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    <title>topic Re: About UV coordinates in Archicad C++ API</title>
    <link>https://community.graphisoft.com/t5/Archicad-C-API/About-UV-coordinates/m-p/367300#M1326</link>
    <description>&lt;P&gt;Don't do that. A texture coordinate bigger than 1.0 is completely valid in all applications. It only means that the texture must be repeated more than once along the relevant axis.&lt;/P&gt;</description>
    <pubDate>Thu, 12 Jan 2023 19:33:57 GMT</pubDate>
    <dc:creator>kovacsv</dc:creator>
    <dc:date>2023-01-12T19:33:57Z</dc:date>
    <item>
      <title>About UV coordinates</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/About-UV-coordinates/m-p/366983#M1324</link>
      <description>&lt;P&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;I would like to ask how to convert UV values between 0-1. I know GetTextureCoordinate can get accurate uv coordinates, but I think the value should be used in Archicad. I now need to render my Archicad model somewhere else. So I'm wondering how to convert texture coordinates to more generic values between 0-1. If anyone knows the method, please let me know, it's important to me, thank you very much&lt;/P&gt;</description>
      <pubDate>Mon, 09 Jan 2023 10:59:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/About-UV-coordinates/m-p/366983#M1324</guid>
      <dc:creator>Zhang</dc:creator>
      <dc:date>2023-01-09T10:59:40Z</dc:date>
    </item>
    <item>
      <title>Re: About UV coordinates</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/About-UV-coordinates/m-p/367059#M1325</link>
      <description>&lt;P&gt;I haven't worked with UV and GetTextureCoordinate yet, but shouldn't it be possible to just divide the value of your coordinates by the biggest number?&lt;/P&gt;&lt;P&gt;Example: You have a max Coord (5 | 10). So you divide every x value by 5 and y value by 10.&lt;/P&gt;&lt;P&gt;Your max would end up at (1 | 1) and all other coordinates would have values between 0 and 1.&lt;/P&gt;&lt;P&gt;This doesn't work if you have negative Coords, but you can eliminate them by shifting all coords, so that your most negative coord is at (0 | 0).&lt;/P&gt;&lt;P&gt;But since I havn't used any of this in Archicad, im not sure if it works in the way you want it.&lt;/P&gt;</description>
      <pubDate>Tue, 10 Jan 2023 11:14:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/About-UV-coordinates/m-p/367059#M1325</guid>
      <dc:creator>Dayiz</dc:creator>
      <dc:date>2023-01-10T11:14:07Z</dc:date>
    </item>
    <item>
      <title>Re: About UV coordinates</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/About-UV-coordinates/m-p/367300#M1326</link>
      <description>&lt;P&gt;Don't do that. A texture coordinate bigger than 1.0 is completely valid in all applications. It only means that the texture must be repeated more than once along the relevant axis.&lt;/P&gt;</description>
      <pubDate>Thu, 12 Jan 2023 19:33:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/About-UV-coordinates/m-p/367300#M1326</guid>
      <dc:creator>kovacsv</dc:creator>
      <dc:date>2023-01-12T19:33:57Z</dc:date>
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