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    <title>topic Why does GetTextureCoordinate return uv&amp;gt;1 in Archicad C++ API</title>
    <link>https://community.graphisoft.com/t5/Archicad-C-API/Why-does-GetTextureCoordinate-return-uv-gt-1/m-p/262784#M2317</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;Hi guys&lt;BR /&gt;&lt;BR /&gt;I am trying to use GetTextureCoordinate api to get uvCoords. However, it returns uv&amp;gt;1, which is quite werid when I export the "tree plan/billboard". I find that uv&amp;gt;1 means repeat the texture for uv times but the "tree plan/billborad" should not repeat itself.&lt;BR /&gt;&lt;BR /&gt;Could anyone help me please?&lt;/DIV&gt;</description>
    <pubDate>Wed, 15 Sep 2021 08:34:01 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-09-15T08:34:01Z</dc:date>
    <item>
      <title>Why does GetTextureCoordinate return uv&gt;1</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/Why-does-GetTextureCoordinate-return-uv-gt-1/m-p/262784#M2317</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;Hi guys&lt;BR /&gt;&lt;BR /&gt;I am trying to use GetTextureCoordinate api to get uvCoords. However, it returns uv&amp;gt;1, which is quite werid when I export the "tree plan/billboard". I find that uv&amp;gt;1 means repeat the texture for uv times but the "tree plan/billborad" should not repeat itself.&lt;BR /&gt;&lt;BR /&gt;Could anyone help me please?&lt;/DIV&gt;</description>
      <pubDate>Wed, 15 Sep 2021 08:34:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/Why-does-GetTextureCoordinate-return-uv-gt-1/m-p/262784#M2317</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-09-15T08:34:01Z</dc:date>
    </item>
    <item>
      <title>Re: Why does GetTextureCoordinate return uv&gt;1</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/Why-does-GetTextureCoordinate-return-uv-gt-1/m-p/262785#M2318</link>
      <description>&lt;BLOCKQUOTE&gt;scandi wrote:&lt;BR /&gt;
Hi guys&lt;BR /&gt;
&lt;BR /&gt;
I am trying to use GetTextureCoordinate api to get uvCoords. However, it returns uv&amp;gt;1, which is quite werid when I export the "tree plan/billboard". I find that uv&amp;gt;1 means repeat the texture for uv times but the "tree plan/billborad" should not repeat itself.&lt;BR /&gt;
&lt;BR /&gt;
Could anyone help me please?
&lt;/BLOCKQUOTE&gt;

Maybe "tree plan/billboard" should be a 2D object itself, whose width is 0. GetTextureCoordinate doesn't give uv directly. You should divide the results by X (x of the texture) and Y (y of the texture) respectively.</description>
      <pubDate>Thu, 23 Jul 2020 17:07:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/Why-does-GetTextureCoordinate-return-uv-gt-1/m-p/262785#M2318</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-07-23T17:07:21Z</dc:date>
    </item>
    <item>
      <title>Re: Why does GetTextureCoordinate return uv&gt;1</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/Why-does-GetTextureCoordinate-return-uv-gt-1/m-p/262786#M2319</link>
      <description>That's good to know! Thank you for update!</description>
      <pubDate>Sat, 01 Aug 2020 02:54:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/Why-does-GetTextureCoordinate-return-uv-gt-1/m-p/262786#M2319</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-01T02:54:15Z</dc:date>
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