<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Create Stairs using C++ API in Archicad C++ API</title>
    <link>https://community.graphisoft.com/t5/Archicad-C-API/SOLVED-Create-Stairs-using-C-API/m-p/285703#M4842</link>
    <description>&lt;BLOCKQUOTE&gt;Xylios wrote:&lt;BR /&gt;Hey there, I wasn't able to find a structure on the C++ API that can represent the stairs that is used on the graphical interface of ArchiCAD. I thought it would be in API_Element, just like walls, windows and the other elements.&lt;/BLOCKQUOTE&gt;
A stair is simply an object, so you would use &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;API_ObjectType&lt;E&gt;&lt;/E&gt;. The one difference is specifying the correct object tool. Do this by setting the &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;head.variationID&lt;E&gt;&lt;/E&gt; to &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;APIVarId_SymbStair&lt;E&gt;&lt;/E&gt;.</description>
    <pubDate>Mon, 27 Jul 2015 10:43:52 GMT</pubDate>
    <dc:creator>Ralph Wessel</dc:creator>
    <dc:date>2015-07-27T10:43:52Z</dc:date>
    <item>
      <title>[SOLVED] Create Stairs using C++ API</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/SOLVED-Create-Stairs-using-C-API/m-p/285702#M4841</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;Hey there, I wasn't able to find a structure on the C++ API that can represent the stairs that is used on the graphical interface of ArchiCAD. I thought it would be in API_Element, just like walls, windows and the other elements. &lt;BR /&gt;&lt;BR /&gt;Is there any way of creating stairs using C++ API?&lt;/DIV&gt;</description>
      <pubDate>Thu, 13 Jul 2023 13:45:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/SOLVED-Create-Stairs-using-C-API/m-p/285702#M4841</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-07-13T13:45:08Z</dc:date>
    </item>
    <item>
      <title>Re: Create Stairs using C++ API</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/SOLVED-Create-Stairs-using-C-API/m-p/285703#M4842</link>
      <description>&lt;BLOCKQUOTE&gt;Xylios wrote:&lt;BR /&gt;Hey there, I wasn't able to find a structure on the C++ API that can represent the stairs that is used on the graphical interface of ArchiCAD. I thought it would be in API_Element, just like walls, windows and the other elements.&lt;/BLOCKQUOTE&gt;
A stair is simply an object, so you would use &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;API_ObjectType&lt;E&gt;&lt;/E&gt;. The one difference is specifying the correct object tool. Do this by setting the &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;head.variationID&lt;E&gt;&lt;/E&gt; to &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;APIVarId_SymbStair&lt;E&gt;&lt;/E&gt;.</description>
      <pubDate>Mon, 27 Jul 2015 10:43:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/SOLVED-Create-Stairs-using-C-API/m-p/285703#M4842</guid>
      <dc:creator>Ralph Wessel</dc:creator>
      <dc:date>2015-07-27T10:43:52Z</dc:date>
    </item>
    <item>
      <title>Re: Create Stairs using C++ API</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/SOLVED-Create-Stairs-using-C-API/m-p/285704#M4843</link>
      <description>Thank you for the answer! =]</description>
      <pubDate>Mon, 27 Jul 2015 13:57:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/SOLVED-Create-Stairs-using-C-API/m-p/285704#M4843</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-07-27T13:57:56Z</dc:date>
    </item>
  </channel>
</rss>

