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    <title>topic Camera matrix in Archicad C++ API</title>
    <link>https://community.graphisoft.com/t5/Archicad-C-API/Camera-matrix/m-p/147758#M5928</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;Hello,&lt;BR /&gt;&lt;BR /&gt;Is there easy way to get the camera transformation matrix for 3D view?&lt;BR /&gt;All I've found is separate values like x,y of eye/target position (z can be found, but named differently e.g. targetZ - this is weird:) )&lt;BR /&gt;&lt;BR /&gt;I know that I could probably calculate camera's matrix from those values, but before I jump to right/left hand dilemma - is there simpler way "just to get" the matrix?&lt;BR /&gt;&lt;BR /&gt;Thanks in advance.&lt;/DIV&gt;</description>
    <pubDate>Tue, 01 Aug 2023 14:24:55 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2023-08-01T14:24:55Z</dc:date>
    <item>
      <title>Camera matrix</title>
      <link>https://community.graphisoft.com/t5/Archicad-C-API/Camera-matrix/m-p/147758#M5928</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;Hello,&lt;BR /&gt;&lt;BR /&gt;Is there easy way to get the camera transformation matrix for 3D view?&lt;BR /&gt;All I've found is separate values like x,y of eye/target position (z can be found, but named differently e.g. targetZ - this is weird:) )&lt;BR /&gt;&lt;BR /&gt;I know that I could probably calculate camera's matrix from those values, but before I jump to right/left hand dilemma - is there simpler way "just to get" the matrix?&lt;BR /&gt;&lt;BR /&gt;Thanks in advance.&lt;/DIV&gt;</description>
      <pubDate>Tue, 01 Aug 2023 14:24:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-C-API/Camera-matrix/m-p/147758#M5928</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-08-01T14:24:55Z</dc:date>
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