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    <title>topic Re: BIMX &amp;amp; Oculus Rift in BIMx</title>
    <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206642#M1981</link>
    <description>I found an app called trinusVR  lets me control the mouse with head motion, and i can scale the view to make things appear normal in space.  super cool.  now just a controller with a joystick for the user and we have a very aweseome vr experience</description>
    <pubDate>Tue, 08 Nov 2016 00:48:44 GMT</pubDate>
    <dc:creator>SenecaDesignLLC</dc:creator>
    <dc:date>2016-11-08T00:48:44Z</dc:date>
    <item>
      <title>BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206604#M1943</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;Goodmorning and have a great month forum,&lt;BR /&gt;I recently got my oculus rift DK2 , for those that do not now what it is,&lt;BR /&gt;its the second development kit of an upcoming Virtual Reality Head Mounted Display. I am planning to create VR tours using Unity engine but then it hit me ,that Bimx can produce steroscopic images,so,anyone gave this a shot?&lt;BR /&gt;I played around a bit with it,but no luck.&lt;BR /&gt;I would really love if I did not have to learn how to use another software but i guess you cannot add dinosaurs chasing you around in your house in Bimx &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 09 May 2023 13:37:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206604#M1943</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-09T13:37:08Z</dc:date>
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    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206605#M1944</link>
      <description>BIMx already works with the ZEISS Cinemizer Glasses so I imagine the same could be done with the Oculus Rift:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="https://www.youtube.com/watch?v=P0imhLRlqRA" target="_blank"&gt;https://www.youtube.com/watch?v=P0imhLRlqRA&lt;/A&gt;</description>
      <pubDate>Fri, 05 Sep 2014 16:52:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206605#M1944</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2014-09-05T16:52:39Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206606#M1945</link>
      <description>Hey lazlo,&lt;BR /&gt;
I know it works with the ZEISS Cinemizer, but to be honest I am not willing to spent that kind of money, it's almost twice as expensive as the Rift,DK2 (that I already have).I also read some bad reviews for the ZEISS,not for the BIMX implemantation,but for the product it self.&lt;BR /&gt;
I tried viewing bimx content on my Rift but it didn't work.</description>
      <pubDate>Wed, 10 Sep 2014 13:03:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206606#M1945</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-09-10T13:03:31Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206607#M1946</link>
      <description>Yes, what I meant is that probably BIMx could be made to work with the Oculus Rift. I didn't mean to imply that it is already working with it.</description>
      <pubDate>Wed, 10 Sep 2014 15:39:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206607#M1946</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2014-09-10T15:39:46Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206608#M1947</link>
      <description>I too have been using a DK2 and anxiously awaiting a convenient way to view ArchiCAD projects in VR.&lt;BR /&gt;
&lt;BR /&gt;
These guys are working on CAD&amp;gt;Rift conversion software and have expressed intent for compatibility with ArchiCAD but I haven't heard any updates in a while:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.irisvr.com" target="_blank"&gt;http://www.irisvr.com&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
I'll be experimenting soon to see if I can find any other way to do it for now.</description>
      <pubDate>Fri, 03 Oct 2014 21:03:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206608#M1947</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-10-03T21:03:10Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206609#M1948</link>
      <description>I exported my archicad model into the unreal engine 4, which has oculus rift support built into it. Was fairly simple to get it across. Still working on streamlining the process but happy with results so far. I also looked at unity3d which worked pretty well, but i think UE4 as more going for it visually.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/9415i0027D421D1103FBE/image-size/large?v=v2&amp;amp;px=999" border="0" alt="test.jpg" title="test.jpg" /&gt;</description>
      <pubDate>Mon, 22 Dec 2014 02:34:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206609#M1948</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-12-22T02:34:38Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206610#M1949</link>
      <description>Danj,&lt;BR /&gt;
&lt;BR /&gt;
Any chance you could explain the exact process (eg. file format/settings) by which you imported to UE4? Did you use a pass-through application? Thanks!</description>
      <pubDate>Thu, 08 Jan 2015 13:15:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206610#M1949</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-08T13:15:10Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206611#M1950</link>
      <description>I think to make VR things work smoothly with BIMx is to try the ZEISS VR One since the Zeiss Cinemizer already works with it. I tried the cinemizer and enjoyed it and it was easy to use the only thing is that the viewing inside the glasses were a little small. I would hope ZEISS used similar technology to make it work for the VR One..... Praying. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
I am waiting on more feedback on the VR One with hopes that I won't have to export my model in other softwares/formats to get a VR headset to work with it.&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://zeissvrone.tumblr.com" target="_blank"&gt;http://zeissvrone.tumblr.com&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Anyone else have more insights on VR options besides the three other options mentioned: Oculus Rift, Iris VR and ZEISS VR?&lt;BR /&gt;
&lt;BR /&gt;
Warm Regards,&lt;BR /&gt;
&lt;BR /&gt;
Vincent</description>
      <pubDate>Thu, 08 Jan 2015 20:53:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206611#M1950</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-08T20:53:06Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206612#M1951</link>
      <description>Ive found a way to get my Archicad 3D models into Google Cardboard and walk around.&lt;BR /&gt;
&lt;BR /&gt;
 Just WOW! its pretty incredible. Forget BIMX&lt;BR /&gt;
&lt;BR /&gt;
I love it! THIS is the future  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;</description>
      <pubDate>Tue, 13 Jan 2015 00:02:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206612#M1951</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-13T00:02:48Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206613#M1952</link>
      <description>Strawbale,&lt;BR /&gt;
Could you describe the process of how you managed to make it work?</description>
      <pubDate>Tue, 13 Jan 2015 12:46:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206613#M1952</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2015-01-13T12:46:37Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206614#M1953</link>
      <description>Strawbale must be lost in his Google Cardboard world. This VR stuff sounds like fun, looking forward to hearing the process.</description>
      <pubDate>Wed, 14 Jan 2015 22:52:03 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206614#M1953</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-14T22:52:03Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206615#M1954</link>
      <description>&lt;BLOCKQUOTE&gt;strawbale wrote:&lt;BR /&gt;Ive found a way to get my Archicad 3D models into Google Cardboard and walk around.&lt;BR /&gt;
&lt;BR /&gt;
 Just WOW! its pretty incredible. Forget BIMX&lt;BR /&gt;
&lt;BR /&gt;
I love it! THIS is the future  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;&lt;/BLOCKQUOTE&gt;

&lt;BR /&gt;
Strawbale,&lt;BR /&gt;
How did you view your ArchiCAD model using Google Cardboard?  I would love to try that out.&lt;BR /&gt;
Michael</description>
      <pubDate>Tue, 20 Jan 2015 23:34:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206615#M1954</guid>
      <dc:creator>Gus</dc:creator>
      <dc:date>2015-01-20T23:34:07Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206616#M1955</link>
      <description>Here is an Apk file of a project imported into Unity3D, then compiled for Google Cardboard on Android.&lt;BR /&gt;
&lt;BR /&gt;
Transfer onto your smartphone and install as an ordinary Android app. then run it and put your phone into your Google Cardboard. I've only tried it on my Galaxy Note 4 so cannot grantee performance on other smartphones. &lt;BR /&gt;
&lt;BR /&gt;
If people are interested I can compile an iphone version. &lt;BR /&gt;
&lt;BR /&gt;
To walk around the model, look down to activate and dis activate walking&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="https://mega.co.nz/#!D0ozTZLa!jjk6mhQbs8ei4prgCUczg9_OIkgS7uxB_Z4El8OtiVo" target="_blank"&gt;&lt;LINK_TEXT text="https://mega.co.nz/#!D0ozTZLa!jjk6mhQbs ... Z4El8OtiVo"&gt;https://mega.co.nz/#!D0ozTZLa!jjk6mhQbs8ei4prgCUczg9_OIkgS7uxB_Z4El8OtiVo&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/14431i39D7706AA48AC653/image-size/large?v=v2&amp;amp;px=999" border="0" alt="house.PNG" title="house.PNG" /&gt;</description>
      <pubDate>Wed, 21 Jan 2015 22:07:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206616#M1955</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-21T22:07:01Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206617#M1956</link>
      <description>and this is the view on your smartphone with the side by side images that Google cardboard combines into one 3D image.&lt;BR /&gt;
&lt;BR /&gt;
Of course you can walk into and explore the building model. The textures are imported from Archicad with the model.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/15755iF017FC437F8BD3BF/image-size/large?v=v2&amp;amp;px=999" border="0" alt="GC - Copy.png" title="GC - Copy.png" /&gt;</description>
      <pubDate>Wed, 21 Jan 2015 22:26:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206617#M1956</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-21T22:26:59Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206618#M1957</link>
      <description>Danj and Strawbale, &lt;BR /&gt;
I'd be happy to hear your workflows.&lt;BR /&gt;
At the moment I am able to import geometry into unity and even unreal engine but my main problem is the shaders and uv mapping.&lt;BR /&gt;
Any tips on that?&lt;BR /&gt;
Cheers!</description>
      <pubDate>Thu, 29 Jan 2015 13:20:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206618#M1957</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-29T13:20:09Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206619#M1958</link>
      <description>When you say shaders and UV mapping, what kind of problems are you having?&lt;BR /&gt;
&lt;BR /&gt;
are you interested in setting up for Occulus or Cardboard? I can only help with Cardboard</description>
      <pubDate>Thu, 29 Jan 2015 15:04:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206619#M1958</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-29T15:04:10Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206620#M1959</link>
      <description>&lt;BLOCKQUOTE&gt;strawbale wrote:&lt;BR /&gt;When you say shaders and UV mapping, what kind of problems are you having?&lt;/BLOCKQUOTE&gt;

I am having problems when trying to use lightmapping,&lt;BR /&gt;
I am getting corrupted lightmaps, like the UVs aren't properly unwrapped.&lt;BR /&gt;
Second, I still have not found a way to get a realistic, or even semi realistic, glass shader.&lt;BR /&gt;
So I am interested in how other people are importing their projects inside Unity (or unreal)&lt;BR /&gt;
The export to Oculus is a pretty straight forward deal once you load the Oculus SDK.&lt;BR /&gt;
Thanks for the reply!</description>
      <pubDate>Fri, 30 Jan 2015 13:14:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206620#M1959</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-30T13:14:45Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206621#M1960</link>
      <description>For windows, you need to select the glass object, and select a transparent shader, then you need to change the alpha value under  texture.</description>
      <pubDate>Fri, 30 Jan 2015 15:30:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206621#M1960</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-30T15:30:15Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206622#M1961</link>
      <description>BIMx should get the Oculus implementation if it wants to maintain relevant. Truth to be said after one reviews the model with Oculus (or Gear VR/VR One) you just don't appreciate flat 3D as much anymore. The path we are using is Sketchup - LightUp - Unity - Rift. Works like a charm.&lt;BR /&gt;
Simple and fast - and awesome quality.&lt;BR /&gt;
What I still want is a one button solution. RenderLights have something like that now. And it actually works, but Unity (free version works) is more economic solution.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/9359iB1E8F55828B7AE3C/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Oculus_Lockers.png" title="Oculus_Lockers.png" /&gt;</description>
      <pubDate>Fri, 30 Jan 2015 15:58:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206622#M1961</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-30T15:58:59Z</dc:date>
    </item>
    <item>
      <title>Re: BIMX &amp; Oculus Rift</title>
      <link>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206623#M1962</link>
      <description>&lt;BLOCKQUOTE&gt;Miki wrote:&lt;BR /&gt;BIMx should get the Oculus implementation if it wants to maintain relevant. Truth to be said after one reviews the model with Oculus (or Gear VR/VR One) you just don't appreciate flat 3D as much anymore. The path we are using is Sketchup - LightUp - Unity - Rift. Works like a charm.&lt;BR /&gt;
Simple and fast - and awesome quality.&lt;BR /&gt;
What I still want is a one button solution. RenderLights have something like that now. And it actually works, but Unity (free version works) is more economic solution.&lt;/BLOCKQUOTE&gt;

I gave Renderlights a (quick) shot and my first impressions where kinda underwhelming.&lt;BR /&gt;
First of all, I cannot get &amp;gt;7-10fps even on a relatively high end PC (i7 3770k@4ghz, 16gb ddr3 ram, GTX670 2gb, even on a simple scene.&lt;BR /&gt;
Given that the minimum FPS for a good VR experiece are ~65-70, this is not working.&lt;BR /&gt;
Second problem is that when you activate the oculus mode, you cannot look around using head movements but you have to use the mouse. This is an immersion breaker.&lt;BR /&gt;
Maybe I'm doing something wrong, anyone else having similar experience?</description>
      <pubDate>Mon, 02 Feb 2015 08:42:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/BIMx/BIMX-amp-Oculus-Rift/m-p/206623#M1962</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-02-02T08:42:19Z</dc:date>
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