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    <title>topic Re: How to make GDL objects automatically cut by walls, beams, columns and slabs in GDL</title>
    <link>https://community.graphisoft.com/t5/GDL/How-to-make-GDL-objects-automatically-cut-by-walls-beams-columns/m-p/331380#M2646</link>
    <description>&lt;P&gt;Nope, not possible.&lt;/P&gt;&lt;P&gt;Depending on the scripting an object can take part in line elimination, but thats it.&lt;/P&gt;&lt;P&gt;Sadly they can't take part in a merge (only possible to merge something to roofs, shells, or morphs).&lt;/P&gt;&lt;P&gt;So I see no possibility at the moment to let an object take part in priority based bmat connections.&lt;/P&gt;</description>
    <pubDate>Thu, 03 Mar 2022 14:37:16 GMT</pubDate>
    <dc:creator>runxel</dc:creator>
    <dc:date>2022-03-03T14:37:16Z</dc:date>
    <item>
      <title>How to make GDL objects automatically cut by walls, beams, columns and slabs</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-make-GDL-objects-automatically-cut-by-walls-beams-columns/m-p/331372#M2645</link>
      <description>&lt;P&gt;&lt;SPAN&gt;In GDL,&amp;nbsp; &amp;nbsp;is there a method to automatically cut the GDL object like the AC native component？&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 03 Mar 2022 13:27:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-make-GDL-objects-automatically-cut-by-walls-beams-columns/m-p/331372#M2645</guid>
      <dc:creator>Sonne26</dc:creator>
      <dc:date>2022-03-03T13:27:15Z</dc:date>
    </item>
    <item>
      <title>Re: How to make GDL objects automatically cut by walls, beams, columns and slabs</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-make-GDL-objects-automatically-cut-by-walls-beams-columns/m-p/331380#M2646</link>
      <description>&lt;P&gt;Nope, not possible.&lt;/P&gt;&lt;P&gt;Depending on the scripting an object can take part in line elimination, but thats it.&lt;/P&gt;&lt;P&gt;Sadly they can't take part in a merge (only possible to merge something to roofs, shells, or morphs).&lt;/P&gt;&lt;P&gt;So I see no possibility at the moment to let an object take part in priority based bmat connections.&lt;/P&gt;</description>
      <pubDate>Thu, 03 Mar 2022 14:37:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-make-GDL-objects-automatically-cut-by-walls-beams-columns/m-p/331380#M2646</guid>
      <dc:creator>runxel</dc:creator>
      <dc:date>2022-03-03T14:37:16Z</dc:date>
    </item>
    <item>
      <title>Re: How to make GDL objects automatically cut by walls, beams, columns and slabs</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-make-GDL-objects-automatically-cut-by-walls-beams-columns/m-p/331391#M2647</link>
      <description>&lt;P&gt;&amp;nbsp;No automatic way but you can convert the object to morph - then make your cuts&amp;nbsp;&lt;/P&gt;&lt;P&gt;and resave as object if you want.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 03 Mar 2022 16:10:36 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-make-GDL-objects-automatically-cut-by-walls-beams-columns/m-p/331391#M2647</guid>
      <dc:creator>RandyC</dc:creator>
      <dc:date>2022-03-03T16:10:36Z</dc:date>
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