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    <title>topic Glass fill origin in GDL</title>
    <link>https://community.graphisoft.com/t5/GDL/Glass-fill-origin/m-p/277559#M3299</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;Hi,&lt;BR /&gt;&lt;BR /&gt;Ive added a symbol fill to the glass panel in a window and i want to adjust the fill origin. i want this fill to show in 2D front / sektion / facade. the default origin is project origin. best would be for the fill origon to always be at the top corner of the glass panel.&lt;BR /&gt;&lt;BR /&gt;im unfimiliar with gdl script editing but i think i shoud fiddle with the POLY2_B{2} command ( or coor 3?) but i dont know where to insert the command in the script.&lt;BR /&gt;&lt;BR /&gt;thanks!&lt;/DIV&gt;</description>
    <pubDate>Tue, 14 Sep 2021 07:05:19 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-09-14T07:05:19Z</dc:date>
    <item>
      <title>Glass fill origin</title>
      <link>https://community.graphisoft.com/t5/GDL/Glass-fill-origin/m-p/277559#M3299</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;Hi,&lt;BR /&gt;&lt;BR /&gt;Ive added a symbol fill to the glass panel in a window and i want to adjust the fill origin. i want this fill to show in 2D front / sektion / facade. the default origin is project origin. best would be for the fill origon to always be at the top corner of the glass panel.&lt;BR /&gt;&lt;BR /&gt;im unfimiliar with gdl script editing but i think i shoud fiddle with the POLY2_B{2} command ( or coor 3?) but i dont know where to insert the command in the script.&lt;BR /&gt;&lt;BR /&gt;thanks!&lt;/DIV&gt;</description>
      <pubDate>Tue, 14 Sep 2021 07:05:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/Glass-fill-origin/m-p/277559#M3299</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-09-14T07:05:19Z</dc:date>
    </item>
    <item>
      <title>Re: Glass fill origin</title>
      <link>https://community.graphisoft.com/t5/GDL/Glass-fill-origin/m-p/277560#M3300</link>
      <description>Hi!&lt;BR /&gt;
The fill origin is controlled by the "coor" command in the 3d script. It is shown in 3d views and sections/elevations.&lt;BR /&gt;
In GDL manual page 549 "Modeling transparent bodies" and  "DOORS AND WINDOWS" page 577 tell basic guidelines.&lt;BR /&gt;
You can try this command after the 3d script of the glass:&lt;BR /&gt;
&lt;BR /&gt;

&lt;PRE&gt;add -a/2+frame_thickness,b-frame_thickness,0
base
vert 0, 0, 0
vert 1, 0, 0
vert 0, 1, 0
vert 0, 0, 1
coor 2 + 256, -1, -2, -3, -4
del 1&lt;/PRE&gt;

&lt;BR /&gt;
The doors and windows are sometimes complex and hard to understand. For example, if You mirror the D/W then the mapping mirrors, too. Maybe in the schedules and facades, it is desirable to have the same mapping orientation regardless of mirroring, especially when using diagonal hatches.&lt;BR /&gt;
Of course, the mapping should be applied to all elements individually.</description>
      <pubDate>Sat, 26 Jun 2021 09:51:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/Glass-fill-origin/m-p/277560#M3300</guid>
      <dc:creator>Pertti Paasky</dc:creator>
      <dc:date>2021-06-26T09:51:15Z</dc:date>
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