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    <title>topic Re: REVOLVEDSHELL vs DEFINE MATERIAL in GDL</title>
    <link>https://community.graphisoft.com/t5/GDL/REVOLVEDSHELL-vs-DEFINE-MATERIAL/m-p/678074#M8003</link>
    <description>&lt;P&gt;Thanks for that...I should have kept reading the Reference Guide!&amp;nbsp; However, I'm still running into trouble with the texture mapping.&amp;nbsp; I just can't figure out what the secret is.&amp;nbsp; Below are two images of exactly the same texture applied to two different geometries.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;On the left is the REVOLVEDSHELL with the texture that doesn't work.&amp;nbsp; On the right is a GROUPED SPHERE that does work.&amp;nbsp; Exactly the same texture definition applied to both.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2025-09-28_18-36-38.png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/92432i4E88A2009294982F/image-size/large?v=v2&amp;amp;px=999" role="button" title="2025-09-28_18-36-38.png" alt="2025-09-28_18-36-38.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt; &lt;/P&gt;
&lt;P&gt;I've tried a COOR{3} with BODY -1 to see if that has an effect, but doesn't do anything that I can see.&amp;nbsp; This texture stuff in GDL is really light on with the help...&lt;/P&gt;</description>
    <pubDate>Tue, 30 Sep 2025 02:23:20 GMT</pubDate>
    <dc:creator>Bruce</dc:creator>
    <dc:date>2025-09-30T02:23:20Z</dc:date>
    <item>
      <title>REVOLVEDSHELL vs DEFINE MATERIAL</title>
      <link>https://community.graphisoft.com/t5/GDL/REVOLVEDSHELL-vs-DEFINE-MATERIAL/m-p/677905#M7998</link>
      <description>&lt;P&gt;I'm trying to apply an image to a revolved shell without resorting to project-defined attributes.&amp;nbsp; I.e. I need to define inline MATERIALS.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I can do this for, e.g. a SPHERE, but a REVOLVEDSHELL doesn't work.&amp;nbsp; ChatGPT says that the DEFINE TEXTURE and DEFINE MATERIAL commands are deprecated for this newer geometry (e.g. REVOLVEDSHELL) although it still works for the older commands.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Is this true?&amp;nbsp; And if so, what is the equivalent in line attribute definitions I can use for REVOLVEDSHELL material and textures?&lt;/P&gt;</description>
      <pubDate>Thu, 25 Sep 2025 21:35:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/REVOLVEDSHELL-vs-DEFINE-MATERIAL/m-p/677905#M7998</guid>
      <dc:creator>Bruce</dc:creator>
      <dc:date>2025-09-25T21:35:11Z</dc:date>
    </item>
    <item>
      <title>Re: REVOLVEDSHELL vs DEFINE MATERIAL</title>
      <link>https://community.graphisoft.com/t5/GDL/REVOLVEDSHELL-vs-DEFINE-MATERIAL/m-p/677954#M8002</link>
      <description>&lt;P&gt;Usually latest {versions} have no problems with inline defined materials&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;REVOLVEDSHELL{3} is an extension of the REVOLVEDSHELL{2} command with the possibility of using inline material definition, that&lt;/EM&gt;&lt;BR /&gt;&lt;EM&gt;means materials defined in GDL script locally also can be used next to materials defined in global material definitions.&lt;/EM&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 26 Sep 2025 08:56:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/REVOLVEDSHELL-vs-DEFINE-MATERIAL/m-p/677954#M8002</guid>
      <dc:creator>A_ Smith</dc:creator>
      <dc:date>2025-09-26T08:56:55Z</dc:date>
    </item>
    <item>
      <title>Re: REVOLVEDSHELL vs DEFINE MATERIAL</title>
      <link>https://community.graphisoft.com/t5/GDL/REVOLVEDSHELL-vs-DEFINE-MATERIAL/m-p/678074#M8003</link>
      <description>&lt;P&gt;Thanks for that...I should have kept reading the Reference Guide!&amp;nbsp; However, I'm still running into trouble with the texture mapping.&amp;nbsp; I just can't figure out what the secret is.&amp;nbsp; Below are two images of exactly the same texture applied to two different geometries.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;On the left is the REVOLVEDSHELL with the texture that doesn't work.&amp;nbsp; On the right is a GROUPED SPHERE that does work.&amp;nbsp; Exactly the same texture definition applied to both.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="2025-09-28_18-36-38.png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/92432i4E88A2009294982F/image-size/large?v=v2&amp;amp;px=999" role="button" title="2025-09-28_18-36-38.png" alt="2025-09-28_18-36-38.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt; &lt;/P&gt;
&lt;P&gt;I've tried a COOR{3} with BODY -1 to see if that has an effect, but doesn't do anything that I can see.&amp;nbsp; This texture stuff in GDL is really light on with the help...&lt;/P&gt;</description>
      <pubDate>Tue, 30 Sep 2025 02:23:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/REVOLVEDSHELL-vs-DEFINE-MATERIAL/m-p/678074#M8003</guid>
      <dc:creator>Bruce</dc:creator>
      <dc:date>2025-09-30T02:23:20Z</dc:date>
    </item>
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