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  <channel>
    <title>topic Re: How to bevel around the edges of tiles in GDL</title>
    <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705475#M8529</link>
    <description>&lt;P&gt;Only works if you are wanting to bevel all of your top corners the same amount. Given that they have toggle for each of the four sides, I assume this is not the case so&amp;nbsp;&lt;STRONG&gt;FPRISM_&amp;nbsp;&lt;/STRONG&gt;will not work...&lt;/P&gt;</description>
    <pubDate>Wed, 17 Jun 2026 05:13:21 GMT</pubDate>
    <dc:creator>Lingwisyer</dc:creator>
    <dc:date>2026-06-17T05:13:21Z</dc:date>
    <item>
      <title>How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705149#M8515</link>
      <description>&lt;P&gt;I can only do the top side, I can't handle the other three sides. Can I just input the cutting angle? The black one is a cube. I also want to cut it, how do I use it? I don't know how to use those commands&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;3D&lt;/P&gt;
&lt;DIV&gt;&lt;LI-CODE lang="markup"&gt;    ! 磁磚群組
IF chamfer_t &amp;gt; 0 THEN
        ADDZ  B + 0.001
        CUTPLANE{2} -45
        DEL 1
    ENDIF
    IF chamfer_b &amp;gt; 0 THEN
        ADDZ  0 - 0.001
        CUTPLANE{2} 45
        DEL 1
    ENDIF
    IF chamfer_r &amp;gt; 0 THEN
        ADD taw_end - chamfer_r, 0, 0
        CUTPLANE{2} 45
        DEL 1
    ENDIF
    IF chamfer_l &amp;gt; 0 THEN
        ADD tax + chamfer_l, 0, 0
        CUTPLANE{2} -45
       DEL 1
    ENDIF

    group "w_tiles"
        MATERIAL sur_mat
x_phase = tile_offset_x - INT(tile_offset_x / (tw + gv)) * (tw + gv)
        y_phase = tile_offset_y - INT(tile_offset_y / (th + gh)) * (th + gh)
        x_start = x_phase - INT((x_phase - tax + tw + gv) / (tw + gv)) * (tw + gv)
        y_start = y_phase - INT((y_phase - tay + th + gh) / (th + gh)) * (th + gh)
        nx2 = INT((taw_end - x_start + gv) / (tw + gv)) + 1
        ny2 = INT((tah_end - y_start + gh) / (th + gh)) + 1
        FOR j = 0 TO ny2 - 1
            FOR i = 0 TO nx2 - 1
                x = x_start + i * (tw + gv)
                z = y_start + j * (th + gh)
                x_cut_start = MAX(x, tax)
                z_cut_start = MAX(z, tay)
                tw_cut2 = MIN(x + tw, taw_end) - x_cut_start
                th_cut2 = MIN(z + th, tah_end) - z_cut_start
                IF tw_cut2 &amp;gt; 0 AND th_cut2 &amp;gt; 0 THEN
                ADD x_cut_start, 0, z_cut_start
                BLOCK tw_cut2, tile_t, th_cut2
                DEL 1
            ENDIF
            NEXT i
        NEXT j
    endgroup

    ! 洞口切割
    IF hole_r_on_1 OR hole_r_on_2 OR hole_r_on_3 OR hole_r_on_4 OR hole_r_on_5 OR hole_r_on_6 THEN
        group "w_holes"
            IF hole_r_on_1 THEN
                ADD hole_r_x_1, tile_t, hole_r_y_1
                ROTX 90
                PRISM_ 5, tile_t * 3,
                0,           0,           15,
                hole_r_w_1,  0,           15,
                hole_r_w_1,  hole_r_h_1,  15,
                0,           hole_r_h_1,  15,
                0,           0,           -1
                DEL 2
            ENDIF
            IF hole_r_on_2 THEN
                ADD hole_r_x_2, tile_t, hole_r_y_2
                ROTX 90
                PRISM_ 5, tile_t * 3,
                0,           0,           15,
                hole_r_w_2,  0,           15,
                hole_r_w_2,  hole_r_h_2,  15,
                0,           hole_r_h_2,  15,
                0,           0,           -1
                DEL 2
            ENDIF
            IF hole_r_on_3 THEN
                ADD hole_r_x_3, tile_t, hole_r_y_3
                ROTX 90
                PRISM_ 5, tile_t * 3,
                0,           0,           15,
                hole_r_w_3,  0,           15,
                hole_r_w_3,  hole_r_h_3,  15,
                0,           hole_r_h_3,  15,
                0,           0,           -1
                DEL 2
            ENDIF
            IF hole_r_on_4 THEN
                ADD hole_r_x_4, tile_t, hole_r_y_4
                ROTX 90
                PRISM_ 5, tile_t * 3,
                0,           0,           15,
                hole_r_w_4,  0,           15,
                hole_r_w_4,  hole_r_h_4,  15,
                0,           hole_r_h_4,  15,
                0,           0,           -1
                DEL 2
            ENDIF
            IF hole_r_on_5 THEN
                ADD hole_r_x_5, tile_t, hole_r_y_5
                ROTX 90
                PRISM_ 5, tile_t * 3,
                0,           0,           15,
                hole_r_w_5,  0,           15,
                hole_r_w_5,  hole_r_h_5,  15,
                0,           hole_r_h_5,  15,
                0,           0,           -1
                DEL 2
            ENDIF
            IF hole_r_on_6 THEN
                ADD hole_r_x_6, tile_t, hole_r_y_6
                ROTX 90
                PRISM_ 5, tile_t * 3,
                0,           0,           15,
                hole_r_w_6,  0,           15,
                hole_r_w_6,  hole_r_h_6,  15,
                0,           hole_r_h_6,  15,
                0,           0,           -1
                DEL 2
            ENDIF
        endgroup
        placegroup subgroup("w_tiles", "w_holes")
        killgroup "w_tiles"
        killgroup "w_holes"
    ELSE
        placegroup "w_tiles"
        killgroup "w_tiles"
    ENDIF
    IF chamfer_on THEN
        IF chamfer_t &amp;gt; 0 THEN
            ADDZ tah_end - chamfer_t
            CUTPLANE{2} 45
            DEL 1
    ENDIF
        IF chamfer_b &amp;gt; 0 THEN
            ADDZ tay + chamfer_b
            CUTPLANE{2} -45
            DEL 1
        ENDIF
        IF chamfer_r &amp;gt; 0 THEN
            ADD taw_end - chamfer_r, 0, 0
            CUTPLANE{2} 45
            DEL 1
        ENDIF
        IF chamfer_l &amp;gt; 0 THEN
            ADD tax + chamfer_l, 0, 0
            CUTPLANE{2} -45
            DEL 1
        ENDIF​&lt;/LI-CODE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;FONT face="courier new,courier" color="grey"&gt;Operating system used: &lt;EM&gt;Windows &lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;/DIV&gt;
&lt;P&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/102076i267DB65FCF48AF8E/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 13 Jun 2026 20:35:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705149#M8515</guid>
      <dc:creator>Daniella1985</dc:creator>
      <dc:date>2026-06-13T20:35:35Z</dc:date>
    </item>
    <item>
      <title>Re: How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705158#M8516</link>
      <description>&lt;P&gt;*) For cutplane perpendicular to xy: cutplane{2} needs 2 parameters according to the manual&lt;/P&gt;&lt;P&gt;*) cutplane needs a cutend, and all geometry should be between. See examples in manual&lt;BR /&gt;*) Not sure why the bottom cut doesn't work. My guess probably object is moved up and the cutplane is below:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;ADD x_cut_start, 0, &lt;STRONG&gt;z_cut_start&lt;/STRONG&gt;&lt;BR /&gt;BLOCK tw_cut2, tile_t, th_cut2&lt;BR /&gt;DEL 1&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;*) would avoid cutplanes and booleans in general if possible, depending on the situation.&lt;/P&gt;</description>
      <pubDate>Sat, 13 Jun 2026 07:47:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705158#M8516</guid>
      <dc:creator>rudl</dc:creator>
      <dc:date>2026-06-13T07:47:31Z</dc:date>
    </item>
    <item>
      <title>Re: How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705201#M8518</link>
      <description>&lt;P&gt;Should not your bottom cutplane have an extra 180? I found it easier to manipulate a basic cutplanes and rotate those with basic transformations instead...&lt;/P&gt;</description>
      <pubDate>Mon, 15 Jun 2026 01:57:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705201#M8518</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2026-06-15T01:57:48Z</dc:date>
    </item>
    <item>
      <title>Re: How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705317#M8523</link>
      <description>&lt;P&gt;I have a new project: how to cut a 3D floor at a 45-degree angle, like a floor tool. I'm having trouble; I've failed many times with the syntax.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Daniella1985_0-1781573223372.png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/102135i6B3711A19DE45FAE/image-size/large?v=v2&amp;amp;px=999" role="button" title="Daniella1985_0-1781573223372.png" alt="Daniella1985_0-1781573223372.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;LI-CODE lang="markup"&gt;group "tiles"
MATERIAL sur_mat
x_phase = tile_offset_x - INT(tile_offset_x / (tw + gv)) * (tw + gv)
y_phase = tile_offset_y - INT(tile_offset_y / (th + gh)) * (th + gh)
tile_tax = tax
tile_tay = tay
tile_taw_end = taw_end
tile_tah_end = tah_end
cut_tax = tax
cut_tay = tay
cut_taw_end = taw_end
cut_tah_end = tah_end
IF chamfer_on THEN
cut_tax = cut_tax - chamfer_l
cut_tay = cut_tay - chamfer_b
cut_taw_end = cut_taw_end + chamfer_r
cut_tah_end = cut_tah_end + chamfer_t
ENDIF
x_start = x_phase - INT((x_phase - tile_tax + tw + gv) / (tw + gv)) * (tw + gv)
y_start = y_phase - INT((y_phase - tile_tay + th + gh) / (th + gh)) * (th + gh)
nx2 = INT((tile_taw_end - x_start + gv) / (tw + gv)) + 1
ny2 = INT((tile_tah_end - y_start + gh) / (th + gh)) + 1
FOR j = 0 TO ny2 - 1
FOR i = 0 TO nx2 - 1
x = x_start + i * (tw + gv)
y = y_start + j * (th + gh)
x_cut_start = MAX(x, cut_tax)
y_cut_start = MAX(y, cut_tay)
tw_cut2 = MIN(x + tw, cut_taw_end) - x_cut_start
th_cut2 = MIN(y + th, cut_tah_end) - y_cut_start
IF tw_cut2 &amp;gt; 0 AND th_cut2 &amp;gt; 0 THEN
ADD x_cut_start, y_cut_start, 0
IF chamfer_on AND chamfer_t &amp;gt; 0 AND y_cut_start + th_cut2 &amp;gt;= tah_end - 0.001 THEN
ch = MIN(chamfer_t, th_cut2)
PRISM_ 5, tt,
0, 0, 15,
tw_cut2, 0, 15,
tw_cut2, th_cut2-ch, 15,
tw_cut2-ch, th_cut2, 15,
0, th_cut2, -1
ELSE
BLOCK tw_cut2, th_cut2, tt
ENDIF
DEL 1
ENDIF
NEXT i
NEXT j
endgroup&lt;/LI-CODE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 16 Jun 2026 19:00:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705317#M8523</guid>
      <dc:creator>Daniella1985</dc:creator>
      <dc:date>2026-06-16T19:00:48Z</dc:date>
    </item>
    <item>
      <title>Re: How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705373#M8524</link>
      <description>&lt;P&gt;CPRISM_{2},&amp;nbsp;CPRISM_{3} &amp;amp;&amp;nbsp;CPRISM_{4} will allow you to set materials and an angle to each edge of the PRISM.&lt;/P&gt;
&lt;P&gt;No need for cutplanes.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Barry.&lt;/P&gt;</description>
      <pubDate>Tue, 16 Jun 2026 11:15:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705373#M8524</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2026-06-16T11:15:26Z</dc:date>
    </item>
    <item>
      <title>Re: How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705445#M8526</link>
      <description>&lt;P&gt;As long as you are pivoting from the x-y plane?&lt;/P&gt;</description>
      <pubDate>Wed, 17 Jun 2026 01:13:43 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705445#M8526</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2026-06-17T01:13:43Z</dc:date>
    </item>
    <item>
      <title>Re: How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705454#M8527</link>
      <description>&lt;P&gt;The edge angle originate from the top surface of the prism.&lt;/P&gt;
&lt;P&gt;0 is vertical.&lt;/P&gt;
&lt;P&gt;Positive figure extends base out.&lt;/P&gt;
&lt;P&gt;Negative angle shrinks base in.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="BarryKelly_1-1781660377598.png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/102188i40409A6B97846B93/image-size/large?v=v2&amp;amp;px=999" role="button" title="BarryKelly_1-1781660377598.png" alt="BarryKelly_1-1781660377598.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;As Daniella is modelling individual tiles, a bit of clever scripting will be needed to control the edge of each tile, so only the outer tiles are affected.&lt;/P&gt;
&lt;P&gt;I would model one big slab for all of the tiles and then add lines to represent the individual tiles.&lt;/P&gt;
&lt;P&gt;Or model individual tiles in a loop (as has been done) and add cutplanes outside of that loop to cut the overall mass of tiles.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Barry.&lt;/P&gt;</description>
      <pubDate>Wed, 17 Jun 2026 01:40:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705454#M8527</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2026-06-17T01:40:37Z</dc:date>
    </item>
    <item>
      <title>Re: How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705470#M8528</link>
      <description>&lt;P&gt;There is an easier way to bevel each tile.&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;FPRISM_&lt;/STRONG&gt;&lt;BR /&gt;FPRISM_ top_material, bottom_material, side_material, hill_material,&lt;BR /&gt;n, thickness, angle, hill_height,&lt;BR /&gt;x1, y1, s1,&lt;BR /&gt;...&lt;BR /&gt;xn, yn, sn&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Similar to the PRISM_ command, with the additional hill_material, angle and hill_height parameters for forming a ramp on the top.&lt;BR /&gt;hill_material: the side material of the ramp part.&lt;BR /&gt;angle: the inclination angle of the ramp side edges.&lt;BR /&gt;Restriction: 0 &amp;lt;= angle &amp;lt; 90.&lt;BR /&gt;If angle = 0, the hill side edges seen from an orthogonal view form a quarter circle with the current resolution (see the RADIUS command,&lt;BR /&gt;the RESOL command and the TOLER command).&lt;BR /&gt;hill_height: the height of the ramp. Note that the thickness parameter represents the whole height of the prism.&lt;/P&gt;
&lt;P&gt;si: status code that allows you to control the visibility of polygon edges and side surfaces. You can also define holes and create segments&lt;BR /&gt;and arcs in the polyline using special constraints.&lt;BR /&gt;Restriction of parameters:&lt;BR /&gt;n &amp;gt;= 3, hill_height &amp;lt; thickness&lt;BR /&gt;See Status Codes for details.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="AllanP_0-1781670927742.png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/102194iBC76BD81F6587C5C/image-size/large?v=v2&amp;amp;px=999" role="button" title="AllanP_0-1781670927742.png" alt="AllanP_0-1781670927742.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;RESOL 10&lt;BR /&gt;FPRISM_ "Roof Tile", "Brick-Red", "Brick-White", "Roof Tile",&lt;BR /&gt;4, 1.5, 0, 1.0, !angle = 0 (which gives curved edge)&lt;BR /&gt;0, 0, 15,&lt;BR /&gt;5, 0, 15,&lt;BR /&gt;5, 4, 15,&lt;BR /&gt;0, 4, 15&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="AllanP_1-1781670970003.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/102195i384C4DB50247170A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="AllanP_1-1781670970003.png" alt="AllanP_1-1781670970003.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;FPRISM_ "Roof Tile", "Brick-Red", "Brick-White",&lt;BR /&gt;"Roof Tile",&lt;BR /&gt;10, 2, 45, 1,&lt;BR /&gt;0, 0, 15,&lt;BR /&gt;6, 0, 15,&lt;BR /&gt;6, 5, 15,&lt;BR /&gt;0, 5, 15,&lt;BR /&gt;0, 0, -1,&lt;BR /&gt;1, 2, 15,&lt;BR /&gt;4, 2, 15,&lt;BR /&gt;4, 4, 15,&lt;BR /&gt;1, 4, 15,&lt;BR /&gt;1, 2, -1&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="AllanP_2-1781671021377.png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/102196i90490CBAD91BEFDF/image-size/large?v=v2&amp;amp;px=999" role="button" title="AllanP_2-1781671021377.png" alt="AllanP_2-1781671021377.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;I hope this helps.&lt;/P&gt;</description>
      <pubDate>Wed, 17 Jun 2026 04:39:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705470#M8528</guid>
      <dc:creator>AllanP</dc:creator>
      <dc:date>2026-06-17T04:39:01Z</dc:date>
    </item>
    <item>
      <title>Re: How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705475#M8529</link>
      <description>&lt;P&gt;Only works if you are wanting to bevel all of your top corners the same amount. Given that they have toggle for each of the four sides, I assume this is not the case so&amp;nbsp;&lt;STRONG&gt;FPRISM_&amp;nbsp;&lt;/STRONG&gt;will not work...&lt;/P&gt;</description>
      <pubDate>Wed, 17 Jun 2026 05:13:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705475#M8529</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2026-06-17T05:13:21Z</dc:date>
    </item>
    <item>
      <title>Re: How to bevel around the edges of tiles</title>
      <link>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705646#M8530</link>
      <description>&lt;P&gt;If the bevel angle is about to be equal...then why not use the&amp;nbsp;FPRISM_ or HPRISM_ commands? (EDIT: sorry did not notice the whole passage about them above)&lt;/P&gt;
&lt;P&gt;I used that for my tiling objects/accesories.&lt;/P&gt;
&lt;P&gt;&lt;A href="https://gdl.graphisoft.com/reference-guide/basic-shapes/" target="_blank" rel="noopener"&gt;Basic Shapes | GRAPHISOFT GDL Center&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 18 Jun 2026 09:56:36 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/GDL/How-to-bevel-around-the-edges-of-tiles/m-p/705646#M8530</guid>
      <dc:creator>Piotr Dobrowolski</dc:creator>
      <dc:date>2026-06-18T09:56:36Z</dc:date>
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