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  <channel>
    <title>topic Re: WALL_FILL_PEN global variable for 2d door symbol in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241420#M10564</link>
    <description>I use this to put all the wall parameters into an array variable.&lt;BR /&gt;
Then I can use any value from that array variable when I need it.
&lt;PRE&gt;&lt;I&gt;
&lt;/I&gt;
    DIM wallarray [127][17]    !!sets array size
    PUT WALL_SKINS_PARAMS
    
    FOR k=1 TO WALL_SKINS_NUMBER !Main array
    FOR x = 1 to 16
    wallarray &lt;K&gt;&lt;X&gt;=GET(1)
    NEXT x
    x = 1
    NEXT k

&lt;/X&gt;&lt;/K&gt;&lt;/PRE&gt;

There can be up to 127 skin in a composite wall I believe.&lt;BR /&gt;
Each skin has 17 values (this changes from version to version - in version 17 there was only 16 values - in version 18 there are 17.&lt;BR /&gt;
So you will need to adjust your script to suit.&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#0000ff"&gt;WALL_SKINS_PARAMS parameters of the composite or complex wall skins&lt;BR /&gt;
array with 17 columns: [1] fill, [2] thickness, [3] (old contour pen), [4] pen of fill, [5] pen of fill background, [6] core status, [7] upper line pen, [8] upper line type, [9] lower&lt;BR /&gt;
line pen, [10] lower line type, [11] end face pen, [12] fill orientation, [13] skin type, [14] end face line type, [15] finish skin status, [16] oriented fill status and with arbitrary&lt;BR /&gt;
number of rows, [17] trapezoid/double slanted status.&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
So you are looking for value 1 for the fill type , value 4 for the fill pen and value 5 for the background pen.&lt;BR /&gt;
So to match the first skin properties ...&lt;BR /&gt;
&lt;BR /&gt;
fill &lt;FONT color="#ff0012"&gt;wallarray [1][1]&lt;BR /&gt;
&lt;/FONT&gt;poly2_b{5} 6, 2, 0, 3, &lt;FONT color="#ff0012"&gt;wallarray [1][4], wallarray [1][5], &lt;/FONT&gt;&lt;BR /&gt;
 0, 0, 1, 0, 0, 1, 0, &lt;BR /&gt;
 A/2, 0.00, 1, &lt;BR /&gt;
 A/2, -frd, 1, &lt;BR /&gt;
 (A/2)+spl, -WALL_THICKNESS, 1, &lt;BR /&gt;
 (A/2)+spl+0.04, -WALL_THICKNESS, 1, &lt;BR /&gt;
 (A/2)+spl+0.04, 0.00, 1, &lt;BR /&gt;
 A/2, 0.00, 1 &lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
    <pubDate>Tue, 27 Jan 2015 08:28:23 GMT</pubDate>
    <dc:creator>Barry Kelly</dc:creator>
    <dc:date>2015-01-27T08:28:23Z</dc:date>
    <item>
      <title>WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241418#M10562</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I'm working on a door object with slanted side reveals. This has to be specially scripted because it also features a canted arch at the head. The 3d script inserts a MASS into a WALLHOLE and seems to be behaving itself, but the 2d symbol script for the added wall bits has me stuck. &lt;BR /&gt;
 &lt;BR /&gt;
In a good old "basic" wall with one material I can add fills for the side wall bits that match the wall fill using the global variables: &lt;BR /&gt;
 &lt;BR /&gt;
fill WALL_FILL &lt;BR /&gt;
poly2_b{5}       6,      2,      0,      3,     WALL_FILL_PEN,     WALL_FBGD_PEN,  &lt;BR /&gt;
                   0,            0,            1,            0,            0,            1,            0,  &lt;BR /&gt;
        A/2,   0.00,      1,  &lt;BR /&gt;
        A/2,  -frd,      1,  &lt;BR /&gt;
        (A/2)+spl,      -WALL_THICKNESS,      1,  &lt;BR /&gt;
        (A/2)+spl+0.04,  -WALL_THICKNESS,      1,  &lt;BR /&gt;
        (A/2)+spl+0.04,  0.00,      1,  &lt;BR /&gt;
        A/2, 0.00,      1 &lt;BR /&gt;
 &lt;BR /&gt;
But in a composite wall with skins, the WALL_FILL_PEN and WALL_FBGD_PEN global variables no longer work. It looks like WALL_FILL will match the fill pattern of the first exterior skin, which I could live with. But I have no idea how to match the fill pen and background color of that first skin (or where the colors that do display are coming from)  I can always hardwire the pen colors to match the skin, but it would be nice if the script did that for me.  &lt;BR /&gt;
 &lt;BR /&gt;
Can anyone point me in the right direction here? I see there's something called WALL_SKINS_PARAMS but oh dear, maybe life is too short ...&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/73212i7C330FE1EEBF94F0/image-size/large?v=v2&amp;amp;px=999" border="0" alt="2d fill pen issue.JPG" title="2d fill pen issue.JPG" /&gt;</description>
      <pubDate>Wed, 24 May 2023 08:49:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241418#M10562</guid>
      <dc:creator>David Collins</dc:creator>
      <dc:date>2023-05-24T08:49:47Z</dc:date>
    </item>
    <item>
      <title>Re: WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241419#M10563</link>
      <description>Hi,&lt;BR /&gt;
what you need is in wall parameters:&lt;BR /&gt;
wall_skins-number&lt;BR /&gt;
wall_skin_params&lt;BR /&gt;
&lt;BR /&gt;
The fist is the number of the skins, the second is an array in which you will find parameters for each of the skins, if i remember &lt;X&gt;[1] is the fill, &lt;X&gt;[4] is tha fill pen and &lt;X&gt;[5] is the bkground pen.&lt;BR /&gt;
&lt;BR /&gt;
You can search the reference guide for the correct syntax.&lt;BR /&gt;
&lt;BR /&gt;
Hope it helps&lt;/X&gt;&lt;/X&gt;&lt;/X&gt;</description>
      <pubDate>Tue, 27 Jan 2015 08:03:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241419#M10563</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-27T08:03:45Z</dc:date>
    </item>
    <item>
      <title>Re: WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241420#M10564</link>
      <description>I use this to put all the wall parameters into an array variable.&lt;BR /&gt;
Then I can use any value from that array variable when I need it.
&lt;PRE&gt;&lt;I&gt;
&lt;/I&gt;
    DIM wallarray [127][17]    !!sets array size
    PUT WALL_SKINS_PARAMS
    
    FOR k=1 TO WALL_SKINS_NUMBER !Main array
    FOR x = 1 to 16
    wallarray &lt;K&gt;&lt;X&gt;=GET(1)
    NEXT x
    x = 1
    NEXT k

&lt;/X&gt;&lt;/K&gt;&lt;/PRE&gt;

There can be up to 127 skin in a composite wall I believe.&lt;BR /&gt;
Each skin has 17 values (this changes from version to version - in version 17 there was only 16 values - in version 18 there are 17.&lt;BR /&gt;
So you will need to adjust your script to suit.&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#0000ff"&gt;WALL_SKINS_PARAMS parameters of the composite or complex wall skins&lt;BR /&gt;
array with 17 columns: [1] fill, [2] thickness, [3] (old contour pen), [4] pen of fill, [5] pen of fill background, [6] core status, [7] upper line pen, [8] upper line type, [9] lower&lt;BR /&gt;
line pen, [10] lower line type, [11] end face pen, [12] fill orientation, [13] skin type, [14] end face line type, [15] finish skin status, [16] oriented fill status and with arbitrary&lt;BR /&gt;
number of rows, [17] trapezoid/double slanted status.&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
So you are looking for value 1 for the fill type , value 4 for the fill pen and value 5 for the background pen.&lt;BR /&gt;
So to match the first skin properties ...&lt;BR /&gt;
&lt;BR /&gt;
fill &lt;FONT color="#ff0012"&gt;wallarray [1][1]&lt;BR /&gt;
&lt;/FONT&gt;poly2_b{5} 6, 2, 0, 3, &lt;FONT color="#ff0012"&gt;wallarray [1][4], wallarray [1][5], &lt;/FONT&gt;&lt;BR /&gt;
 0, 0, 1, 0, 0, 1, 0, &lt;BR /&gt;
 A/2, 0.00, 1, &lt;BR /&gt;
 A/2, -frd, 1, &lt;BR /&gt;
 (A/2)+spl, -WALL_THICKNESS, 1, &lt;BR /&gt;
 (A/2)+spl+0.04, -WALL_THICKNESS, 1, &lt;BR /&gt;
 (A/2)+spl+0.04, 0.00, 1, &lt;BR /&gt;
 A/2, 0.00, 1 &lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Tue, 27 Jan 2015 08:28:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241420#M10564</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2015-01-27T08:28:23Z</dc:date>
    </item>
    <item>
      <title>Re: WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241421#M10565</link>
      <description>Ilder &amp;amp; Barry, &lt;BR /&gt;
Seems like ArchiCAD 17 pretty much blew a self-taught GDL cookbooker like me out of the water!&lt;BR /&gt;
&lt;BR /&gt;
Many thanks for the beyond-the-call-of-duty WALL_SKINS_PARAMS tutorial. The array variable solution is really elegant (my way of saying I haven't a clue of how that works,  but nevermind...) I should be able to get it to fly now. &lt;BR /&gt;
&lt;BR /&gt;
I now find I have a similar problem when the door object is cut in 3d: &lt;BR /&gt;
In a simple (basic) wall, WALL_MAT_EDGE will match the cut surface of the MASS  to that of the wall. But this doesn't work for Composite walls. I suspect it's the same issue: How can I reference the material surface of a wall skin?</description>
      <pubDate>Tue, 27 Jan 2015 10:06:03 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241421#M10565</guid>
      <dc:creator>David Collins</dc:creator>
      <dc:date>2015-01-27T10:06:03Z</dc:date>
    </item>
    <item>
      <title>Re: WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241422#M10566</link>
      <description>That is one awesome bit of 2d script. I shall have to remember this!  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
Regarding the 3d surfaces, I believe this is sadly impossible to call from the different sides. What I can see is that any wall opening resorts to either an override or whatever surface material the bottom 'hits'. Hooray for photoshop for artist impressions  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_neutral.gif" style="display : inline;" /&gt;</description>
      <pubDate>Tue, 27 Jan 2015 10:52:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241422#M10566</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2015-01-27T10:52:19Z</dc:date>
    </item>
    <item>
      <title>Re: WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241423#M10567</link>
      <description>&lt;BLOCKQUOTE&gt;Barry wrote:&lt;BR /&gt;There can be up to 127 skin in a composite wall I believe.&lt;/BLOCKQUOTE&gt;

Barry, there can be up to 48 skins in Composites.&lt;BR /&gt;
So the Array can be smaller:&lt;BR /&gt;

&lt;PRE&gt;DIM wallarray [48][17]&lt;/PRE&gt;

Otherwise it is a nice piece of coding indeed.</description>
      <pubDate>Tue, 27 Jan 2015 14:07:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241423#M10567</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2015-01-27T14:07:30Z</dc:date>
    </item>
    <item>
      <title>Re: WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241424#M10568</link>
      <description>&lt;BLOCKQUOTE&gt;laszlonagy wrote:&lt;BR /&gt;Barry, there can be up to 48 skins in Composites.&lt;BR /&gt;
So the Array can be smaller:&lt;BR /&gt;

&lt;PRE&gt;DIM wallarray [48][17]&lt;/PRE&gt;

&lt;/BLOCKQUOTE&gt;

I was just going by what I saw in the GDL manual.&lt;BR /&gt;
I've never actually tested how many skins you can actually have.&lt;BR /&gt;
Maybe composites can only have 48 and complex profiles 127.&lt;BR /&gt;
&lt;BR /&gt;
From the manual ...&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#ff0009"&gt;WALL_SKINS_NUMBER &lt;/FONT&gt;number of composite or complex wall skins&lt;BR /&gt;
&lt;FONT color="#ff0000"&gt;range of 1to 127&lt;/FONT&gt;, 0 if single fill applied&lt;BR /&gt;
&lt;BR /&gt;
WALL_SKINS_PARAMS parameters of the composite or complex wall skins&lt;BR /&gt;
array with 16 columns: fill, thickness, (old contour pen), pen of fill, pen of fill background, core status, upper line pen, upper line type, lower line pen, lower line type, end face pen,&lt;BR /&gt;
fill orientation, skin type, end face line type, finish skin status, oriented fill status and with arbitrary number of rows.&lt;BR /&gt;
core status: 0 - not part, 1 - part, 3 - last skin of core, fill orientation: 0 - global, 1 - local, skin type: 0 - cut, 1 - below cutplane, 2 - above cutplane (all skin types are 0 for simple walls).&lt;BR /&gt;
For D/W in complex walls on the floor plan this variable contains the data of all cut skins, for wall ends on the floor plan the data of all skins. finish skin status: 0 - not finish skin,&lt;BR /&gt;
1 - finish skin, oriented fill status: 0 - global or local fill orientation as set in the "fill orientation" column, 1 - fill orientation and size match with the wall skin direction and thickness&lt;BR /&gt;
For D/W and wall ends in the 3D window contains the data of the skins actually cut by the D/W or wall end.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Wed, 28 Jan 2015 01:43:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241424#M10568</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2015-01-28T01:43:37Z</dc:date>
    </item>
    <item>
      <title>Re: WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241425#M10569</link>
      <description>&lt;BLOCKQUOTE&gt;David wrote:&lt;BR /&gt;
I now find I have a similar problem when the door object is cut in 3d: &lt;BR /&gt;
In a simple (basic) wall, WALL_MAT_EDGE will match the cut surface of the MASS  to that of the wall. But this doesn't work for Composite walls. I suspect it's the same issue: How can I reference the material surface of a wall skin?&lt;/BLOCKQUOTE&gt;

The WALL_MAT_EDGE does match the wall edge but now in 17 &amp;amp; 18 you might be displaying the Building Materials for each skin rather than using the wall edge override - so they may not match visually.&lt;BR /&gt;
The problem is that GDL objects cannot use Building Materials so they still need to use WALL_MAT_EDGE or WALL_MAT_A or WALL_MAT_B&lt;BR /&gt;
&lt;BR /&gt;
You can however find the Building Material for each skin – you just can’t use it.&lt;BR /&gt;
For the Building Material of the skins you need &lt;FONT color="#ff0000"&gt;WALL_SKINS_BMAT_NAMES&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
For the first skin you want &lt;FONT color="#ff0000"&gt;WALL_SKINS_BMAT_NAMES [1]&lt;BR /&gt;
&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
The number in square brackets just represents the number of the skin you want the Building Material for.&lt;BR /&gt;
&lt;BR /&gt;
I can’t see any way of finding out the surface (material) associated with a Building Material – which is what is needed here.&lt;BR /&gt;
Maybe someone else has an idea?&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
I am not sure why I fed the values of the WALL_SKINS_PARAMS into an array before.&lt;BR /&gt;
This was all scripted many years ago and seems to be working so I just left it as it is.&lt;BR /&gt;
I tried to do the same with the WALL_SKINS_BMAT_NAMES  but couldn't because it is a text output and not numeric like WALL_SKINS_PARAMS.&lt;BR /&gt;
&lt;BR /&gt;
So I realised it is already an array itself and you can just choose the bits you want by adding the correct values in square brackets afterwards.&lt;BR /&gt;
&lt;BR /&gt;
So for your splayed reveal you just need ...&lt;BR /&gt;
&lt;BR /&gt;
fill WALL_SKINS_PARAMS [1][1] &lt;BR /&gt;
poly2_b{5} 6, 2, 0, 3, WALL_SKINS_PARAMS [1][4], WALL_SKINS_PARAMS [1][5],  &lt;BR /&gt;
 0, 0, 1, 0, 0, 1, 0, &lt;BR /&gt;
 A/2, 0.00, 1, &lt;BR /&gt;
 A/2, -frd, 1, &lt;BR /&gt;
 (A/2)+spl, -WALL_THICKNESS, 1, &lt;BR /&gt;
 (A/2)+spl+0.04, -WALL_THICKNESS, 1, &lt;BR /&gt;
 (A/2)+spl+0.04, 0.00, 1, &lt;BR /&gt;
 A/2, 0.00, 1 &lt;BR /&gt;
&lt;BR /&gt;
No need at all for the code I posted before.&lt;BR /&gt;
I seem to like doing things the hard way. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_rolleyes.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Wed, 28 Jan 2015 03:14:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241425#M10569</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2015-01-28T03:14:26Z</dc:date>
    </item>
    <item>
      <title>Re: WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241426#M10570</link>
      <description>&lt;BLOCKQUOTE&gt;Barry wrote:&lt;BR /&gt;So for your splayed reveal you just need ...&lt;BR /&gt;
fill WALL_SKINS_PARAMS [1][1] &lt;BR /&gt;
Barry.&lt;/BLOCKQUOTE&gt;

I discovered this purely by accident (deleted the array loop by mistake) but from there I realized I could insert an integer parameter for the skin number :&lt;BR /&gt;
WALL_SKINS_PARAMS [skinmatch][5]&lt;BR /&gt;
Which lets me select which skin to match: useful since this object will be used in several different composite walls.&lt;BR /&gt;
&lt;BR /&gt;
In the spirit of Keeping It Simple, Stupid, I just added a material parameter for the MASS side, which gave me control of the 3d cut display. Good to go!&lt;BR /&gt;
&lt;BR /&gt;
Thanks again to all.</description>
      <pubDate>Wed, 28 Jan 2015 08:30:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241426#M10570</guid>
      <dc:creator>David Collins</dc:creator>
      <dc:date>2015-01-28T08:30:29Z</dc:date>
    </item>
    <item>
      <title>Re: WALL_FILL_PEN global variable for 2d door symbol</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241427#M10571</link>
      <description>&lt;BLOCKQUOTE&gt;David wrote:&lt;BR /&gt;
I discovered this purely by accident (deleted the array loop by mistake) but from there I realized I could insert an integer parameter for the skin number :&lt;BR /&gt;
WALL_SKINS_PARAMS [skinmatch][5]&lt;BR /&gt;
Which lets me select which skin to match: useful since this object will be used in several different composite walls.&lt;BR /&gt;
&lt;BR /&gt;
In the spirit of Keeping It Simple, Stupid, I just added a material parameter for the MASS side, which gave me control of the 3d cut display. Good to go!&lt;BR /&gt;
&lt;BR /&gt;
Thanks again to all.&lt;/BLOCKQUOTE&gt;

Excellent.&lt;BR /&gt;
There will be no stopping you now.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Wed, 28 Jan 2015 08:43:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/WALL-FILL-PEN-global-variable-for-2d-door-symbol/m-p/241427#M10571</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2015-01-28T08:43:04Z</dc:date>
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