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    <title>topic Re: Persistent Standard Basis in Object 3D View in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Persistent-Standard-Basis-in-Object-3D-View/m-p/284709#M1680</link>
    <description>There should be 2 standard basis (basii?).&lt;BR /&gt;
&lt;BR /&gt;
One tagged "L" for "Local" and the other "G" for Global".&lt;BR /&gt;
They should always be visible in the GDL editor 3D view window so long as you haven't turned the origin button off at the bottom of the 3D view window.&lt;BR /&gt;
If they do disappear, try switching to 'OpenGL engine' or Internal (vectorial) engine' in the 3D windows settings - you should be able to right mouse click in the 3D view window for the 3D window settings option.&lt;BR /&gt;
I think one works better than the other).&lt;BR /&gt;
&lt;BR /&gt;
Or you may have to hit the 'show all' or 'last view' button at the bottom of the 3D view window.&lt;BR /&gt;
&lt;BR /&gt;
I have never done it myself, but it is possible to script your own origin arrows using a cylinder and cone of a different colour for each axis (similar to what Laszlo was suggesting with the block).&lt;BR /&gt;
This can be a separate object that you can "CALL" in at any time in your 3D script so you can see exactly where you local origin is.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
    <pubDate>Sun, 12 Jan 2020 07:05:29 GMT</pubDate>
    <dc:creator>Barry Kelly</dc:creator>
    <dc:date>2020-01-12T07:05:29Z</dc:date>
    <item>
      <title>Persistent Standard Basis in Object 3D View</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Persistent-Standard-Basis-in-Object-3D-View/m-p/284707#M1678</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;When viewing a library object's 3d model, I'm presented with a &lt;A href="https://en.wikipedia.org/wiki/Standard_basis" target="_blank"&gt;standard basis&lt;/A&gt; at the origin of my object. However, when I move the view (e.g. orbit), the standard basis disappears. Is it possible to stop it from disappearing/keep it visible? I like having a guide for where my axes are when I'm rotating my object (which is sometimes symmetrical, making it easier to lose the origin/reference) and the guide helps me visualize what transformations I'm making.&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 08 Jan 2020 22:49:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Persistent-Standard-Basis-in-Object-3D-View/m-p/284707#M1678</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-08T22:49:19Z</dc:date>
    </item>
    <item>
      <title>Re: Persistent Standard Basis in Object 3D View</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Persistent-Standard-Basis-in-Object-3D-View/m-p/284708#M1679</link>
      <description>I think this is not a developer question, but rather a Library Part/GDL-related question.&lt;BR /&gt;
And I believe the answer to your question is no, you may not do that.&lt;BR /&gt;
&lt;BR /&gt;
However, there may be a workaround you can use to achieve this, if I understood your question right. Just script a tiny 3D geometry at the GDL Origin, for example, using the BLOCK command. Then ARCHICAD will display the Origin because there is 3D geometry there to be displayed.&lt;BR /&gt;
Of course, when you are done scripting your GDL Object, just delete or comment out that line in the script that generates this geometry.</description>
      <pubDate>Sat, 11 Jan 2020 10:22:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Persistent-Standard-Basis-in-Object-3D-View/m-p/284708#M1679</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2020-01-11T10:22:21Z</dc:date>
    </item>
    <item>
      <title>Re: Persistent Standard Basis in Object 3D View</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Persistent-Standard-Basis-in-Object-3D-View/m-p/284709#M1680</link>
      <description>There should be 2 standard basis (basii?).&lt;BR /&gt;
&lt;BR /&gt;
One tagged "L" for "Local" and the other "G" for Global".&lt;BR /&gt;
They should always be visible in the GDL editor 3D view window so long as you haven't turned the origin button off at the bottom of the 3D view window.&lt;BR /&gt;
If they do disappear, try switching to 'OpenGL engine' or Internal (vectorial) engine' in the 3D windows settings - you should be able to right mouse click in the 3D view window for the 3D window settings option.&lt;BR /&gt;
I think one works better than the other).&lt;BR /&gt;
&lt;BR /&gt;
Or you may have to hit the 'show all' or 'last view' button at the bottom of the 3D view window.&lt;BR /&gt;
&lt;BR /&gt;
I have never done it myself, but it is possible to script your own origin arrows using a cylinder and cone of a different colour for each axis (similar to what Laszlo was suggesting with the block).&lt;BR /&gt;
This can be a separate object that you can "CALL" in at any time in your 3D script so you can see exactly where you local origin is.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Sun, 12 Jan 2020 07:05:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Persistent-Standard-Basis-in-Object-3D-View/m-p/284709#M1680</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2020-01-12T07:05:29Z</dc:date>
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