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    <title>topic Re: Hide vertices 3D Script from imported mesh in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Hide-vertices-3D-Script-from-imported-mesh/m-p/263452#M1830</link>
    <description>It is faster in that you can edit the individual sub-elements (lines) of the morph and hide just the ones you want to.&lt;BR /&gt;
Or you can select the entire morph and hide all the lines in one go and maybe then show just a few that you need for clarity.&lt;BR /&gt;
You do this to the morph in 3D before you save it as an object again.&lt;BR /&gt;
&lt;BR /&gt;
You can do this with the masking codes in your original script (don't ask me which ones), but it is a real pain (almost impossible in fact) to figure out with line is which if you want to control individual lines.&lt;BR /&gt;
I am not sure if there is an overall mask - maybe something to do with the 'BODY' command at the end.&lt;BR /&gt;
I vaguely remember playing around with this before morphs came along - I haven't bothered since.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
    <pubDate>Thu, 17 Oct 2019 01:15:04 GMT</pubDate>
    <dc:creator>Barry Kelly</dc:creator>
    <dc:date>2019-10-17T01:15:04Z</dc:date>
    <item>
      <title>Hide vertices 3D Script from imported mesh</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Hide-vertices-3D-Script-from-imported-mesh/m-p/263449#M1827</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hi all,&lt;BR /&gt;
&lt;BR /&gt;
I have created a custom object in C4D and exported to archicad22, the problem I have is when I see the object in 3D view all the vertices lines are visible, and I can't find a way to hide them in the 3D script.&lt;BR /&gt;
I tried converting the object into Morph, but the amount of line code is huge compared with this.&lt;BR /&gt;
Is there a way to do it?&lt;BR /&gt;



&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Juan&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 14 Oct 2019 07:40:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Hide-vertices-3D-Script-from-imported-mesh/m-p/263449#M1827</guid>
      <dc:creator>jc4d</dc:creator>
      <dc:date>2019-10-14T07:40:38Z</dc:date>
    </item>
    <item>
      <title>Re: Hide vertices 3D Script from imported mesh</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Hide-vertices-3D-Script-from-imported-mesh/m-p/263450#M1828</link>
      <description>make a morph out of it...and resave as gdl (the fastest)&lt;BR /&gt;
&lt;BR /&gt;
Piotr</description>
      <pubDate>Mon, 14 Oct 2019 19:07:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Hide-vertices-3D-Script-from-imported-mesh/m-p/263450#M1828</guid>
      <dc:creator>Piotr Dobrowolski</dc:creator>
      <dc:date>2019-10-14T19:07:22Z</dc:date>
    </item>
    <item>
      <title>Re: Hide vertices 3D Script from imported mesh</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Hide-vertices-3D-Script-from-imported-mesh/m-p/263451#M1829</link>
      <description>&lt;BLOCKQUOTE&gt;Piotr wrote:&lt;BR /&gt;
make a morph out of it...and resave as gdl (the fastest)&lt;BR /&gt;
&lt;BR /&gt;
Piotr
&lt;/BLOCKQUOTE&gt;

It is faster even the amount of line code is bigger?&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Juan</description>
      <pubDate>Wed, 16 Oct 2019 11:05:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Hide-vertices-3D-Script-from-imported-mesh/m-p/263451#M1829</guid>
      <dc:creator>jc4d</dc:creator>
      <dc:date>2019-10-16T11:05:01Z</dc:date>
    </item>
    <item>
      <title>Re: Hide vertices 3D Script from imported mesh</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Hide-vertices-3D-Script-from-imported-mesh/m-p/263452#M1830</link>
      <description>It is faster in that you can edit the individual sub-elements (lines) of the morph and hide just the ones you want to.&lt;BR /&gt;
Or you can select the entire morph and hide all the lines in one go and maybe then show just a few that you need for clarity.&lt;BR /&gt;
You do this to the morph in 3D before you save it as an object again.&lt;BR /&gt;
&lt;BR /&gt;
You can do this with the masking codes in your original script (don't ask me which ones), but it is a real pain (almost impossible in fact) to figure out with line is which if you want to control individual lines.&lt;BR /&gt;
I am not sure if there is an overall mask - maybe something to do with the 'BODY' command at the end.&lt;BR /&gt;
I vaguely remember playing around with this before morphs came along - I haven't bothered since.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Thu, 17 Oct 2019 01:15:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Hide-vertices-3D-Script-from-imported-mesh/m-p/263452#M1830</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2019-10-17T01:15:04Z</dc:date>
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