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    <title>topic Re: GDL - Cylind &amp;amp; Elbow Contour Lines in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120812#M19023</link>
    <description>Perfect!&lt;BR /&gt;
&lt;BR /&gt;
Thanks Barry.</description>
    <pubDate>Tue, 26 Oct 2010 08:18:31 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2010-10-26T08:18:31Z</dc:date>
    <item>
      <title>GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120808#M19019</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Is it possible to get rid of the contour lines between the Cylinders and Elbow? or can you only control visible lines with PRISM_ ect.?&lt;BR /&gt;
Is there a better way to do this?&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/16424i3799E3B675A86425/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Cylinder Contour Lines.JPG" title="Cylinder Contour Lines.JPG" /&gt;</description>
      <pubDate>Tue, 26 Oct 2010 02:37:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120808#M19019</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-26T02:37:52Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120809#M19020</link>
      <description>Cylind and elbow do not have parameters for that. Try this one. I think it can do: &lt;A href="http://www.opengdl.org/Home/Objects/Specialities/Various/KnieGSM/tabid/2055/Default.aspx" target="_blank"&gt;Knee&lt;/A&gt;</description>
      <pubDate>Tue, 26 Oct 2010 06:38:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120809#M19020</guid>
      <dc:creator>Frank Beister</dc:creator>
      <dc:date>2010-10-26T06:38:52Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120810#M19021</link>
      <description>&lt;BLOCKQUOTE&gt;Wardy wrote:&lt;BR /&gt;Is it possible to get rid of the contour lines between the Cylinders and Elbow? or can you only control visible lines with PRISM_ ect.?&lt;BR /&gt;
Is there a better way to do this?&lt;/BLOCKQUOTE&gt;

I think if you use Grouping to add them together you can.&lt;BR /&gt;
Otherwise use Prism for the straight parts and Revolves for the curved parts.&lt;BR /&gt;
Barry.</description>
      <pubDate>Tue, 26 Oct 2010 07:50:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120810#M19021</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2010-10-26T07:50:42Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120811#M19022</link>
      <description>Yes Grouping does it.&lt;BR /&gt;
Try this.&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#ff002d"&gt;GROUP "one"&lt;BR /&gt;
CYLIND 0.05, 0.025&lt;BR /&gt;
ENDGROUP&lt;BR /&gt;
&lt;BR /&gt;
GROUP "two"&lt;BR /&gt;
ADDz 0.05&lt;BR /&gt;
CYLIND 0.05, 0.025&lt;BR /&gt;
ENDGROUP&lt;BR /&gt;
&lt;BR /&gt;
result = ADDGROUP ("one", "two")&lt;BR /&gt;
PLACEGROUP result&lt;/FONT&gt;&lt;BR /&gt;
Barry</description>
      <pubDate>Tue, 26 Oct 2010 07:57:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120811#M19022</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2010-10-26T07:57:25Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120812#M19023</link>
      <description>Perfect!&lt;BR /&gt;
&lt;BR /&gt;
Thanks Barry.</description>
      <pubDate>Tue, 26 Oct 2010 08:18:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120812#M19023</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-26T08:18:31Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120813#M19024</link>
      <description>Actually doesn't seem to work if you group a cylinder and an elbow. works with two cylinders though.</description>
      <pubDate>Tue, 26 Oct 2010 09:06:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120813#M19024</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-26T09:06:31Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120814#M19025</link>
      <description>There's always Trussmaker.</description>
      <pubDate>Tue, 26 Oct 2010 09:18:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120814#M19025</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2010-10-26T09:18:02Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120815#M19026</link>
      <description>&lt;PRE&gt;a=1 : b=0.2
k=0
s=0
n=36
winkel=30
rsl=24

hotspot 0,0,htspt
for i=0 to n
  put b*cos(360/n*i)
  put a+b*sin(360/n*i)
  put 1
  next i

if rsl&amp;gt;3 then resol rsl

revolve n+1, winkel, 1*0+2+4+8+16*s+32*s+64*k,
   get(nsp)
&lt;/PRE&gt;</description>
      <pubDate>Tue, 26 Oct 2010 10:52:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120815#M19026</guid>
      <dc:creator>Frank Beister</dc:creator>
      <dc:date>2010-10-26T10:52:06Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120816#M19027</link>
      <description>&lt;BLOCKQUOTE&gt;Wardy wrote:&lt;BR /&gt;Actually doesn't seem to work if you group a cylinder and an elbow. works with two cylinders though.&lt;/BLOCKQUOTE&gt;

Are you sure?&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#ff0000"&gt;a=1 : b=0.2 &lt;BR /&gt;
k=0 &lt;BR /&gt;
s=0 &lt;BR /&gt;
n=36 &lt;BR /&gt;
winkel=60 &lt;BR /&gt;
rsl=24 &lt;BR /&gt;
&lt;BR /&gt;
GROUP "one"&lt;BR /&gt;
CYLIND 0.2, 0.2&lt;BR /&gt;
ENDGROUP&lt;BR /&gt;
&lt;BR /&gt;
GROUP "two"&lt;BR /&gt;
ADD 0,-a,0.2&lt;BR /&gt;
hotspot 0,0,htspt &lt;BR /&gt;
for i=0 to n &lt;BR /&gt;
  put b*cos(360/n*i) &lt;BR /&gt;
  put a+b*sin(360/n*i) &lt;BR /&gt;
  put 1 &lt;BR /&gt;
  next i &lt;BR /&gt;
&lt;BR /&gt;
if rsl&amp;gt;3 then resol rsl &lt;BR /&gt;
&lt;BR /&gt;
revolve n+1, winkel, 1*0+2+4+8+16*s+32*1+64*k, &lt;BR /&gt;
   get(nsp) &lt;BR /&gt;
ENDGROUP&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
result = ADDGROUP ( "one", "two")&lt;BR /&gt;
PLACEGROUP result&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
You can control the lines at the ends of the revolve with the masking values (ie 16 &amp;amp; 32) as Frank was demonstrating.&lt;BR /&gt;
Barry.</description>
      <pubDate>Wed, 27 Oct 2010 01:34:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120816#M19027</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2010-10-27T01:34:15Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120817#M19028</link>
      <description>Yeah definately didn't work with Cylind &amp;amp; Elbow unless there is something im missing.&lt;BR /&gt;
&lt;BR /&gt;
Will try with revolve. Thanks</description>
      <pubDate>Wed, 27 Oct 2010 02:23:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120817#M19028</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-27T02:23:35Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120818#M19029</link>
      <description>&lt;BLOCKQUOTE&gt;Wardy wrote:&lt;BR /&gt;Yeah definately didn't work with Cylind &amp;amp; Elbow unless there is something im missing.&lt;BR /&gt;
&lt;BR /&gt;
Will try with revolve. Thanks&lt;/BLOCKQUOTE&gt;

Sorry Wardy - my bad &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_redface.gif" style="display : inline;" /&gt; &lt;BR /&gt;
Half asleep this morning and forgot that you had specifically mentioned the Elbow.&lt;BR /&gt;
You are correct this does not hide the end lines for the elbow.&lt;BR /&gt;
Not sure why it works with cylinders but not with elbows - only graphisoft could answer that.&lt;BR /&gt;
&lt;BR /&gt;
Personally I always try to use prisms instead of cylinders and revolves for the elbows.&lt;BR /&gt;
This way you don't usually need the grouping as you have control of the masking values.&lt;BR /&gt;
&lt;BR /&gt;
Here is a very simple spout.&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#ff0009"&gt;CYLIND 0.005, 0.0245&lt;BR /&gt;
ADD 0, 0, 0.005&lt;BR /&gt;
CYLIND 0.040, 0.013&lt;BR /&gt;
ADD 0, 0, 0.040&lt;BR /&gt;
PRISM_ 7, 0.087,&lt;BR /&gt;
				0.008,       0.0,      11+64, &lt;BR /&gt;
		1.387778780781E-017,       0.0,    900, &lt;BR /&gt;
				   0,          180,   4011+64, &lt;BR /&gt;
			   -0.008,       0.0,      11+64, &lt;BR /&gt;
		1.387778780781E-017,       0.0,    900, &lt;BR /&gt;
				   0,          180,   4011+64, &lt;BR /&gt;
				0.008,       0.0,     -1&lt;BR /&gt;
ROTz -90&lt;BR /&gt;
ADD 0, 0.07, 0.087&lt;BR /&gt;
&lt;BR /&gt;
REVOLVE 7, 180, 1*0+2*0+4*0+16*1+32*0+64*0,&lt;BR /&gt;
                0.008,       0.07,      1, &lt;BR /&gt;
        1.387778780781E-017,       0.07,    900, &lt;BR /&gt;
                   0,          180,   4011+64, &lt;BR /&gt;
               -0.008,       0.07,      1, &lt;BR /&gt;
        1.387778780781E-017,       0.07,    900, &lt;BR /&gt;
                   0,          180,   4011+64, &lt;BR /&gt;
                0.008,       0.07,     1&lt;BR /&gt;
DEL 4&lt;BR /&gt;
&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Wed, 27 Oct 2010 03:03:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120818#M19029</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2010-10-27T03:03:51Z</dc:date>
    </item>
    <item>
      <title>Re: GDL - Cylind &amp; Elbow Contour Lines</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120819#M19030</link>
      <description>Yeah Thanks Barry, i did this particular object when i had just started scripting, have since looked at it and wanted to improve it. I'll replace the cylinders with Prisms and Revolve instead of elbow as you mentioned.</description>
      <pubDate>Wed, 27 Oct 2010 03:09:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/GDL-Cylind-amp-Elbow-Contour-Lines/m-p/120819#M19030</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-27T03:09:22Z</dc:date>
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