<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic How to use EDGE and PGON commands, versus PLANE? in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/How-to-use-EDGE-and-PGON-commands-versus-PLANE/m-p/171949#M19534</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I created a GDL object using PLANE command, however an error comes just for the 3D view as " Normal vector and edge 3 is not perpendicular in pgon 1. "&lt;BR /&gt;
&lt;BR /&gt;
The shape is drawn with a part missing in 3D. Although the HOTSPOTs and HOTLINES are drawn fully, which indicated that the problem is not in the equations used. I guess the engine does not create exactly the surfaces that I created, but recreates polygons and edges of its own.&lt;BR /&gt;
&lt;BR /&gt;
I wonder if I can try re-writing the script using EDGE and PGON. I looked at the script of the GDL object " Tensile Roof 13" which has some common features with my object, however I don't quite understand how these commands work. I have two loops showing all the points by x(n, m), y(n, m) and z(n, m). How can I allocate indices to the EDGE and PGON?&lt;BR /&gt;
&lt;BR /&gt;
Please advise.&lt;BR /&gt;
&lt;BR /&gt;
Thank you.&lt;/T&gt;&lt;/DIV&gt;</description>
    <pubDate>Tue, 13 Jul 2010 13:41:19 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2010-07-13T13:41:19Z</dc:date>
    <item>
      <title>How to use EDGE and PGON commands, versus PLANE?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/How-to-use-EDGE-and-PGON-commands-versus-PLANE/m-p/171949#M19534</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I created a GDL object using PLANE command, however an error comes just for the 3D view as " Normal vector and edge 3 is not perpendicular in pgon 1. "&lt;BR /&gt;
&lt;BR /&gt;
The shape is drawn with a part missing in 3D. Although the HOTSPOTs and HOTLINES are drawn fully, which indicated that the problem is not in the equations used. I guess the engine does not create exactly the surfaces that I created, but recreates polygons and edges of its own.&lt;BR /&gt;
&lt;BR /&gt;
I wonder if I can try re-writing the script using EDGE and PGON. I looked at the script of the GDL object " Tensile Roof 13" which has some common features with my object, however I don't quite understand how these commands work. I have two loops showing all the points by x(n, m), y(n, m) and z(n, m). How can I allocate indices to the EDGE and PGON?&lt;BR /&gt;
&lt;BR /&gt;
Please advise.&lt;BR /&gt;
&lt;BR /&gt;
Thank you.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 13 Jul 2010 13:41:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/How-to-use-EDGE-and-PGON-commands-versus-PLANE/m-p/171949#M19534</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-07-13T13:41:19Z</dc:date>
    </item>
  </channel>
</rss>

