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    <title>topic Exploding Objects in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Exploding-Objects/m-p/179130#M19663</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Is there a way to explode an object to the level that it was created from?  I am working on a library of standard details composed from our library of detailing objects.  However if the detail needs to be edited I would like to be able to explode and get at the objects that created it. I know the explode command will take the object all the wal to the line/fill/text level, but that makes the objects useless for a starting position.&lt;/T&gt;&lt;/DIV&gt;</description>
    <pubDate>Mon, 26 Jul 2010 21:28:50 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2010-07-26T21:28:50Z</dc:date>
    <item>
      <title>Exploding Objects</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Exploding-Objects/m-p/179130#M19663</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Is there a way to explode an object to the level that it was created from?  I am working on a library of standard details composed from our library of detailing objects.  However if the detail needs to be edited I would like to be able to explode and get at the objects that created it. I know the explode command will take the object all the wal to the line/fill/text level, but that makes the objects useless for a starting position.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 26 Jul 2010 21:28:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Exploding-Objects/m-p/179130#M19663</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-07-26T21:28:50Z</dc:date>
    </item>
    <item>
      <title>Re: Exploding Objects</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Exploding-Objects/m-p/179131#M19664</link>
      <description>No you can't.  But its a nice idea for a wish...  &lt;FONT color="#0076ff"&gt;If you create an object made from regular elements and explode it, then the original elements are restored for editing&lt;/FONT&gt;.  Nice one... I'd vote essential.&lt;BR /&gt;
&lt;BR /&gt;
As a work around you could use modules instead of creating an object.&lt;BR /&gt;
&lt;BR /&gt;
HTH.</description>
      <pubDate>Tue, 27 Jul 2010 11:06:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Exploding-Objects/m-p/179131#M19664</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-07-27T11:06:37Z</dc:date>
    </item>
    <item>
      <title>Re: Exploding Objects</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Exploding-Objects/m-p/179132#M19665</link>
      <description>Thanks.  I currently have modules, but searching through them is a pain.  There is a web interface for it, but it still isn't as nice as I would like.  I''l add it to the wish list.</description>
      <pubDate>Tue, 27 Jul 2010 13:22:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Exploding-Objects/m-p/179132#M19665</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-07-27T13:22:12Z</dc:date>
    </item>
    <item>
      <title>Re: Exploding Objects</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Exploding-Objects/m-p/179133#M19666</link>
      <description>This doesn't do exactly what you want but it could help and might even be better.  Make your objects with features you can turn on and off.  If you're working with 2D symbol objects, you can create your object assigning each discrete feature to a fragment and turn the fragments on and off in the 2d GDL script.  &lt;BR /&gt;
&lt;BR /&gt;
The reason this might be better is you maintain the integrity of the rest of the detail shutting off only the part that doesn't apply.  Better still, if you have similar but different conditions that occur regularly, like one foundation detail that uses a 2x4 sill and another that uses a 2x6 sill, create fragments for both conditions and write the 2D script to select the one you want.</description>
      <pubDate>Tue, 03 Aug 2010 21:27:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Exploding-Objects/m-p/179133#M19666</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-08-03T21:27:23Z</dc:date>
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