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    <title>topic Re: Shadows in 3D Window in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186413#M19890</link>
    <description>Hi Ed&lt;BR /&gt;
&lt;BR /&gt;
Thanks for the sig and confirmation.  Juha gave the solution for library objects ... for the rendering engines.  But, yeah, is the OpenGL behavior you see a feature or a bug?  Best to contact tech support and let them check with the developers for you.  Won't help in the near term on this project - but if it is an unintended bug, maybe it can get sorted out in a future release.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
    <pubDate>Fri, 06 Aug 2010 03:58:59 GMT</pubDate>
    <dc:creator>Karl Ottenstein</dc:creator>
    <dc:date>2010-08-06T03:58:59Z</dc:date>
    <item>
      <title>Shadows in 3D Window</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186408#M19885</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Is there a script to turn of an object's shadow in the 3D Window? I know how to script it for the photo renderings,  but the object still casts a shadow in the 3D Window.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 24 May 2023 10:37:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186408#M19885</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-24T10:37:59Z</dc:date>
    </item>
    <item>
      <title>Re: Shadows in 3D Window</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186409#M19886</link>
      <description>Hello,&lt;BR /&gt;
&lt;BR /&gt;
You can use the SHADOW ON/OFF keyword as described in the GDL Reference Guide (page 192 in the AC13 version).&lt;BR /&gt;
&lt;BR /&gt;

&lt;PRE&gt;&lt;I&gt;
&lt;/I&gt;
SHADOW OFF
BRICK 1, 1, 1

ADDX 2

SHADOW ON
BRICK 1, 1, 1

DEL 1

&lt;/PRE&gt;

&lt;BR /&gt;
Hope this helps.&lt;BR /&gt;
&lt;BR /&gt;
Regards, Juha</description>
      <pubDate>Thu, 05 Aug 2010 21:31:41 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186409#M19886</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-08-05T21:31:41Z</dc:date>
    </item>
    <item>
      <title>Re: Shadows in 3D Window</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186410#M19887</link>
      <description>That code turns off Shadows and Vectorial Sun Shadows in the Photo Rendering Projection Window but the shadow is still there in the 3D Window.&lt;BR /&gt;
&lt;BR /&gt;
 I am trying to do a 3D Window fly-thru with shadows but with selected object's shadow casting turned off.</description>
      <pubDate>Thu, 05 Aug 2010 22:59:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186410#M19887</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-08-05T22:59:28Z</dc:date>
    </item>
    <item>
      <title>Re: Shadows in 3D Window</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186411#M19888</link>
      <description>Ed,&lt;BR /&gt;
&lt;BR /&gt;
You should edit your Profile (text link near top right corner) to list your AC version/machine/etc - or else include it in your question...&lt;BR /&gt;
&lt;BR /&gt;
I assume you are talking about the shadows just introduced in AC 14 in the OpenGL window?  If so, GS might not have thought about disabling shadows for certain objects there - might be a bug, or might be intentional...&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Thu, 05 Aug 2010 23:42:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186411#M19888</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2010-08-05T23:42:21Z</dc:date>
    </item>
    <item>
      <title>Re: Shadows in 3D Window</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186412#M19889</link>
      <description>Karl,&lt;BR /&gt;
&lt;BR /&gt;
Right you are.&lt;BR /&gt;
&lt;BR /&gt;
I'm trying to generate a fly-thru of a monster project that crashes whenever I turn on shadows in the OpenGL 3D Window. I was hoping there was code to turn off shadows on certain complex objects.</description>
      <pubDate>Fri, 06 Aug 2010 00:24:18 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186412#M19889</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-08-06T00:24:18Z</dc:date>
    </item>
    <item>
      <title>Re: Shadows in 3D Window</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186413#M19890</link>
      <description>Hi Ed&lt;BR /&gt;
&lt;BR /&gt;
Thanks for the sig and confirmation.  Juha gave the solution for library objects ... for the rendering engines.  But, yeah, is the OpenGL behavior you see a feature or a bug?  Best to contact tech support and let them check with the developers for you.  Won't help in the near term on this project - but if it is an unintended bug, maybe it can get sorted out in a future release.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Fri, 06 Aug 2010 03:58:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186413#M19890</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2010-08-06T03:58:59Z</dc:date>
    </item>
    <item>
      <title>Re: Shadows in 3D Window</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186414#M19891</link>
      <description>I suspect that this is a limitation of the OpenGL engine. It may be that the display geometry does not allow for selective shadow casting. I'm no OpenGL expert but this would make sense from a performance standpoint. It's one thing to just cast shadows everywhere and quite another to poll each element on the fly.</description>
      <pubDate>Sun, 08 Aug 2010 14:47:36 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Shadows-in-3D-Window/m-p/186414#M19891</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-08-08T14:47:36Z</dc:date>
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