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    <title>topic scale gdl created from 3ds in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/scale-gdl-created-from-3ds/m-p/151353#M23459</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I’ve created a GDL object by importing a 3DS file. The mesh was quiet complex so the code is very very long. How can I control X,Y,Z scale without adding a scale factor in each point (impossible)?&lt;BR /&gt;
&lt;BR /&gt;
Thank you all&lt;/T&gt;&lt;/DIV&gt;</description>
    <pubDate>Thu, 03 Dec 2009 16:28:31 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2009-12-03T16:28:31Z</dc:date>
    <item>
      <title>scale gdl created from 3ds</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/scale-gdl-created-from-3ds/m-p/151353#M23459</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I’ve created a GDL object by importing a 3DS file. The mesh was quiet complex so the code is very very long. How can I control X,Y,Z scale without adding a scale factor in each point (impossible)?&lt;BR /&gt;
&lt;BR /&gt;
Thank you all&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 03 Dec 2009 16:28:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/scale-gdl-created-from-3ds/m-p/151353#M23459</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-12-03T16:28:31Z</dc:date>
    </item>
    <item>
      <title>Re: scale gdl created from 3ds</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/scale-gdl-created-from-3ds/m-p/151354#M23460</link>
      <description>Will a MUL command at the beginning of the script do what you want?&lt;BR /&gt;
Barry.</description>
      <pubDate>Fri, 04 Dec 2009 03:44:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/scale-gdl-created-from-3ds/m-p/151354#M23460</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2009-12-04T03:44:24Z</dc:date>
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