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    <title>topic Recommendations for creating an arched soldier course? in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Recommendations-for-creating-an-arched-soldier-course/m-p/39321#M28372</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I'm attempting to create a brick soldier course over an eyebrow window.&lt;BR /&gt;
&lt;BR /&gt;
I want the object to be parametric based on the radius used to make the eyebrow and the length of the window. I think I understand the math, I'm just not sure what is the best command to use to create a segment of a TUBE.&lt;BR /&gt;
&lt;BR /&gt;
Any suggestions?&lt;/T&gt;&lt;/DIV&gt;</description>
    <pubDate>Wed, 24 May 2023 10:02:14 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2023-05-24T10:02:14Z</dc:date>
    <item>
      <title>Recommendations for creating an arched soldier course?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Recommendations-for-creating-an-arched-soldier-course/m-p/39321#M28372</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I'm attempting to create a brick soldier course over an eyebrow window.&lt;BR /&gt;
&lt;BR /&gt;
I want the object to be parametric based on the radius used to make the eyebrow and the length of the window. I think I understand the math, I'm just not sure what is the best command to use to create a segment of a TUBE.&lt;BR /&gt;
&lt;BR /&gt;
Any suggestions?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 24 May 2023 10:02:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Recommendations-for-creating-an-arched-soldier-course/m-p/39321#M28372</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-24T10:02:14Z</dc:date>
    </item>
    <item>
      <title>Re: Recommendations for creating an arched soldier course?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Recommendations-for-creating-an-arched-soldier-course/m-p/39322#M28373</link>
      <description>Seraphim:&lt;BR /&gt;
&lt;BR /&gt;
I would look at the REVOLVE command or the PRISM_ command. Both of these can use the ADDITIONAL STATUS CODES that allow you to define the resolution of the curves with the RESOL command, rather than calculating and placing each point along the path of the curve. The TUBE command does not have these status codes for the path portion of the command.&lt;BR /&gt;
&lt;BR /&gt;
HTH&lt;BR /&gt;
&lt;BR /&gt;
David</description>
      <pubDate>Wed, 27 Feb 2008 13:58:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Recommendations-for-creating-an-arched-soldier-course/m-p/39322#M28373</guid>
      <dc:creator>David Maudlin</dc:creator>
      <dc:date>2008-02-27T13:58:31Z</dc:date>
    </item>
    <item>
      <title>Re: Recommendations for creating an arched soldier course?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Recommendations-for-creating-an-arched-soldier-course/m-p/39323#M28374</link>
      <description>I've been looking at the REVOLVE command all morning and that looks like that might get me where I need to go. I'll start looking at how I can manipulate the RESOL command with it. I definitely like it better than trying to calculate each node! Thanks.</description>
      <pubDate>Wed, 27 Feb 2008 15:19:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Recommendations-for-creating-an-arched-soldier-course/m-p/39323#M28374</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-02-27T15:19:19Z</dc:date>
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