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    <title>topic Re: 2D symbol editing in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/2D-symbol-editing/m-p/39498#M28376</link>
    <description>Hello lMats,&lt;BR /&gt;
Would using a FRAGMENT2 ALL with a MUL2  statement preceding it&lt;BR /&gt;
be to much programing for you  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
Peter Devlin</description>
    <pubDate>Wed, 27 Feb 2008 19:15:49 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2008-02-27T19:15:49Z</dc:date>
    <item>
      <title>2D symbol editing</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/2D-symbol-editing/m-p/39497#M28375</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi,&lt;BR /&gt;
When I create a model and save as .gdl I get the 2D symbol which I can edit easily with simple 2D tools. I discovered that the X,Y size of the 2D symbol follows the bounding box of the 3D object. Is there a way to have a different (X,Y) size of the 2D symbol without having to actually program the 2D symbol?&lt;BR /&gt;
&lt;BR /&gt;
I find it extremely useful to be able to just do some simple line work in the 2D symbol but when I want the 2D to have another size I got stuck (I know how to program it but I'm after an easier option...lazy bugger as I am).&lt;BR /&gt;
&lt;BR /&gt;
Cherios,&lt;BR /&gt;
Mats&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 27 Feb 2008 10:31:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/2D-symbol-editing/m-p/39497#M28375</guid>
      <dc:creator>Mats_Knutsson</dc:creator>
      <dc:date>2008-02-27T10:31:01Z</dc:date>
    </item>
    <item>
      <title>Re: 2D symbol editing</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/2D-symbol-editing/m-p/39498#M28376</link>
      <description>Hello lMats,&lt;BR /&gt;
Would using a FRAGMENT2 ALL with a MUL2  statement preceding it&lt;BR /&gt;
be to much programing for you  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Wed, 27 Feb 2008 19:15:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/2D-symbol-editing/m-p/39498#M28376</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-02-27T19:15:49Z</dc:date>
    </item>
    <item>
      <title>Re: 2D symbol editing</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/2D-symbol-editing/m-p/39499#M28377</link>
      <description>&lt;BLOCKQUOTE&gt;Peter wrote:&lt;BR /&gt;Hello lMats,&lt;BR /&gt;
Would using a FRAGMENT2 ALL with a MUL2  statement preceding it&lt;BR /&gt;
be to much programing for you  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
Peter Devlin&lt;/BLOCKQUOTE&gt;

Oh that sounds really hard....haha...it's ok even for a noob like myself. Will try it asap!&lt;BR /&gt;
Thanksalot!</description>
      <pubDate>Wed, 27 Feb 2008 19:31:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/2D-symbol-editing/m-p/39499#M28377</guid>
      <dc:creator>Mats_Knutsson</dc:creator>
      <dc:date>2008-02-27T19:31:35Z</dc:date>
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