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    <title>topic Re: How do you control the MUL command? in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46507#M28455</link>
    <description>Here is my current 3D Script:&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
MUL 0.025, 0.025, 0.025&lt;BR /&gt;
&lt;BR /&gt;
FPRISM_ plastic_material, plastic_material, plastic_material, plastic_material,&lt;BR /&gt;
	5, 0.125, 45, 0.125,&lt;BR /&gt;
	0,	0,	15,&lt;BR /&gt;
	2.5, 0,	15,&lt;BR /&gt;
	2.5, 4.5, 15,&lt;BR /&gt;
	0,	4.5, 15,&lt;BR /&gt;
	0, 0, -1&lt;BR /&gt;
&lt;BR /&gt;
DEL 1&lt;BR /&gt;
&lt;BR /&gt;
I think the question I'm really trying to ask is what are the values used in the MUL command measured in? &lt;BR /&gt;
&lt;BR /&gt;
As far as "the rest of my project is at 1/8th scale", I agree that was poorly phrased. I mean all of my output is to 1/8th scale. I recently switched from 1/4 scale and I've had to convert a lot of text.</description>
    <pubDate>Fri, 07 Mar 2008 18:14:32 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2008-03-07T18:14:32Z</dc:date>
    <item>
      <title>How do you control the MUL command?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46505#M28453</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I created a 3d light switch. It's a static  object and doesn't need any user input. When I used the FPRISM and PRISM commands I put the x, y variables in at the actual size they are in feet-inch measurements. I have a light switch cover that is 2.5" x 4.5". When I placed the object it was 7' by 12.6' . I tried using the MUL command and set it to 1/8 multiplcation (MUL 0.125, 0.125, 0.125). Still way too big. I tried again at 1/16 multiplication (MUL 0.0625, 0.0625, 0.0625). My width is still too big but at least it's less than 1 foot. &lt;BR /&gt;
&lt;BR /&gt;
Besides just throwing in random numbers till I get something close is there a way to make my object show up at the correct scale? The rest of my project is at 1/8th scale.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 07 Mar 2008 15:19:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46505#M28453</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-03-07T15:19:55Z</dc:date>
    </item>
    <item>
      <title>Re: How do you control the MUL command?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46506#M28454</link>
      <description>Hi Seraphim,&lt;BR /&gt;
&lt;BR /&gt;
Just curious, what do you mean 'The rest of my project is at 1/8th scale.'? The displayed scale shouldn't have any effect on a library part unless you have coded in some sort of scale sensitivity.&lt;BR /&gt;
&lt;BR /&gt;
You haven't actually modelled the building at a scale have you? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_eek.gif" style="display : inline;" /&gt;  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Try posting up some of the code, and someone may be able to spot what the problem is if you're still having problems.</description>
      <pubDate>Fri, 07 Mar 2008 17:30:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46506#M28454</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-03-07T17:30:12Z</dc:date>
    </item>
    <item>
      <title>Re: How do you control the MUL command?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46507#M28455</link>
      <description>Here is my current 3D Script:&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
MUL 0.025, 0.025, 0.025&lt;BR /&gt;
&lt;BR /&gt;
FPRISM_ plastic_material, plastic_material, plastic_material, plastic_material,&lt;BR /&gt;
	5, 0.125, 45, 0.125,&lt;BR /&gt;
	0,	0,	15,&lt;BR /&gt;
	2.5, 0,	15,&lt;BR /&gt;
	2.5, 4.5, 15,&lt;BR /&gt;
	0,	4.5, 15,&lt;BR /&gt;
	0, 0, -1&lt;BR /&gt;
&lt;BR /&gt;
DEL 1&lt;BR /&gt;
&lt;BR /&gt;
I think the question I'm really trying to ask is what are the values used in the MUL command measured in? &lt;BR /&gt;
&lt;BR /&gt;
As far as "the rest of my project is at 1/8th scale", I agree that was poorly phrased. I mean all of my output is to 1/8th scale. I recently switched from 1/4 scale and I've had to convert a lot of text.</description>
      <pubDate>Fri, 07 Mar 2008 18:14:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46507#M28455</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-03-07T18:14:32Z</dc:date>
    </item>
    <item>
      <title>Re: How do you control the MUL command?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46508#M28456</link>
      <description>Looking at your script, it looks like you can just eliminate the MUL transformation and add inch marks (") after your values to clarify your unit of measure.</description>
      <pubDate>Fri, 07 Mar 2008 19:13:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46508#M28456</guid>
      <dc:creator>Laura Yanoviak</dc:creator>
      <dc:date>2008-03-07T19:13:10Z</dc:date>
    </item>
    <item>
      <title>Re: How do you control the MUL command?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46509#M28457</link>
      <description>Following on from Laura, I believe from my limited GDL knowledge, GDL works in metric unless you tell it otherwise.&lt;BR /&gt;
&lt;BR /&gt;
Your Prism was actually 2.5 metres by 4.5 metres (approx 8ft by 14ft)&lt;BR /&gt;
&lt;BR /&gt;
The MUL command literally multiplies (scales) by the number i.e. MULx 2 multiplies everything by 2 or twice the size, MULx 0.5 halves the size. MULx 1.0 should do nothing!&lt;BR /&gt;
&lt;BR /&gt;
Hope that's helpful!</description>
      <pubDate>Fri, 07 Mar 2008 19:34:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/How-do-you-control-the-MUL-command/m-p/46509#M28457</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-03-07T19:34:16Z</dc:date>
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