<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Creating Materials through GDL objects with known RGB va in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Creating-Materials-through-GDL-objects-with-known-RGB-values/m-p/93665#M29833</link>
    <description>It's easy.&lt;BR /&gt;
&lt;BR /&gt;
0.5 = 50% (or about 127 in the 8bit equivalent)&lt;BR /&gt;
&lt;BR /&gt;
Just do the arithmetic.</description>
    <pubDate>Wed, 28 Nov 2007 03:59:21 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2007-11-28T03:59:21Z</dc:date>
    <item>
      <title>Creating Materials through GDL objects with known RGB values</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Creating-Materials-through-GDL-objects-with-known-RGB-values/m-p/93664#M29832</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;The GDL reference book refers to creating materials through GDL scripting however I can't find where it mention what format the RGB values are in other than values between 1 and 0 for each RGB value. Has anyone had experience creating materials using RGB as Actual Value, 8-bit (the usual 255 color system) or as a percentage?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 27 Nov 2007 23:32:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Creating-Materials-through-GDL-objects-with-known-RGB-values/m-p/93664#M29832</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-11-27T23:32:14Z</dc:date>
    </item>
    <item>
      <title>Re: Creating Materials through GDL objects with known RGB va</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Creating-Materials-through-GDL-objects-with-known-RGB-values/m-p/93665#M29833</link>
      <description>It's easy.&lt;BR /&gt;
&lt;BR /&gt;
0.5 = 50% (or about 127 in the 8bit equivalent)&lt;BR /&gt;
&lt;BR /&gt;
Just do the arithmetic.</description>
      <pubDate>Wed, 28 Nov 2007 03:59:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Creating-Materials-through-GDL-objects-with-known-RGB-values/m-p/93665#M29833</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-11-28T03:59:21Z</dc:date>
    </item>
  </channel>
</rss>

