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    <title>topic Re: hand rails in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51361#M32010</link>
    <description>Laura,&lt;BR /&gt;
Look at the code for the example TUBE in the GDL manual&lt;BR /&gt;
to see how to code the path to make an arc.&lt;BR /&gt;
This is all you need to "fillet the corner with a radius".&lt;BR /&gt;
Peter Devlin</description>
    <pubDate>Thu, 14 Dec 2006 01:24:31 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2006-12-14T01:24:31Z</dc:date>
    <item>
      <title>!Restored: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51357#M32006</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I am trying to place metal handrails (for ADA) on stairs and ramps, any body have a clue how i could show this?  They need to stick out beyond the stair or ramp&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 13 Dec 2006 21:01:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51357#M32006</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-13T21:01:27Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51358#M32007</link>
      <description>ASH,&lt;BR /&gt;
If you had CadImage's Profiler you could make this handrail.&lt;BR /&gt;
You could script it in GDL or you can make one using &lt;BR /&gt;
complex profiles and the beam tool.&lt;BR /&gt;
I just made a sloped hand rail with ends that returned to the&lt;BR /&gt;
wall by drawing a fill the shape of a 2" dia. circle and pasting&lt;BR /&gt;
it into the complex profile editor and selecting the beam tool&lt;BR /&gt;
to use the shape. The beam tool can make a sloped beam&lt;BR /&gt;
so it can follow a stair or ramp.&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Wed, 13 Dec 2006 21:46:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51358#M32007</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-13T21:46:12Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51359#M32008</link>
      <description>Unfortunately, none of the stair tools out there allow for ADA requirements (not ArchiStair, StairBuilder, StairMaker nor the Stair Objects).  I experimented with CadImages Profiler and the Trussmaker tool (both work OK) but have resorted to creating a "Simple Handrail" Object.&lt;BR /&gt;
&lt;BR /&gt;
(if anyone can tell me how to fillet the corner with a radius...)</description>
      <pubDate>Wed, 13 Dec 2006 22:37:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51359#M32008</guid>
      <dc:creator>Laura Yanoviak</dc:creator>
      <dc:date>2006-12-13T22:37:48Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51360#M32009</link>
      <description>P.S.  This object was "inspired" by "Rail Tube 10" from the AOL, which may very well suit your needs.</description>
      <pubDate>Thu, 14 Dec 2006 00:23:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51360#M32009</guid>
      <dc:creator>Laura Yanoviak</dc:creator>
      <dc:date>2006-12-14T00:23:45Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51361#M32010</link>
      <description>Laura,&lt;BR /&gt;
Look at the code for the example TUBE in the GDL manual&lt;BR /&gt;
to see how to code the path to make an arc.&lt;BR /&gt;
This is all you need to "fillet the corner with a radius".&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Thu, 14 Dec 2006 01:24:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51361#M32010</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-14T01:24:31Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51362#M32011</link>
      <description>&lt;BLOCKQUOTE&gt;Peter wrote:&lt;BR /&gt;Laura,&lt;BR /&gt;
Look at the code for the example TUBE in the GDL manual&lt;BR /&gt;
to see how to code the path to make an arc.&lt;BR /&gt;
This is all you need to "fillet the corner with a radius".&lt;BR /&gt;
Peter Devlin&lt;/BLOCKQUOTE&gt;

As far as I know tubes can only follow straight line paths so  arcs need to be segmented.</description>
      <pubDate>Thu, 14 Dec 2006 03:51:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51362#M32011</guid>
      <dc:creator>Aussie John</dc:creator>
      <dc:date>2006-12-14T03:51:09Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51363#M32012</link>
      <description>John,&lt;BR /&gt;
You are correct.&lt;BR /&gt;
I should have been more precise and said "approximates an arc&lt;BR /&gt;
with mitered straight segments".&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Thu, 14 Dec 2006 04:46:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51363#M32012</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-14T04:46:04Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51364#M32013</link>
      <description>&lt;BLOCKQUOTE&gt;Peter wrote:&lt;BR /&gt;Laura,&lt;BR /&gt;
Look at the code for the example TUBE in the GDL manual&lt;BR /&gt;
to see how to code the path to make an arc.&lt;BR /&gt;
This is all you need to "fillet the corner with a radius".&lt;BR /&gt;
Peter Devlin&lt;/BLOCKQUOTE&gt;

That I did, and I understood it to a point, and then was totally lost (I wish the example was easier to follow).</description>
      <pubDate>Thu, 14 Dec 2006 15:49:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51364#M32013</guid>
      <dc:creator>Laura Yanoviak</dc:creator>
      <dc:date>2006-12-14T15:49:08Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51365#M32014</link>
      <description>Hello Laura,&lt;BR /&gt;
I know exactly what you mean.&lt;BR /&gt;
I just looked at that code again and "was totally lost".&lt;BR /&gt;
When I was learning the TUBE command I re-wrote&lt;BR /&gt;
the example so that I could understand it and to make&lt;BR /&gt;
it parametric. Instead of using some arbitrary dimension&lt;BR /&gt;
I, for example, used the variable "R" to stand for the radius&lt;BR /&gt;
of the "arc". The attachment is this object and hopefully&lt;BR /&gt;
the code is more clear than the code in the manual.&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Thu, 14 Dec 2006 19:15:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51365#M32014</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-14T19:15:49Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51366#M32015</link>
      <description>the cross section of the tube is defined (like a poly shape), then the path it follows is defined as xyz coordinates. The cross section can twist as it follows the path as well but from most instances stays at 0&lt;BR /&gt;
&lt;BR /&gt;
The thing to note is the first and last sections of the path are always invisible and are used to define the angle of end mitres (ie if the path continues along the same line the end will be square, if goes off at 90º will have 45º mitre.)</description>
      <pubDate>Thu, 14 Dec 2006 22:20:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51366#M32015</guid>
      <dc:creator>Aussie John</dc:creator>
      <dc:date>2006-12-14T22:20:16Z</dc:date>
    </item>
    <item>
      <title>Re: hand rails</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51367#M32016</link>
      <description>Hello Laura,&lt;BR /&gt;
I edited a copy or your simple handrail object so that&lt;BR /&gt;
the ends return to the wall in an "arc".&lt;BR /&gt;
see attachment&lt;BR /&gt;
One thing I don't know is, does the ADA code require that&lt;BR /&gt;
the handrail overhang or extension be measured from&lt;BR /&gt;
the termination at the wall or at the start of the straight&lt;BR /&gt;
part of the extension.&lt;BR /&gt;
In my code, the extension goes from the start of the&lt;BR /&gt;
straight part to the termination at the wall so&lt;BR /&gt;
the curved part is within the code required extension.&lt;BR /&gt;
If the ADA code does not allow this, you will have to&lt;BR /&gt;
fix this in the GDL code.&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Fri, 15 Dec 2006 05:09:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Restored-hand-rails/m-p/51367#M32016</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-15T05:09:44Z</dc:date>
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