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    <title>topic wall_direction vs beam_direction in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/wall-direction-vs-beam-direction/m-p/256640#M3227</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I am having an issue in my object when outputting a wall direction and a beam direction. The issue is that the range for the wall direction is between 0 and 360 but the beam direction will go into negative numbers. There aren't any inconsistencies in my scripts. &lt;BR /&gt;
&lt;BR /&gt;
Is this just the way they work? or is there something I can do so that the beam direction will always be between 0 and 360 like the wall direction?&lt;/T&gt;&lt;/DIV&gt;</description>
    <pubDate>Mon, 29 Oct 2018 16:23:40 GMT</pubDate>
    <dc:creator>JGoode</dc:creator>
    <dc:date>2018-10-29T16:23:40Z</dc:date>
    <item>
      <title>wall_direction vs beam_direction</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/wall-direction-vs-beam-direction/m-p/256640#M3227</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I am having an issue in my object when outputting a wall direction and a beam direction. The issue is that the range for the wall direction is between 0 and 360 but the beam direction will go into negative numbers. There aren't any inconsistencies in my scripts. &lt;BR /&gt;
&lt;BR /&gt;
Is this just the way they work? or is there something I can do so that the beam direction will always be between 0 and 360 like the wall direction?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 29 Oct 2018 16:23:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/wall-direction-vs-beam-direction/m-p/256640#M3227</guid>
      <dc:creator>JGoode</dc:creator>
      <dc:date>2018-10-29T16:23:40Z</dc:date>
    </item>
    <item>
      <title>Re: wall_direction vs beam_direction</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/wall-direction-vs-beam-direction/m-p/256641#M3228</link>
      <description>No idea about how they are suppose to work, but if you are wanting to force it to be positive, could you just include a converting line in your script?&lt;BR /&gt;
&lt;BR /&gt;

&lt;PRE&gt;If beam_dir &amp;lt; 0 then
	beam_dir = beam_dir + 360
endIf&lt;/PRE&gt;

&lt;BR /&gt;
&lt;BR /&gt;
Ling</description>
      <pubDate>Tue, 30 Oct 2018 01:45:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/wall-direction-vs-beam-direction/m-p/256641#M3228</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-10-30T01:45:06Z</dc:date>
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