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    <title>topic Re: Textures in 3DS import in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56135#M36686</link>
    <description>Hi Djordje &lt;BR /&gt;
&lt;BR /&gt;
No I havent, because  sadly I don't have Maxonform, though I do have C4D. &lt;BR /&gt;
I was  wondering if Maxonform handles textures going into ArchiCAD?</description>
    <pubDate>Tue, 04 Oct 2005 22:04:56 GMT</pubDate>
    <dc:creator>Paul King</dc:creator>
    <dc:date>2005-10-04T22:04:56Z</dc:date>
    <item>
      <title>Textures in 3DS import</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56133#M36684</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Has anyone ever successfully imported photo mapped textures/skins into GDL from 3DS original file, with correct mapping / orientation / origin / scale? &lt;BR /&gt;
 &lt;BR /&gt;
I have a 3DS object consisting of a number of seated people sitting at cafe tables.  Each person has individual face &amp;amp; clothing features texture mapped over the many polygons of each figure using a single skin/image file per person &lt;BR /&gt;
 &lt;BR /&gt;
After importing to ArchiCAD, all textures are hopelessly scrambled per polygon, as is some of the geometry (a few elements  rotated &amp;amp; offset) &lt;BR /&gt;
 &lt;BR /&gt;
Have attempted many things - some have improved the geometry imported a bit, but  none have helped so far with preserving the textures. &lt;BR /&gt;
 &lt;BR /&gt;
 &lt;BR /&gt;
To attempt to correctly remap each polygone with separate texture origins etc   in GDL for the hundreds of  polygons  involved would be a nightmare task! &lt;BR /&gt;
 &lt;BR /&gt;
 &lt;BR /&gt;
Would the new Maxonform plugin help?  I can successfully convert object into C4D format with textures intact and I am wondering if Maxonform could then bring those textures safely into ArchiCAD? &lt;BR /&gt;
 &lt;BR /&gt;
  &lt;BR /&gt;
Any suggestions (or hope) for me out there?&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 03 Oct 2005 13:51:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56133#M36684</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2005-10-03T13:51:21Z</dc:date>
    </item>
    <item>
      <title>Re: Textures in 3DS import</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56134#M36685</link>
      <description>&lt;BLOCKQUOTE&gt;Paul wrote:&lt;BR /&gt;Any suggestions (or hope) for me out there?&lt;/BLOCKQUOTE&gt;

Did you try opening it in MaxonForm first?</description>
      <pubDate>Tue, 04 Oct 2005 13:05:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56134#M36685</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2005-10-04T13:05:22Z</dc:date>
    </item>
    <item>
      <title>Re: Textures in 3DS import</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56135#M36686</link>
      <description>Hi Djordje &lt;BR /&gt;
&lt;BR /&gt;
No I havent, because  sadly I don't have Maxonform, though I do have C4D. &lt;BR /&gt;
I was  wondering if Maxonform handles textures going into ArchiCAD?</description>
      <pubDate>Tue, 04 Oct 2005 22:04:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56135#M36686</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2005-10-04T22:04:56Z</dc:date>
    </item>
    <item>
      <title>Re: Textures in 3DS import</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56136#M36687</link>
      <description>hi, &lt;BR /&gt;
&lt;BR /&gt;
I'm wondering about the problems a little. &lt;BR /&gt;
Ok, normally I don't care about textures in archicad, because I make my renderings in artlantis and in most cases it is easier to apply the textures there. &lt;BR /&gt;
But some days ago I tried to import the example plant in 3ds format fr5om there: &lt;A href="http://www.vb-visual.de/db/agb.php?demofile=VBexteriors_Demo_3dsFormat_Vol.2.zip" target="_blank"&gt;&lt;LINK_TEXT text="http://www.vb-visual.de/db/agb.php?demo ... _Vol.2.zip"&gt;http://www.vb-visual.de/db/agb.php?demofile=VBexteriors_Demo_3dsFormat_Vol.2.zip&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
and converted it in archicad 7 to gdl file format. &lt;BR /&gt;
the textures was placed correctly, only the cutout with alpha channel got lost. &lt;BR /&gt;
&lt;BR /&gt;
so I think, your problem may be caused by another effect, perhaps by the method of projection? &lt;BR /&gt;
&lt;BR /&gt;
best regards, gerd</description>
      <pubDate>Thu, 06 Oct 2005 08:01:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56136#M36687</guid>
      <dc:creator>gerd</dc:creator>
      <dc:date>2005-10-06T08:01:45Z</dc:date>
    </item>
    <item>
      <title>Re: Textures in 3DS import</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56137#M36688</link>
      <description>Hi Gerd - in this case a single jpg containing multiple images was used to skin the entire object, across hundreds of polygons - so texture offset to origin for each polygon needs to be different for each one - but that offset info seemed to be lost in translation for me.   &lt;BR /&gt;
 &lt;BR /&gt;
Under AC9, projection during translation is not an issue as the import process is handled directly by a command in the Extras menu (no 3D projection required) - result is usually  a nice GDL object, complete with material parameters &amp;amp; toggles automatically scripted in.   I think this command looks at structure/heirarchy within 3DS file to do this - so problem I think may be with the internal structure within the 3DS file in this case confusing the interpreter.  &lt;BR /&gt;
 &lt;BR /&gt;
 Resaving 3DS file from originating package with different texture groupings might be the key? &lt;BR /&gt;
 &lt;BR /&gt;
Thanks for your thoughts &lt;BR /&gt;
 &lt;BR /&gt;
Paul King</description>
      <pubDate>Thu, 06 Oct 2005 09:34:43 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56137#M36688</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2005-10-06T09:34:43Z</dc:date>
    </item>
    <item>
      <title>Re: Textures in 3DS import</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56138#M36689</link>
      <description>hi paul, &lt;BR /&gt;
&lt;BR /&gt;
ok, this is a much more komplex thing than some correct placed leaves. &lt;BR /&gt;
&lt;BR /&gt;
I tried the same now  with a free 3d-human model from this site: &lt;BR /&gt;
&lt;A href="http://www.axyz-design.com/" target="_blank"&gt;http://www.axyz-design.com/&lt;/A&gt;&lt;BR /&gt;
(you have to tell them your mailadress, then you get the downloadlink)&lt;BR /&gt;
- with cinema4d version7 I converted the lwo file to 3ds&lt;BR /&gt;
- with archicad 7 I converted the 3ds to gdl format&lt;BR /&gt;
&lt;BR /&gt;
rendering seems to be ok (see picture)&lt;BR /&gt;
perhaps you can get another file format and convert it with cinema.&lt;BR /&gt;
I think the problem can be solved with another file or perhaps with some corrections made in cinema, because in my case it worked well &lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
best regards, gerd</description>
      <pubDate>Thu, 06 Oct 2005 15:07:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56138#M36689</guid>
      <dc:creator>gerd</dc:creator>
      <dc:date>2005-10-06T15:07:50Z</dc:date>
    </item>
    <item>
      <title>Re: Textures in 3DS import</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56139#M36690</link>
      <description>Hi Gerd - well I am convinced! &lt;BR /&gt;
Will indeed  try to get from another  format &lt;BR /&gt;
 &lt;BR /&gt;
Thanks &lt;BR /&gt;
 &lt;BR /&gt;
Paul King</description>
      <pubDate>Thu, 06 Oct 2005 21:26:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56139#M36690</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2005-10-06T21:26:12Z</dc:date>
    </item>
    <item>
      <title>Re: Textures in 3DS import</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56140#M36691</link>
      <description>&lt;BLOCKQUOTE&gt;Paul wrote:&lt;BR /&gt;No I havent, because  sadly I don't have Maxonform, though I do have C4D.&lt;/BLOCKQUOTE&gt;

Then all you should get is the Plug In (ask your ArchiCAD guys) for two way traffic ...&lt;BR /&gt;
 
&lt;BLOCKQUOTE&gt;Paul wrote:&lt;BR /&gt;I was  wondering if Maxonform handles textures going into ArchiCAD?&lt;/BLOCKQUOTE&gt;

Quite well, IMHE</description>
      <pubDate>Fri, 07 Oct 2005 09:33:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Textures-in-3DS-import/m-p/56140#M36691</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2005-10-07T09:33:06Z</dc:date>
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