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    <title>topic Re: Scaling objects in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Scaling-objects/m-p/101917#M37172</link>
    <description>Ideally, you should make the object at 1:1 scale.&lt;BR /&gt;
&lt;BR /&gt;
Then, make the first line MUL2 GLOB_SCALE, GLOB_SCALE, which multiplies the entire object by the current scale.&lt;BR /&gt;
&lt;BR /&gt;
Otherwise, you could use GLOB_SCALE / (whatever scale you made it at) to adjust for the same thing.</description>
    <pubDate>Fri, 10 Jun 2005 18:40:16 GMT</pubDate>
    <dc:creator>TomWaltz</dc:creator>
    <dc:date>2005-06-10T18:40:16Z</dc:date>
    <item>
      <title>Scaling objects</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Scaling-objects/m-p/101916#M37171</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Isn't there a way to scale an object to each stories scale? The problem is that the object was drawn on 1:1 and then saved as a object, but once it is placed on a 1/4" = 1'-0" then of course the text is right but the drawing is still 1:1. How can I correct this?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 10 Jun 2005 18:19:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Scaling-objects/m-p/101916#M37171</guid>
      <dc:creator>Red</dc:creator>
      <dc:date>2005-06-10T18:19:21Z</dc:date>
    </item>
    <item>
      <title>Re: Scaling objects</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Scaling-objects/m-p/101917#M37172</link>
      <description>Ideally, you should make the object at 1:1 scale.&lt;BR /&gt;
&lt;BR /&gt;
Then, make the first line MUL2 GLOB_SCALE, GLOB_SCALE, which multiplies the entire object by the current scale.&lt;BR /&gt;
&lt;BR /&gt;
Otherwise, you could use GLOB_SCALE / (whatever scale you made it at) to adjust for the same thing.</description>
      <pubDate>Fri, 10 Jun 2005 18:40:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Scaling-objects/m-p/101917#M37172</guid>
      <dc:creator>TomWaltz</dc:creator>
      <dc:date>2005-06-10T18:40:16Z</dc:date>
    </item>
    <item>
      <title>Re: Scaling objects</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Scaling-objects/m-p/101918#M37173</link>
      <description>&lt;BLOCKQUOTE&gt;Red wrote:&lt;BR /&gt;Isn't there a way to scale an object to each stories scale? &lt;/BLOCKQUOTE&gt;

Waitwaitwait ...&lt;BR /&gt;
&lt;BR /&gt;
What do you mean by storey scale?&lt;BR /&gt;
&lt;BR /&gt;
EVERYTHING has to be 1:1. The scale is for representation only. &lt;BR /&gt;
&lt;BR /&gt;
You problem might be that the object is not scale sensitive, or that it is scripted as not scale sensitive (e.g it keeps the "printed size" - for example, title blocks)&lt;BR /&gt;
&lt;BR /&gt;
Can you clarify?</description>
      <pubDate>Sun, 12 Jun 2005 09:45:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Scaling-objects/m-p/101918#M37173</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2005-06-12T09:45:17Z</dc:date>
    </item>
    <item>
      <title>Re: Scaling objects</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Scaling-objects/m-p/101919#M37174</link>
      <description>&lt;BLOCKQUOTE&gt;TomWaltz wrote:&lt;BR /&gt;Ideally, you should make the object at 1:1 scale.&lt;BR /&gt;
&lt;BR /&gt;
Then, make the first line MUL2 GLOB_SCALE, GLOB_SCALE, which multiplies the entire object by the current scale.&lt;BR /&gt;
&lt;BR /&gt;
Otherwise, you could use GLOB_SCALE / (whatever scale you made it at) to adjust for the same thing.&lt;/BLOCKQUOTE&gt;

Thanks..... That fixed the problem.</description>
      <pubDate>Mon, 13 Jun 2005 12:26:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Scaling-objects/m-p/101919#M37174</guid>
      <dc:creator>Red</dc:creator>
      <dc:date>2005-06-13T12:26:27Z</dc:date>
    </item>
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