<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: making 3DS smooth in GDL in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104671#M38640</link>
    <description>Hi dwight, just two search and replace, et voilà.&lt;BR /&gt;
&lt;BR /&gt;
EDGE 1, 2, 1, 578, 0 !#1  for eg. Replace ", 0 !" with ", 2 !" (replace all)&lt;BR /&gt;
PGON 3, 0, 0, 1, 2, 3 !#1  for eg. Replace "3, 0, 0," with "3, 0, 2,"&lt;BR /&gt;
BODY 1 replaced by BODY 2&lt;BR /&gt;
&lt;BR /&gt;
I did not have the 3ds import plugin, and had to download one on a German site. It works great.</description>
    <pubDate>Tue, 01 Feb 2005 16:25:44 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2005-02-01T16:25:44Z</dc:date>
    <item>
      <title>making 3DS smooth in GDL</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104667#M38636</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I've created a GDL element from a3Ds object [from application "silo"] .&lt;BR /&gt;
&lt;BR /&gt;
It comes in as VERTs EDGEs and PGONs.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
These can't be made to render smooth..... or can they????&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Sat, 29 Jan 2005 06:34:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104667#M38636</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2005-01-29T06:34:12Z</dc:date>
    </item>
    <item>
      <title>Re: making 3DS smooth in GDL</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104668#M38637</link>
      <description>Hi Dwight,&lt;BR /&gt;
You will have to deal with edge and pgon status.&lt;BR /&gt;
The main problem is to locate which ones belong to curved surfaces.&lt;BR /&gt;
&lt;BR /&gt;
Attached a Primitives_test.gsm object. May be this can help.</description>
      <pubDate>Sat, 29 Jan 2005 13:23:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104668#M38637</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-01-29T13:23:02Z</dc:date>
    </item>
    <item>
      <title>Re: making 3DS smooth in GDL</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104669#M38638</link>
      <description>I see.&lt;BR /&gt;
&lt;BR /&gt;
All of them.&lt;BR /&gt;
&lt;BR /&gt;
Attached is the kind of thing we hope to be making in "Silo" and importing.&lt;BR /&gt;
&lt;BR /&gt;
I'm looking for a global command to render smooth the edges....</description>
      <pubDate>Sat, 29 Jan 2005 17:05:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104669#M38638</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2005-01-29T17:05:09Z</dc:date>
    </item>
    <item>
      <title>Re: making 3DS smooth in GDL</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104670#M38639</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;I see.&lt;BR /&gt;
All of them.&lt;BR /&gt;
Attached is the kind of thing we hope to be making in "Silo" and importing.&lt;BR /&gt;
I'm looking for a global command to render smooth the edges....&lt;/BLOCKQUOTE&gt;

Hapilly, there are no sharp edges, so all edges can be smooth. Not necessary to make a selection. &lt;BR /&gt;
I don't know a global command for this.&lt;BR /&gt;
You can try &lt;BR /&gt;
2 for each edge status (the last value)&lt;BR /&gt;
2 for each pgon status (the third value)&lt;BR /&gt;
It must be some body -1 at the end. Replace with body 2 or -2, and look if it works.</description>
      <pubDate>Sat, 29 Jan 2005 17:21:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104670#M38639</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-01-29T17:21:49Z</dc:date>
    </item>
    <item>
      <title>Re: making 3DS smooth in GDL</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104671#M38640</link>
      <description>Hi dwight, just two search and replace, et voilà.&lt;BR /&gt;
&lt;BR /&gt;
EDGE 1, 2, 1, 578, 0 !#1  for eg. Replace ", 0 !" with ", 2 !" (replace all)&lt;BR /&gt;
PGON 3, 0, 0, 1, 2, 3 !#1  for eg. Replace "3, 0, 0," with "3, 0, 2,"&lt;BR /&gt;
BODY 1 replaced by BODY 2&lt;BR /&gt;
&lt;BR /&gt;
I did not have the 3ds import plugin, and had to download one on a German site. It works great.</description>
      <pubDate>Tue, 01 Feb 2005 16:25:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/making-3DS-smooth-in-GDL/m-p/104671#M38640</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-02-01T16:25:44Z</dc:date>
    </item>
  </channel>
</rss>

