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    <title>topic Re: Coons 101 in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64263#M39018</link>
    <description>I just played with the Coons feature of ArchiForma 2.01 ... what fun!&lt;BR /&gt;
&lt;BR /&gt;
Not surprisingly, since ArchiForma sends the 3D polyline points to a GDL Coons, spirals/etc can be made here, too.  (For a spiral, I think doing the math in GDL is quite a bit easier than trying to draw precisely, and results in the perfection shown by Stuart.)&lt;BR /&gt;
&lt;BR /&gt;
The cool thing about creating Coons surfaces in ArchiForma is that the resulting surface is editable!  In the 3D window, editable hotspots at each point of each line allow you to change the position of that point.  One hotspot lets you change the elevation (z), the other lets you move the point in the x-y plane.  It's like playing with clay. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;  Well, infinitely thin clay.&lt;BR /&gt;
&lt;BR /&gt;
(The 3D polylines that you use to create the 4 edges are similarly editable.)&lt;BR /&gt;
&lt;BR /&gt;
AF 2.01 also has a 2-D edit mode option for most elements that it creates, allowing graphical hotspot editing of the x/y/z values of every point while in plan.  Brilliantly done, Cigraph!&lt;BR /&gt;
&lt;BR /&gt;
Karl</description>
    <pubDate>Mon, 29 Nov 2004 04:43:16 GMT</pubDate>
    <dc:creator>Karl Ottenstein</dc:creator>
    <dc:date>2004-11-29T04:43:16Z</dc:date>
    <item>
      <title>Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64255#M39010</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Actually coons are quite a tricky geometric structure, normally only covered in university-level mathematics or mechanical engineering courses. They are a new invention too - first described at the end of the 60's by somebody who obviously had too little tobacco in his cigarettes.&lt;BR /&gt;
&lt;BR /&gt;
Basically, if you create four (three-dimensional lines, thus) EDGES in space, and the corners of the lines intersect each other, you will have a description for a surface. The points on the surfaces are interpolated from the opposing edges. Think of two people holding a blanket.&lt;BR /&gt;
&lt;BR /&gt;
The 'tricky' part is working out the formula / points for the four sides.&lt;BR /&gt;
&lt;BR /&gt;
Note that the end points of each line have to be coincident (the same) otherwise you'll get a gdl error.&lt;BR /&gt;
&lt;BR /&gt;
In the coil &lt;A href="http://archicad-talk.graphisoft.com/viewtopic.php?t=4683&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;&amp;amp;start=0" target="_blank"&gt;here&lt;/A&gt; I 'cheated' by setting two of the lines to zero (thus generating a 'pointed' end.&lt;BR /&gt;
&lt;BR /&gt;
We'll come back to the 'spiral code' after the following example.&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 19 Nov 2004 11:35:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64255#M39010</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-11-19T11:35:33Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64256#M39011</link>
      <description>In the example below we have created four 'edge curves' (two of which are 'straight' curves), labelled 'X1', 'X2', 'Y1' and 'Y2' for reference. There is no need for these curves to have any relation whatsoever to the X, Y or Z axes (see 'spiral' below) - these names are purely for illustrative purposes.&lt;BR /&gt;
&lt;BR /&gt;
Hopefully the illustration below is clear?&lt;BR /&gt;
&lt;BR /&gt;
Within the - admittedly clumsy - GDL below we first define the four curves,&lt;BR /&gt;
 and then 'put' them to the stack, in order.&lt;BR /&gt;
&lt;BR /&gt;
The syntax of the coons command is;&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="red"&gt;coons PointsOnLines1&amp;amp;3, PointsOnLines2&amp;amp;4, status code,&lt;BR /&gt;
Line1-X1, Line1-Y1, Line1-Z1,&lt;BR /&gt;
Line1-X2, Line1-Y2, Line1-Z2,&lt;BR /&gt;
...&lt;BR /&gt;
Line4-X8, Line4-Y8, Line4-Z8&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
Example script:&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT size="84"&gt;&lt;FONT color="blue"&gt;oX=1 : oY=2 : oZ=3 !=== I do this for convenience&lt;BR /&gt;
&lt;BR /&gt;
dim oLineX1 [8][3]&lt;BR /&gt;
dim oLineX2 [8][3]&lt;BR /&gt;
dim oLineY1 [8][3]&lt;BR /&gt;
dim oLineY2 [8][3]&lt;BR /&gt;
&lt;BR /&gt;
!=== calculate edge curves&lt;BR /&gt;
&lt;BR /&gt;
for i=0 to 7&lt;BR /&gt;
&lt;BR /&gt;
oLineX1 [i+1][oX] = i&lt;BR /&gt;
oLineX1 [i+1][oY] = 0&lt;BR /&gt;
oLineX1 [i+1][oZ] = i * 3/7&lt;BR /&gt;
&lt;BR /&gt;
oLineX2 [i+1][oX] = i&lt;BR /&gt;
oLineX2 [i+1][oY] = 7 + sin(i*180/7)&lt;BR /&gt;
oLineX2 [i+1][oZ] = 3&lt;BR /&gt;
&lt;BR /&gt;
oLineY1 [i+1][oX] = 0&lt;BR /&gt;
oLineY1 [i+1][oY] = i&lt;BR /&gt;
oLineY1 [i+1][oZ] = i * 3/7&lt;BR /&gt;
&lt;BR /&gt;
oLineY2 [i+1][oX] = 7&lt;BR /&gt;
oLineY2 [i+1][oY] = i&lt;BR /&gt;
oLineY2 [i+1][oZ] = 3 + sin(i*180/7)&lt;BR /&gt;
&lt;BR /&gt;
next i&lt;BR /&gt;
&lt;BR /&gt;
!=== 'put' coordinates, in order&lt;BR /&gt;
&lt;BR /&gt;
for i=0 to 7&lt;BR /&gt;
put oLineX1 [i+1][oX]&lt;BR /&gt;
put oLineX1 [i+1][oY]&lt;BR /&gt;
put oLineX1 [i+1][oZ]&lt;BR /&gt;
next i&lt;BR /&gt;
&lt;BR /&gt;
for i=0 to 7&lt;BR /&gt;
put oLineX2 [i+1][oX]&lt;BR /&gt;
put oLineX2 [i+1][oY]&lt;BR /&gt;
put oLineX2 [i+1][oZ]&lt;BR /&gt;
next i&lt;BR /&gt;
&lt;BR /&gt;
for i=0 to 7&lt;BR /&gt;
put oLineY1 [i+1][oX]&lt;BR /&gt;
put oLineY1 [i+1][oY]&lt;BR /&gt;
put oLineY1 [i+1][oZ]&lt;BR /&gt;
next i&lt;BR /&gt;
&lt;BR /&gt;
for i=0 to 7&lt;BR /&gt;
put oLineY2 [i+1][oX]&lt;BR /&gt;
put oLineY2 [i+1][oY]&lt;BR /&gt;
put oLineY2 [i+1][oZ]&lt;BR /&gt;
next i&lt;BR /&gt;
&lt;BR /&gt;
!=== perform coons command&lt;BR /&gt;
&lt;BR /&gt;
coons 8, 8, 32+16+8+4,&lt;BR /&gt;
get (24),&lt;BR /&gt;
get (24),&lt;BR /&gt;
get (24),&lt;BR /&gt;
get (24)&lt;/FONT&gt;&lt;I&gt;&lt;/I&gt;&lt;/FONT&gt;</description>
      <pubDate>Fri, 19 Nov 2004 11:49:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64256#M39011</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-11-19T11:49:55Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64257#M39012</link>
      <description>Here is an 'expanded' version of the coil script from the other thread. Note that I have removed the 'sin(i/oAn*180)' bits - which were used to expand/contract the spirals thus creating a 'pointed' coil.&lt;BR /&gt;
&lt;BR /&gt;
Hopefully the script + illustration is clear?&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT size="84"&gt;&lt;FONT color="blue"&gt;oSegments = 0100 !=== no. of segments &lt;BR /&gt;
oRadius = 0005 !=== helix diameter &lt;BR /&gt;
oWidth = 0002 !=== width of band &lt;BR /&gt;
oAngle = 1500 !=== total revolved angle &lt;BR /&gt;
oLength = 0050 !=== total length&lt;BR /&gt;
&lt;BR /&gt;
!=== put 'internal spiral' (X1)&lt;BR /&gt;
&lt;BR /&gt;
for i=0 to oAngle step oAngle/oSegments&lt;BR /&gt;
&lt;BR /&gt;
put oRadius * cos(i) - oWidth * cos(i)&lt;BR /&gt;
put oRadius * sin(i) - oWidth * sin(i)&lt;BR /&gt;
put i/oAngle*oLength&lt;BR /&gt;
&lt;BR /&gt;
next i&lt;BR /&gt;
&lt;BR /&gt;
!=== put 'external spiral' (X2)&lt;BR /&gt;
&lt;BR /&gt;
for i=0 to oAngle step oAngle/oSegments&lt;BR /&gt;
&lt;BR /&gt;
put oRadius * cos(i) + oWidth * cos(i)&lt;BR /&gt;
put oRadius * sin(i) + oWidth * sin(i)&lt;BR /&gt;
put i/oAngle*oLength&lt;BR /&gt;
&lt;BR /&gt;
next i&lt;BR /&gt;
&lt;BR /&gt;
!=== put bottom line (Y1) and the top line (Y2)&lt;BR /&gt;
&lt;BR /&gt;
for i=0 to oAngle step oAngle&lt;BR /&gt;
&lt;BR /&gt;
!=== internal point (A)&lt;BR /&gt;
put oRadius * cos(i) - oWidth * cos(i)&lt;BR /&gt;
put oRadius * sin(i) - oWidth * sin(i)&lt;BR /&gt;
put i/oAngle*oLength&lt;BR /&gt;
&lt;BR /&gt;
!=== external point (B)&lt;BR /&gt;
put oRadius * cos(i) + oWidth * cos(i)&lt;BR /&gt;
put oRadius * sin(i) + oWidth * sin(i)&lt;BR /&gt;
put i/oAngle*oLength&lt;BR /&gt;
&lt;BR /&gt;
next i&lt;BR /&gt;
&lt;BR /&gt;
!=== note that there are four points (3x4=12 coordinate values) for the top &amp;amp; bottom lines, and six values (three (X,Y,Z)  'inside' and three 'outside') for the 'spiral' lines, hence (nsp-12)/6...&lt;BR /&gt;
&lt;BR /&gt;
coons (nsp-12)/6, 2, 60, get (nsp)&lt;/FONT&gt;&lt;I&gt;&lt;/I&gt;&lt;/FONT&gt;</description>
      <pubDate>Fri, 19 Nov 2004 12:22:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64257#M39012</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-11-19T12:22:52Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64258#M39013</link>
      <description>Notes:&lt;BR /&gt;
&lt;BR /&gt;
1. Coons are really not supposed to be spiral but the GDL engine allows it, so why not &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;BR /&gt;
2. The GDL engine can be quite fussy about the corner points (the 'famous' accuracy issue) so for 'robust' scripts it would be 'a good idea' to set the start/end points of the 'Y' lines to be the same as the end/start points of the 'X' lines (rather than use calculated solutions).&lt;BR /&gt;
&lt;BR /&gt;
In our next lesson we'll cover vert, edge, vect &amp;amp; the pgon commands &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt; NOT !&lt;BR /&gt;
&lt;BR /&gt;
PS. I haven't checked, but doesn't DnC cover this in his *highly recommended* cookbook??</description>
      <pubDate>Fri, 19 Nov 2004 12:39:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64258#M39013</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-11-19T12:39:07Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64259#M39014</link>
      <description>&lt;BLOCKQUOTE&gt;StuartJames wrote:&lt;BR /&gt;Hopefully the script + illustration is clear?&lt;/BLOCKQUOTE&gt;

As clear as an Efels Pilsen!&lt;BR /&gt;
Even the 'sin(i/oAn*180)' bit that you omitted is now understandable. Very clever!&lt;BR /&gt;
Thanks for the lesson. I'll print it and attach to my CookBook.</description>
      <pubDate>Fri, 19 Nov 2004 14:59:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64259#M39014</guid>
      <dc:creator>Durval</dc:creator>
      <dc:date>2004-11-19T14:59:06Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64260#M39015</link>
      <description>&lt;BLOCKQUOTE&gt;StuartJames wrote:&lt;BR /&gt;In our next lesson we'll cover vert, edge, vect &amp;amp; the pgon commands &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt; NOT !&lt;/BLOCKQUOTE&gt;

Oh Yes, Stuart, Please! &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt; &lt;BR /&gt;
Thanks for these examples and the nice scripts.&lt;BR /&gt;
My only regret is that coons is only a surface, not a volume, no way for SEO. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_sad.gif" style="display : inline;" /&gt; &lt;BR /&gt;
Do you have a solution for this? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 19 Nov 2004 19:57:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64260#M39015</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-11-19T19:57:07Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64261#M39016</link>
      <description>&lt;BLOCKQUOTE&gt;Olivier wrote:&lt;BR /&gt;My only regret is that coons is only a surface, not a volume, no way for SEO. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_sad.gif" style="display : inline;" /&gt; &lt;BR /&gt;
Do you have a solution for this? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;&lt;/BLOCKQUOTE&gt;

Maybe four coons, with similar mathematics, two for the laid down surfaces, and two more for the 'walls'?</description>
      <pubDate>Mon, 22 Nov 2004 13:47:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64261#M39016</guid>
      <dc:creator>Durval</dc:creator>
      <dc:date>2004-11-22T13:47:16Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64262#M39017</link>
      <description>&lt;BLOCKQUOTE&gt;StuartJames wrote:&lt;BR /&gt;1. Coons are really not supposed to be spiral but the GDL engine allows it, so why not &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;/BLOCKQUOTE&gt;

It is remarkable that you discovered this, Stuart! &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
I finally read through your tutorial today.  Really well done and an excellent contribution that belongs in the tips, ArchiGuide or Cookbook 4.  Cookbook 3 does talk about Coons, but your lesson and examples are much more clear IMHO.&lt;BR /&gt;
&lt;BR /&gt;
Thanks!  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt; &lt;BR /&gt;
Karl</description>
      <pubDate>Mon, 29 Nov 2004 04:08:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64262#M39017</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2004-11-29T04:08:44Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64263#M39018</link>
      <description>I just played with the Coons feature of ArchiForma 2.01 ... what fun!&lt;BR /&gt;
&lt;BR /&gt;
Not surprisingly, since ArchiForma sends the 3D polyline points to a GDL Coons, spirals/etc can be made here, too.  (For a spiral, I think doing the math in GDL is quite a bit easier than trying to draw precisely, and results in the perfection shown by Stuart.)&lt;BR /&gt;
&lt;BR /&gt;
The cool thing about creating Coons surfaces in ArchiForma is that the resulting surface is editable!  In the 3D window, editable hotspots at each point of each line allow you to change the position of that point.  One hotspot lets you change the elevation (z), the other lets you move the point in the x-y plane.  It's like playing with clay. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;  Well, infinitely thin clay.&lt;BR /&gt;
&lt;BR /&gt;
(The 3D polylines that you use to create the 4 edges are similarly editable.)&lt;BR /&gt;
&lt;BR /&gt;
AF 2.01 also has a 2-D edit mode option for most elements that it creates, allowing graphical hotspot editing of the x/y/z values of every point while in plan.  Brilliantly done, Cigraph!&lt;BR /&gt;
&lt;BR /&gt;
Karl</description>
      <pubDate>Mon, 29 Nov 2004 04:43:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64263#M39018</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2004-11-29T04:43:16Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64264#M39019</link>
      <description>&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_redface.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
Thanks for all the flowers, guys!&lt;BR /&gt;
&lt;BR /&gt;
Olivier; ok, when I have time I will do a 'demonstration' of the primitive 3d commands, promise. Actually they aren't as scary as they look!&lt;BR /&gt;
&lt;BR /&gt;
Durval; I have never tried SEO's with planar objects (never felt the need to cut up something described geometrically). Does it work?? I would guess that it probably does - but maybe with occasional errors. Risky.&lt;BR /&gt;
&lt;BR /&gt;
Karl; I don't have ArchiForma (yet?) - but Coons are generally a remarkably simple way to describe many 'objects' and (hollow) volumes. They deserve a better reputation than that which the GS help guide serves to imbue!&lt;BR /&gt;
&lt;BR /&gt;
- Stuart</description>
      <pubDate>Mon, 29 Nov 2004 09:52:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64264#M39019</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-11-29T09:52:05Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64265#M39020</link>
      <description>&lt;BLOCKQUOTE&gt;StuartJames wrote:&lt;BR /&gt;Durval; I have never tried SEO's with planar objects (never felt the need to cut up something described geometrically). Does it work?? I would guess that it probably does - but maybe with occasional errors. Risky.&lt;/BLOCKQUOTE&gt;

I am under the impression that SEOs require solid elements to work. planar elements and surface models lack the normal vectors needed for the calculations.</description>
      <pubDate>Mon, 29 Nov 2004 16:15:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64265#M39020</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-11-29T16:15:06Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64266#M39021</link>
      <description>&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;I am under the impression that SEOs require solid elements to work. planar elements and surface models lack the normal vectors needed for the calculations.&lt;/BLOCKQUOTE&gt;

Who needs CATIA &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
SEO's _do_ work with planar elements. At least sometimes!&lt;BR /&gt;
&lt;BR /&gt;
- Stuart</description>
      <pubDate>Mon, 29 Nov 2004 17:20:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64266#M39021</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-11-29T17:20:10Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64267#M39022</link>
      <description>&lt;BLOCKQUOTE&gt;StuartJames wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;I am under the impression that SEOs require solid elements to work. planar elements and surface models lack the normal vectors needed for the calculations.&lt;/BLOCKQUOTE&gt;SEO's _do_ work with planar elements. At least sometimes!&lt;/BLOCKQUOTE&gt;

Only as targets. Not as operators.</description>
      <pubDate>Mon, 29 Nov 2004 17:33:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64267#M39022</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2004-11-29T17:33:48Z</dc:date>
    </item>
    <item>
      <title>Re: Coons 101</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64268#M39023</link>
      <description>&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;StuartJames wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Matthew wrote:&lt;BR /&gt;I am under the impression that SEOs require solid elements to work. planar elements and surface models lack the normal vectors needed for the calculations.&lt;/BLOCKQUOTE&gt;SEO's _do_ work with planar elements. At least sometimes!&lt;/BLOCKQUOTE&gt;

Only as targets. Not as operators.&lt;/BLOCKQUOTE&gt;

Yes, that's what i noticed. A planar element  or a closed hollow shape is not a valid operator.&lt;BR /&gt;
There is a curved slope in the library, made with ruled (hollow), and it doesn't work for SEO (as operator).&lt;BR /&gt;
&lt;BR /&gt;
It would be great to can extrude a coons surface to get a volume.</description>
      <pubDate>Mon, 29 Nov 2004 18:36:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Coons-101/m-p/64268#M39023</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-11-29T18:36:30Z</dc:date>
    </item>
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