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    <title>topic Re: Railing materials mapped incorrectly? in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296747#M4118</link>
    <description>Are CineRender textures mapped based off the internal engines mapping or are they remapped?&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling</description>
    <pubDate>Fri, 22 Jun 2018 08:37:45 GMT</pubDate>
    <dc:creator>Lingwisyer</dc:creator>
    <dc:date>2018-06-22T08:37:45Z</dc:date>
    <item>
      <title>Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296740#M4111</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Is it just my imagination, or are the railing materials mapped incorrectly.&lt;BR /&gt;
As an example, when I apply brickwork structural building material to a beam or wall it looks fine.&lt;BR /&gt;
The same material applied to the rails of a railing are all rotated 90° and don't run along the length of the member.&lt;BR /&gt;
The post s are OK as the material does run along the length (height) of the post, but shouldn't the rail materials be automatically rotated.&lt;BR /&gt;
So when I use my 'timber-horizontal' material it is horizontal?&lt;BR /&gt;
&lt;BR /&gt;
I noticed this when I was setting up favourites for my railings and noticed the timber grain wrapped around the rails rather than along it.&lt;BR /&gt;
Here I used brick as it shows up better.&lt;BR /&gt;
&lt;BR /&gt;
I will report this as a bug, but I just wanted to check I wasn't doing anything wrong.&lt;BR /&gt;
The last thing I want to do is is set up new building materials specifically for railings.&lt;BR /&gt;
&lt;BR /&gt;
Barry.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 22 Jun 2018 05:39:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296740#M4111</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2018-06-22T05:39:23Z</dc:date>
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    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296741#M4112</link>
      <description>Here is a better picture that hows the posts are OK.&lt;BR /&gt;
In front is a timber railing - harder to see but the rails are wrong.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Fri, 22 Jun 2018 06:28:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296741#M4112</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2018-06-22T06:28:13Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296742#M4113</link>
      <description>At first I would have thought that the rails were generated and textured vertically, then rotated within the script to what ever angle they needed to be, but the fact that the posts are also like that makes me rather confused as compared to the rails, the post is always vertical...</description>
      <pubDate>Fri, 22 Jun 2018 06:30:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296742#M4113</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-06-22T06:30:38Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296743#M4114</link>
      <description>It is all getting very confusing.&lt;BR /&gt;
I currently have a timber beam Building Material that uses a horizontal wood grain surface texture and a timber post BM that uses a vertical one.&lt;BR /&gt;
This is great for my walls, slab, beams and columns.&lt;BR /&gt;
&lt;BR /&gt;
Now with the railing I have to use the horizontal beam BM for the posts and the vertical post BM for the rails.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_eek.gif" style="display : inline;" /&gt; &lt;BR /&gt;
It makes no sense.&lt;BR /&gt;
I am not sure how I am going to explain this one to all our users on top of the intricacies of the railing tool itself.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Fri, 22 Jun 2018 06:51:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296743#M4114</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2018-06-22T06:51:48Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296744#M4115</link>
      <description>Here is another good example.&lt;BR /&gt;
&lt;BR /&gt;
This is from the default AUS template (22 RC1).&lt;BR /&gt;
Timber fence favourite with the material overrides set to 'mahogany vertical' for posts and balusters and 'mahogany horizontal' for the rails.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Fri, 22 Jun 2018 07:22:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296744#M4115</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2018-06-22T07:22:02Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296745#M4116</link>
      <description>Further investigation shows that all railing objects are wrong.&lt;BR /&gt;
The cast iron, newel and profiled posts are correct - all others are wrong.&lt;BR /&gt;
So there is no consistency even among the different posts.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Fri, 22 Jun 2018 08:21:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296745#M4116</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2018-06-22T08:21:09Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296746#M4117</link>
      <description>Not impossible to fix by creating some double surfaces (horizontal vertical surfaces to confuse everyone), but it does make you wonder if these things get tested.</description>
      <pubDate>Fri, 22 Jun 2018 08:33:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296746#M4117</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2018-06-22T08:33:51Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296747#M4118</link>
      <description>Are CineRender textures mapped based off the internal engines mapping or are they remapped?&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling</description>
      <pubDate>Fri, 22 Jun 2018 08:37:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296747#M4118</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-06-22T08:37:45Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296748#M4119</link>
      <description>&lt;BLOCKQUOTE&gt;Erwin wrote:&lt;BR /&gt;Not impossible to fix by creating some double surfaces (horizontal vertical surfaces to confuse everyone), but it does make you wonder if these things get tested.&lt;/BLOCKQUOTE&gt;

Yes, but we will need a 'vertical' surface for the horizontal rails, and depending in which post you use it could be either horizontal or vertical.&lt;BR /&gt;
&lt;BR /&gt;
I think I have had enough of testing this now.&lt;BR /&gt;
Beer o'clock here now.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Fri, 22 Jun 2018 08:42:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296748#M4119</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2018-06-22T08:42:48Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296749#M4120</link>
      <description>&lt;BLOCKQUOTE&gt;Lingwisyer wrote:&lt;BR /&gt;Are CineRender textures mapped based off the internal engines mapping or are they remapped?
&lt;/BLOCKQUOTE&gt;

If the Cinerender materials match the internal/OpenGL engines then what you see is what you will get.&lt;BR /&gt;
My material is actually corrugated roof sheeting which makes a good effect.&lt;BR /&gt;
I would want to use these handrails.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Fri, 22 Jun 2018 08:49:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296749#M4120</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2018-06-22T08:49:01Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296750#M4121</link>
      <description>A simple re-arrangement of the COOR command in the scripts fixes the problem.&lt;BR /&gt;
It was 2 macros, one for the post (profiled_post_m) and one for the rail (profiled_rail_m) that needed fixing.&lt;BR /&gt;
The only thing is I can not fix the built-in post or rail as they are part of the Archicad program and are read only objects - so can't be saved.&lt;BR /&gt;
&lt;BR /&gt;
Here is the before.&lt;BR /&gt;



And here is the after when the macros have been fixed.&lt;BR /&gt;



Barry.</description>
      <pubDate>Wed, 27 Jun 2018 02:39:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296750#M4121</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2018-06-27T02:39:42Z</dc:date>
    </item>
    <item>
      <title>Re: Railing materials mapped incorrectly?</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296751#M4122</link>
      <description>Hey guys,&lt;BR /&gt;
&lt;BR /&gt;
There are definitely some inconsistencies here. I have let the developers know, they will look into it. Until then there's no other option but to use 2 separate surfaces for the horizontal/vertical textures.&lt;BR /&gt;
&lt;BR /&gt;
Regards,</description>
      <pubDate>Wed, 04 Jul 2018 08:42:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Railing-materials-mapped-incorrectly/m-p/296751#M4122</guid>
      <dc:creator>Daniel Kovacs</dc:creator>
      <dc:date>2018-07-04T08:42:02Z</dc:date>
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