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    <title>topic Re: Updating materials within library parts in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Updating-materials-within-library-parts/m-p/213005#M47553</link>
    <description>&lt;BLOCKQUOTE&gt;Mo wrote:&lt;BR /&gt;I have a number of custom library parts that have my old glass material in them that renders white like in the door in the attachment.&lt;/BLOCKQUOTE&gt;

How were these custom doors made?&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;Mo wrote:&lt;BR /&gt;Can you update the material withing the library parts or do I have to remake them with the new glass?&lt;/BLOCKQUOTE&gt;

Probably, but will need to be done by changing the GDL script. If they were created by &lt;FONT color="blue"&gt;Save Custom Component&lt;/FONT&gt;, then the material call is hard coded, but can be changed in the 3D Script.&lt;BR /&gt;
&lt;BR /&gt;
David</description>
    <pubDate>Thu, 15 Dec 2011 13:43:48 GMT</pubDate>
    <dc:creator>David Maudlin</dc:creator>
    <dc:date>2011-12-15T13:43:48Z</dc:date>
    <item>
      <title>Updating materials within library parts</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Updating-materials-within-library-parts/m-p/213003#M47551</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I am the glass material in windows and doors so it renders dark within the "sketch" photo rendering  engine. see attachment. &lt;BR /&gt;
&lt;BR /&gt;
I did this by adding a tight vectoral hatching to the material.&lt;BR /&gt;
&lt;BR /&gt;
I have a number of custom library parts that have my old glass material in them that renders white like in the door in the attachment.&lt;BR /&gt;
&lt;BR /&gt;
Can you update the material withing the library parts or do I have to remake them with the new glass?&lt;BR /&gt;
&lt;BR /&gt;
If this is possible not sure what to do about older project that still have the older type of glass. I guess we could overwrite it so it renders dark.&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/75120iDD7D0E123F11B20B/image-size/large?v=v2&amp;amp;px=999" border="0" alt="garage a.jpg" title="garage a.jpg" /&gt;</description>
      <pubDate>Fri, 26 May 2023 09:20:34 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Updating-materials-within-library-parts/m-p/213003#M47551</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-26T09:20:34Z</dc:date>
    </item>
    <item>
      <title>Re: Updating materials within library parts</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Updating-materials-within-library-parts/m-p/213004#M47552</link>
      <description>Do the materials get saved inside the library part or do the refer to the materials in the loaded library that may be modified separately?  &lt;BR /&gt;
&lt;BR /&gt;
They seem to be inside the part and stuck with those parameters</description>
      <pubDate>Wed, 14 Dec 2011 20:30:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Updating-materials-within-library-parts/m-p/213004#M47552</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-12-14T20:30:57Z</dc:date>
    </item>
    <item>
      <title>Re: Updating materials within library parts</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Updating-materials-within-library-parts/m-p/213005#M47553</link>
      <description>&lt;BLOCKQUOTE&gt;Mo wrote:&lt;BR /&gt;I have a number of custom library parts that have my old glass material in them that renders white like in the door in the attachment.&lt;/BLOCKQUOTE&gt;

How were these custom doors made?&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;Mo wrote:&lt;BR /&gt;Can you update the material withing the library parts or do I have to remake them with the new glass?&lt;/BLOCKQUOTE&gt;

Probably, but will need to be done by changing the GDL script. If they were created by &lt;FONT color="blue"&gt;Save Custom Component&lt;/FONT&gt;, then the material call is hard coded, but can be changed in the 3D Script.&lt;BR /&gt;
&lt;BR /&gt;
David</description>
      <pubDate>Thu, 15 Dec 2011 13:43:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Updating-materials-within-library-parts/m-p/213005#M47553</guid>
      <dc:creator>David Maudlin</dc:creator>
      <dc:date>2011-12-15T13:43:48Z</dc:date>
    </item>
    <item>
      <title>Re: Updating materials within library parts</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Updating-materials-within-library-parts/m-p/213006#M47554</link>
      <description>I think the easier will be saving your door/window parameter under "favourite"&lt;BR /&gt;
Therefor you can keep your old and new door/window parameter without changing the GDL scripts.&lt;BR /&gt;
cheers</description>
      <pubDate>Thu, 22 Dec 2011 22:44:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Updating-materials-within-library-parts/m-p/213006#M47554</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-12-22T22:44:24Z</dc:date>
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