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    <title>topic Re: Define TEXTURE in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Define-TEXTURE/m-p/290035#M792</link>
    <description>Could you just include a &lt;B&gt;Random&lt;/B&gt; command in your master script that you then use on a &lt;B&gt;Mul&lt;/B&gt; command in your 3d script before each leaf insertion?&lt;BR /&gt;
&lt;BR /&gt;

&lt;PRE&gt;	! +1    : fragments index start from 1
	! -1e-6 : to avoid exactly 13

rng_open_DIM = INT(RND(13)-1e-6) + 1&lt;/PRE&gt;

&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling</description>
    <pubDate>Thu, 22 Oct 2020 01:53:17 GMT</pubDate>
    <dc:creator>Lingwisyer</dc:creator>
    <dc:date>2020-10-22T01:53:17Z</dc:date>
    <item>
      <title>Define TEXTURE</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Define-TEXTURE/m-p/290033#M790</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;So I'm trying to create a PLANT with a bunch of STEMS / LEAVES...&lt;BR /&gt;
&lt;BR /&gt;
My first attempt, I modeled the shape of the leaves and distributed 100 or so and I can tell it will begin choking the system..&lt;BR /&gt;
&lt;BR /&gt;
So, I created a .png with the stem / leaves and pushed the proper transparency.. All good..&lt;BR /&gt;
But if I use it as just a MATERIAL applied to a PLANE, I'd have to rescale the MAP for each different LEAF...&lt;BR /&gt;
&lt;BR /&gt;
So I got into DEFINING the material INSIDE The plant object... It all seems to work fine inside the object editor....but once I spread 100 of these to create the plant, the scaling no longer works... It is stuck on the original dimensions of the leaf object...&lt;BR /&gt;
&lt;BR /&gt;
I think I'm looking for a way to RESET the TEXTURE dimensions each time the leaf gets placed....&lt;BR /&gt;
&lt;BR /&gt;
Any Ideas?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 21 Oct 2020 14:48:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Define-TEXTURE/m-p/290033#M790</guid>
      <dc:creator>vfrontiers</dc:creator>
      <dc:date>2020-10-21T14:48:49Z</dc:date>
    </item>
    <item>
      <title>Re: Define TEXTURE</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Define-TEXTURE/m-p/290034#M791</link>
      <description>Here's a graphic...</description>
      <pubDate>Wed, 21 Oct 2020 14:53:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Define-TEXTURE/m-p/290034#M791</guid>
      <dc:creator>vfrontiers</dc:creator>
      <dc:date>2020-10-21T14:53:35Z</dc:date>
    </item>
    <item>
      <title>Re: Define TEXTURE</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Define-TEXTURE/m-p/290035#M792</link>
      <description>Could you just include a &lt;B&gt;Random&lt;/B&gt; command in your master script that you then use on a &lt;B&gt;Mul&lt;/B&gt; command in your 3d script before each leaf insertion?&lt;BR /&gt;
&lt;BR /&gt;

&lt;PRE&gt;	! +1    : fragments index start from 1
	! -1e-6 : to avoid exactly 13

rng_open_DIM = INT(RND(13)-1e-6) + 1&lt;/PRE&gt;

&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling</description>
      <pubDate>Thu, 22 Oct 2020 01:53:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Define-TEXTURE/m-p/290035#M792</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2020-10-22T01:53:17Z</dc:date>
    </item>
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