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    <title>topic Building Materials in objects in Libraries &amp; objects</title>
    <link>https://community.graphisoft.com/t5/Libraries-objects/Building-Materials-in-objects/m-p/279939#M8074</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Unless I completely misunderstood, there is no way to assign a building material to a volume (BOX, PRISM etc...) in GDL.&lt;BR /&gt;
&lt;BR /&gt;
The whole concept of Materials was changed into Surface, to distinguish with the Building Materials, but in GDL, we don't have this available.&lt;BR /&gt;
&lt;BR /&gt;
This would make Objects more usable in Sections and would integrate them better with the rest of the model (e.g. global control, instead of assigning individual Surfaces to parameters for individual objects).&lt;/T&gt;&lt;/DIV&gt;</description>
    <pubDate>Thu, 28 Apr 2016 20:34:28 GMT</pubDate>
    <dc:creator>stefan</dc:creator>
    <dc:date>2016-04-28T20:34:28Z</dc:date>
    <item>
      <title>Building Materials in objects</title>
      <link>https://community.graphisoft.com/t5/Libraries-objects/Building-Materials-in-objects/m-p/279939#M8074</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Unless I completely misunderstood, there is no way to assign a building material to a volume (BOX, PRISM etc...) in GDL.&lt;BR /&gt;
&lt;BR /&gt;
The whole concept of Materials was changed into Surface, to distinguish with the Building Materials, but in GDL, we don't have this available.&lt;BR /&gt;
&lt;BR /&gt;
This would make Objects more usable in Sections and would integrate them better with the rest of the model (e.g. global control, instead of assigning individual Surfaces to parameters for individual objects).&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 28 Apr 2016 20:34:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Libraries-objects/Building-Materials-in-objects/m-p/279939#M8074</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2016-04-28T20:34:28Z</dc:date>
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