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    <title>topic Re: Help - rendering in Licensing</title>
    <link>https://community.graphisoft.com/t5/Licensing/Help-rendering/m-p/28684#M3076</link>
    <description>..I've seem to be able to resolve this problem by rendering with the z-buffer render engine, it looks good however its not what i would call a high quality image - is there away to produce something of high quality that won't affect the textures i've applied??</description>
    <pubDate>Wed, 05 Sep 2007 12:42:08 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2007-09-05T12:42:08Z</dc:date>
    <item>
      <title>Help - rendering</title>
      <link>https://community.graphisoft.com/t5/Licensing/Help-rendering/m-p/28683#M3075</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hi i'm a student and everytime i try to render, the materials i've applied look like a different material and everything looks over exposed - i'm using the light works render setting with defaulted settings, i get the feeling its the fault of the textures i used to make the material anyway can someone help me plz ASAP!!&lt;BR /&gt;
&lt;BR /&gt;
this is a screen shot of the building that i saved in paint [the texture/material is normal] &lt;BR /&gt;
&lt;A href="http://img515.imageshack.us/img515/4586/prohetfh8.png" target="_blank"&gt;http://img515.imageshack.us/img515/4586/prohetfh8.png&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
this is a rendered picture - looks really exposed and the wooden material has  turned to bricks?&lt;BR /&gt;
&lt;A href="http://img515.imageshack.us/img515/8916/projetfb6.png" target="_blank"&gt;http://img515.imageshack.us/img515/8916/projetfb6.png&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
someone plz help&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 25 May 2023 16:18:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Licensing/Help-rendering/m-p/28683#M3075</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-25T16:18:15Z</dc:date>
    </item>
    <item>
      <title>Re: Help - rendering</title>
      <link>https://community.graphisoft.com/t5/Licensing/Help-rendering/m-p/28684#M3076</link>
      <description>..I've seem to be able to resolve this problem by rendering with the z-buffer render engine, it looks good however its not what i would call a high quality image - is there away to produce something of high quality that won't affect the textures i've applied??</description>
      <pubDate>Wed, 05 Sep 2007 12:42:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Licensing/Help-rendering/m-p/28684#M3076</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-09-05T12:42:08Z</dc:date>
    </item>
    <item>
      <title>Re: Help - rendering</title>
      <link>https://community.graphisoft.com/t5/Licensing/Help-rendering/m-p/28685#M3077</link>
      <description>I could have one of my books sent to you from Sydney if you like.&lt;BR /&gt;
&lt;BR /&gt;
The main problem with your LightWorks rendering is that the Camera Light seems to be on. CAMERA LIGHT BAD.&lt;BR /&gt;
&lt;BR /&gt;
Materials look different in LightWorks because they have all sorts of special reflectivity settings than other rendering methods provide.&lt;BR /&gt;
&lt;BR /&gt;
Who said that the default LightWorks light settings were any good? There you go trusting Graphisoft again when even their own instruction material shows black soffits.&lt;BR /&gt;
&lt;BR /&gt;
Get in there and fix it, both by reducing light intensity and reflectivity in the materials you used.</description>
      <pubDate>Wed, 05 Sep 2007 15:41:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Licensing/Help-rendering/m-p/28685#M3077</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-09-05T15:41:44Z</dc:date>
    </item>
    <item>
      <title>Re: Help - rendering</title>
      <link>https://community.graphisoft.com/t5/Licensing/Help-rendering/m-p/28686#M3078</link>
      <description>If you start opening MAterial Settings dialogs, you'll see how a material is represented differently in each rendering engine. There is much work to be done in co-ordinating material appearance.</description>
      <pubDate>Wed, 05 Sep 2007 15:57:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Licensing/Help-rendering/m-p/28686#M3078</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-09-05T15:57:22Z</dc:date>
    </item>
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