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    <title>topic Re: M1 Mac - 26 build fails with &amp;quot;python: command not found&amp;quot; in Archicad Python API</title>
    <link>https://community.graphisoft.com/t5/Archicad-Python-API/M1-Mac-26-build-fails-with-quot-python-command-not-found-quot/m-p/352120#M235</link>
    <description>&lt;P&gt;Thanks&amp;nbsp;Bernd&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I should have worked that out!!..&amp;nbsp;&lt;/P&gt;&lt;P&gt;I had to modify one of my scripts like this a few months ago..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am now able to compile ... &lt;span class="lia-unicode-emoji" title=":thumbs_up:"&gt;👍&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The entire Mac development process is obscure to say the least.&lt;/P&gt;&lt;P&gt;Cmake adjustments&lt;/P&gt;&lt;P&gt;Architectures set to&amp;nbsp;x86_64 from arm64&lt;/P&gt;&lt;P&gt;Then there is the notarization process for addons&lt;/P&gt;&lt;P&gt;&amp;nbsp;And none of this documented AFAIK...&amp;nbsp;&lt;/P&gt;&lt;P&gt;I thought the 'Blog' on Archicad API would help but it hasn't been touched for years....&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyway, lucky there are people like you around Bernd &lt;span class="lia-unicode-emoji" title=":thumbs_up:"&gt;👍&lt;/span&gt; (and&amp;nbsp;Gerry and others)&lt;/P&gt;</description>
    <pubDate>Fri, 05 Aug 2022 00:56:10 GMT</pubDate>
    <dc:creator>Ben Cohen</dc:creator>
    <dc:date>2022-08-05T00:56:10Z</dc:date>
    <item>
      <title>M1 Mac - 26 build fails with "python: command not found"</title>
      <link>https://community.graphisoft.com/t5/Archicad-Python-API/M1-Mac-26-build-fails-with-quot-python-command-not-found-quot/m-p/351848#M232</link>
      <description>&lt;P&gt;Hi All&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;OK have cmake running and have my VS and Xcode projects appearing. &lt;span class="lia-unicode-emoji" title=":white_heavy_check_mark:"&gt;✅&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Now I am having issues with building an example project on the Mac.&lt;/P&gt;
&lt;P&gt;PC also had this issue but installing Python fixed it..&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;On the M1 mac&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Python is installed with version 3 and 2.7&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Side issue:-------&lt;/P&gt;
&lt;P&gt;I tried checking if my Archicad 26 Python palette was working.&lt;/P&gt;
&lt;P&gt;But I got this message&lt;/P&gt;
&lt;P&gt;"Python Palette is only available with SSA subscription."&lt;/P&gt;
&lt;P&gt;I have a developer license and can't access Python ?!!🤷🏼‍&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have updated the project Architecture to "x86_64" to no avail&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Anyway, I can't get any example project to build and it looks like Python is the problem..&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If anyone could help, it would be greatly appreciated.. TIA&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 26 Sep 2024 10:22:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-Python-API/M1-Mac-26-build-fails-with-quot-python-command-not-found-quot/m-p/351848#M232</guid>
      <dc:creator>Ben Cohen</dc:creator>
      <dc:date>2024-09-26T10:22:37Z</dc:date>
    </item>
    <item>
      <title>Re: M1 Mac - 26 build fails with "python: command not found"</title>
      <link>https://community.graphisoft.com/t5/Archicad-Python-API/M1-Mac-26-build-fails-with-quot-python-command-not-found-quot/m-p/352015#M233</link>
      <description>&lt;P&gt;OK.. I have now tried on my old &lt;STRONG&gt;Intel&lt;/STRONG&gt; mac with the same error..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Has &lt;STRONG&gt;ANYONE&lt;/STRONG&gt; had success compiling a version 26 example project on Mac?&lt;/P&gt;</description>
      <pubDate>Thu, 04 Aug 2022 01:16:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-Python-API/M1-Mac-26-build-fails-with-quot-python-command-not-found-quot/m-p/352015#M233</guid>
      <dc:creator>Ben Cohen</dc:creator>
      <dc:date>2022-08-04T01:16:13Z</dc:date>
    </item>
    <item>
      <title>Re: M1 Mac - 26 build fails with "python: command not found"</title>
      <link>https://community.graphisoft.com/t5/Archicad-Python-API/M1-Mac-26-build-fails-with-quot-python-command-not-found-quot/m-p/352095#M234</link>
      <description>&lt;P&gt;Hi Ben,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm able to compile Add-Ons on an M1 Mac for AC26, but I had a similar issue. My fix was to change the relevant line in CMakeLists.txt from "python" to "python3" (it's line 149 in the example add-ons). Alternatively you could make the command "python" available by other means e.g. a symlink. Let me know in case that you need more information. You can always check in your terminal if the commands "python" or "python3" are available.&lt;BR /&gt;&lt;BR /&gt;As for the AC26 python palette. I also have a developer license and I'm able to use the python palette also in AC26. I recently renewed my developer license and it took a few weeks after that for GS to upgrade it to AC26. Does the license manager say, that you have a AC26 license?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best, Bernd&lt;/P&gt;</description>
      <pubDate>Thu, 04 Aug 2022 15:44:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-Python-API/M1-Mac-26-build-fails-with-quot-python-command-not-found-quot/m-p/352095#M234</guid>
      <dc:creator>BerndSchwarzenbacher</dc:creator>
      <dc:date>2022-08-04T15:44:26Z</dc:date>
    </item>
    <item>
      <title>Re: M1 Mac - 26 build fails with "python: command not found"</title>
      <link>https://community.graphisoft.com/t5/Archicad-Python-API/M1-Mac-26-build-fails-with-quot-python-command-not-found-quot/m-p/352120#M235</link>
      <description>&lt;P&gt;Thanks&amp;nbsp;Bernd&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I should have worked that out!!..&amp;nbsp;&lt;/P&gt;&lt;P&gt;I had to modify one of my scripts like this a few months ago..&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am now able to compile ... &lt;span class="lia-unicode-emoji" title=":thumbs_up:"&gt;👍&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The entire Mac development process is obscure to say the least.&lt;/P&gt;&lt;P&gt;Cmake adjustments&lt;/P&gt;&lt;P&gt;Architectures set to&amp;nbsp;x86_64 from arm64&lt;/P&gt;&lt;P&gt;Then there is the notarization process for addons&lt;/P&gt;&lt;P&gt;&amp;nbsp;And none of this documented AFAIK...&amp;nbsp;&lt;/P&gt;&lt;P&gt;I thought the 'Blog' on Archicad API would help but it hasn't been touched for years....&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyway, lucky there are people like you around Bernd &lt;span class="lia-unicode-emoji" title=":thumbs_up:"&gt;👍&lt;/span&gt; (and&amp;nbsp;Gerry and others)&lt;/P&gt;</description>
      <pubDate>Fri, 05 Aug 2022 00:56:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Archicad-Python-API/M1-Mac-26-build-fails-with-quot-python-command-not-found-quot/m-p/352120#M235</guid>
      <dc:creator>Ben Cohen</dc:creator>
      <dc:date>2022-08-05T00:56:10Z</dc:date>
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