<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Setting Texture Origin on Complex Walls in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Setting-Texture-Origin-on-Complex-Walls/m-p/133972#M10770</link>
    <description>Derek, I think you will have to use separate complex profiles... The reason being is: the Set material origin and direction tool affects the entire entity -wall -beam or column.&lt;BR /&gt;
&lt;BR /&gt;
Regards</description>
    <pubDate>Fri, 30 Apr 2010 15:58:22 GMT</pubDate>
    <dc:creator>Nando Mogollon</dc:creator>
    <dc:date>2010-04-30T15:58:22Z</dc:date>
    <item>
      <title>Setting Texture Origin on Complex Walls</title>
      <link>https://community.graphisoft.com/t5/Visualization/Setting-Texture-Origin-on-Complex-Walls/m-p/133971#M10769</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi,&lt;BR /&gt;
   I want to set an origin for my texture on one surface of a complex wall, but using the 'Define Origin' tool seems to affect all materials involved in the complex wall (ie I set my cladding material origin, and it moves the brick material further down the wall too)- is there a way to set their respective origins independently?&lt;BR /&gt;
&lt;BR /&gt;
Thanks,&lt;BR /&gt;
&lt;BR /&gt;
Derek&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:51:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Setting-Texture-Origin-on-Complex-Walls/m-p/133971#M10769</guid>
      <dc:creator>derekjackson</dc:creator>
      <dc:date>2023-05-11T10:51:27Z</dc:date>
    </item>
    <item>
      <title>Re: Setting Texture Origin on Complex Walls</title>
      <link>https://community.graphisoft.com/t5/Visualization/Setting-Texture-Origin-on-Complex-Walls/m-p/133972#M10770</link>
      <description>Derek, I think you will have to use separate complex profiles... The reason being is: the Set material origin and direction tool affects the entire entity -wall -beam or column.&lt;BR /&gt;
&lt;BR /&gt;
Regards</description>
      <pubDate>Fri, 30 Apr 2010 15:58:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Setting-Texture-Origin-on-Complex-Walls/m-p/133972#M10770</guid>
      <dc:creator>Nando Mogollon</dc:creator>
      <dc:date>2010-04-30T15:58:22Z</dc:date>
    </item>
  </channel>
</rss>

