<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Using the lightworks Archives and image files in texture in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Using-the-lightworks-Archives-and-image-files-in-textures/m-p/168935#M11052</link>
    <description>Thanks... &lt;BR /&gt;
&lt;BR /&gt;
Yes I did get that, my problem was that I had a .lwi file, inside a .lwa archive and couldnt get them out to make that alpha transperancy, or save them, or even see their size or anything.  I have found a suitable library object that I can use now... too much banging my head against a brick wall...&lt;BR /&gt;
&lt;BR /&gt;
Again... thanks heaps for replying</description>
    <pubDate>Mon, 10 Aug 2009 10:51:10 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2009-08-10T10:51:10Z</dc:date>
    <item>
      <title>Using the lightworks Archives and image files in textures</title>
      <link>https://community.graphisoft.com/t5/Visualization/Using-the-lightworks-Archives-and-image-files-in-textures/m-p/168933#M11050</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hi,&lt;BR /&gt;
&lt;BR /&gt;
I have been watching some older tutorials (ac v9 and v10) that show how to use lightworks to achieve great results for rendering.  I was particularly interested in the billboard trees (walls that carry a tree image and display themselves in render as trees) especially because rendering leaves can be very heavy processing.  So I downloaded the free archive files at &lt;BR /&gt;
&lt;A href="http://www.lightworks-user.com" target="_blank"&gt;&lt;/A&gt;&lt;S&gt;&lt;A href="http://www.lightworks-user.com" target="_blank"&gt;&lt;/A&gt;&lt;A href="&amp;lt;/s&amp;gt;http://www.lightworks-user.com&amp;lt;e&amp;gt;" target="_blank"&gt;&lt;/A&gt;&lt;/S&gt;&lt;A href="http://www.lightworks-user.com" target="_blank"&gt;http://www.lightworks-user.com&lt;/A&gt;&lt;E&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
and have been trying for what seems an age to use a tree texture on my wall.  In the tutorial there is an "opacity file" (an alpha transperancy file that you get with say a .tif image or when you use the alpha channel in photoshop).  These trees do not have the opacity file.  I have played with endless combinations of settings to see my trees on the billboards, but I only get either a faded shadowy tree (barely visible) or a great looking tree but with all the black on the billboard behind.  If anyone has used these trees could you send me some advice please!&lt;BR /&gt;
&lt;BR /&gt;
Thanks&lt;BR /&gt;
Xanthia&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:15:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Using-the-lightworks-Archives-and-image-files-in-textures/m-p/168933#M11050</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:15:21Z</dc:date>
    </item>
    <item>
      <title>Re: Using the lightworks Archives and image files in texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/Using-the-lightworks-Archives-and-image-files-in-textures/m-p/168934#M11051</link>
      <description>You gotta make the alpha in photoshop (or CorelDRAW) and then edit the texture to include the alpha.&lt;BR /&gt;
&lt;BR /&gt;
Alternatively: make the background transparent and save the image as .png. Then load into your project using Library manager and apply to the library part &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;People Bitmap&lt;E&gt;&lt;/E&gt; as a custom image.</description>
      <pubDate>Mon, 10 Aug 2009 10:47:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Using-the-lightworks-Archives-and-image-files-in-textures/m-p/168934#M11051</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-08-10T10:47:13Z</dc:date>
    </item>
    <item>
      <title>Re: Using the lightworks Archives and image files in texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/Using-the-lightworks-Archives-and-image-files-in-textures/m-p/168935#M11052</link>
      <description>Thanks... &lt;BR /&gt;
&lt;BR /&gt;
Yes I did get that, my problem was that I had a .lwi file, inside a .lwa archive and couldnt get them out to make that alpha transperancy, or save them, or even see their size or anything.  I have found a suitable library object that I can use now... too much banging my head against a brick wall...&lt;BR /&gt;
&lt;BR /&gt;
Again... thanks heaps for replying</description>
      <pubDate>Mon, 10 Aug 2009 10:51:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Using-the-lightworks-Archives-and-image-files-in-textures/m-p/168935#M11052</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-08-10T10:51:10Z</dc:date>
    </item>
  </channel>
</rss>

