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    <title>topic Re: Shaders/textures of metal for Artlantis? in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Shaders-textures-of-metal-for-Artlantis/m-p/152368#M11947</link>
    <description>&lt;BLOCKQUOTE&gt;mallehk wrote:&lt;BR /&gt;Which media pack with shaders for artlantis, contains the best metal finishes?&lt;/BLOCKQUOTE&gt;

I wonder if you are looking at a different site than me, as I don't see any choice for metal shaders - I think there is only one shader pack that includes metals here:&lt;BR /&gt;
&lt;A href="http://www.artlantis.com/index.php?page=products/medias/index&amp;amp;cdm=shaders" target="_blank"&gt;&lt;LINK_TEXT text="http://www.artlantis.com/index.php?page ... dm=shaders"&gt;http://www.artlantis.com/index.php?page=products/medias/index&amp;amp;cdm=shaders&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
and that is the (Dosch) Contruction Materials library.&lt;BR /&gt;
&lt;BR /&gt;
I'm not particularly impressed with the metals in this library.  Not many of them and most  not related to anything I would ever use and/or not very well done.&lt;BR /&gt;
&lt;BR /&gt;
I've been fascinated that the Shaders forum of the Artlantis forums have never had much if any discussion over the merits of these various shader libraries to help people make a buying decision.  It seems most users look for free textures and roll their own shaders.&lt;BR /&gt;
&lt;BR /&gt;
Given the huge variety of metal surfaces ... I wonder if you, too, might be happier searching through various free and for-purchase texture libraries (such as Arroway, etc) and create your own shader - Artlantis lets you create custom shaders with bump maps, normal maps, etc.  Dwight's Artlantis book has nice tricks for using alpha images for non-uniform surface appearances.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
    <pubDate>Sun, 06 Dec 2009 18:54:04 GMT</pubDate>
    <dc:creator>Karl Ottenstein</dc:creator>
    <dc:date>2009-12-06T18:54:04Z</dc:date>
    <item>
      <title>Shaders/textures of metal for Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Shaders-textures-of-metal-for-Artlantis/m-p/152367#M11946</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Which media pack with shaders for artlantis, contains the best metal finishes?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:56:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Shaders-textures-of-metal-for-Artlantis/m-p/152367#M11946</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:56:12Z</dc:date>
    </item>
    <item>
      <title>Re: Shaders/textures of metal for Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Shaders-textures-of-metal-for-Artlantis/m-p/152368#M11947</link>
      <description>&lt;BLOCKQUOTE&gt;mallehk wrote:&lt;BR /&gt;Which media pack with shaders for artlantis, contains the best metal finishes?&lt;/BLOCKQUOTE&gt;

I wonder if you are looking at a different site than me, as I don't see any choice for metal shaders - I think there is only one shader pack that includes metals here:&lt;BR /&gt;
&lt;A href="http://www.artlantis.com/index.php?page=products/medias/index&amp;amp;cdm=shaders" target="_blank"&gt;&lt;LINK_TEXT text="http://www.artlantis.com/index.php?page ... dm=shaders"&gt;http://www.artlantis.com/index.php?page=products/medias/index&amp;amp;cdm=shaders&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
and that is the (Dosch) Contruction Materials library.&lt;BR /&gt;
&lt;BR /&gt;
I'm not particularly impressed with the metals in this library.  Not many of them and most  not related to anything I would ever use and/or not very well done.&lt;BR /&gt;
&lt;BR /&gt;
I've been fascinated that the Shaders forum of the Artlantis forums have never had much if any discussion over the merits of these various shader libraries to help people make a buying decision.  It seems most users look for free textures and roll their own shaders.&lt;BR /&gt;
&lt;BR /&gt;
Given the huge variety of metal surfaces ... I wonder if you, too, might be happier searching through various free and for-purchase texture libraries (such as Arroway, etc) and create your own shader - Artlantis lets you create custom shaders with bump maps, normal maps, etc.  Dwight's Artlantis book has nice tricks for using alpha images for non-uniform surface appearances.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Sun, 06 Dec 2009 18:54:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Shaders-textures-of-metal-for-Artlantis/m-p/152368#M11947</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2009-12-06T18:54:04Z</dc:date>
    </item>
    <item>
      <title>Re: Shaders/textures of metal for Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Shaders-textures-of-metal-for-Artlantis/m-p/152369#M11948</link>
      <description>Hello Karl &lt;BR /&gt;
&lt;BR /&gt;
Thanks for your advice. &lt;BR /&gt;
&lt;BR /&gt;
I was looking for a nice red paint for a car. &lt;BR /&gt;
&lt;BR /&gt;
Is it possible for example, to use a bronze metal finish in artlantis and then transform it to red paint.?</description>
      <pubDate>Sun, 06 Dec 2009 20:28:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Shaders-textures-of-metal-for-Artlantis/m-p/152369#M11948</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2009-12-06T20:28:30Z</dc:date>
    </item>
    <item>
      <title>Re: Shaders/textures of metal for Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Shaders-textures-of-metal-for-Artlantis/m-p/152370#M11949</link>
      <description>Yes.  But, you might want to go to the artlantis forums where there was a recent discussion on getting car paint to look good...&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Mon, 07 Dec 2009 05:15:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Shaders-textures-of-metal-for-Artlantis/m-p/152370#M11949</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2009-12-07T05:15:17Z</dc:date>
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