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  <channel>
    <title>topic Re: Tips Alpha Channel &amp;amp; Texture Correction in LW in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22804#M12139</link>
    <description>Easy to fix when you know the right people.</description>
    <pubDate>Tue, 03 Apr 2007 07:20:00 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2007-04-03T07:20:00Z</dc:date>
    <item>
      <title>Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22801#M12136</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;My hope it can useful for all &lt;BR /&gt;
Apology, if related this topic already posted before&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;3D Window Preview :&lt;/B&gt;&lt;BR /&gt;
&lt;A href="http://kupload.com/out.php/i2815_Alpha3dWindow.jpg" target="_blank"&gt;&lt;IMG src="http://kupload.com/out.php/t2815_Alpha3dWindow.jpg" /&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Render with Lightwork :&lt;/B&gt;&lt;BR /&gt;
&lt;A href="http://kupload.com/out.php/i2816_AlphaRender.jpg" target="_blank"&gt;&lt;IMG src="http://kupload.com/out.php/t2816_AlphaRender.jpg" /&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Tips in Photoshop &amp;amp; Lightwork Rendering: &lt;/B&gt;&lt;BR /&gt;
&lt;A href="http://kupload.com/out.php/i2873_TipsALPHACHANNELS.jpg" target="_blank"&gt;&lt;IMG src="http://kupload.com/out.php/t2873_TipsALPHACHANNELS.jpg" /&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
If those related links get broken, just download content at the next post .&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:27:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22801#M12136</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:27:09Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22802#M12137</link>
      <description>That's a pretty decent tip!&lt;BR /&gt;
&lt;BR /&gt;
Not sure why you were banned for it. Hopefully it was a mistake that will be reversed.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.</description>
      <pubDate>Mon, 02 Apr 2007 23:57:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22802#M12137</guid>
      <dc:creator>Link</dc:creator>
      <dc:date>2007-04-02T23:57:39Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22803#M12138</link>
      <description>Thank You Link,&lt;BR /&gt;
&lt;BR /&gt;
I believe this mistake (Banned account) already corrected.   &lt;BR /&gt;
&lt;BR /&gt;
have a good day!</description>
      <pubDate>Tue, 03 Apr 2007 06:27:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22803#M12138</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-04-03T06:27:55Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22804#M12139</link>
      <description>Easy to fix when you know the right people.</description>
      <pubDate>Tue, 03 Apr 2007 07:20:00 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22804#M12139</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-04-03T07:20:00Z</dc:date>
    </item>
    <item>
      <title>Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22805#M12140</link>
      <description>Due Uploaded server often unable to present this threat, &lt;BR /&gt;
I decided to re-post this topic.  &lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Preview how it's used:&lt;/B&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/6744i78D720B8159CF457/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Alpha Intro .jpg" title="Alpha Intro .jpg" /&gt;</description>
      <pubDate>Tue, 03 Apr 2007 14:55:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22805#M12140</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-04-03T14:55:50Z</dc:date>
    </item>
    <item>
      <title>Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22806#M12141</link>
      <description>Due Uploaded server often unable to present this threat, &lt;BR /&gt;
I decided to re-post this topic.  &lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Photoshop Section tips: Creating Alpha Channel (Part 1)&lt;/B&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/9204i739A1769AC19E6BC/image-size/large?v=v2&amp;amp;px=999" border="0" alt="ALPHA Part1.jpg" title="ALPHA Part1.jpg" /&gt;</description>
      <pubDate>Tue, 03 Apr 2007 15:00:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22806#M12141</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-04-03T15:00:22Z</dc:date>
    </item>
    <item>
      <title>Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22807#M12142</link>
      <description>Due Uploaded server often unable to present this threat, &lt;BR /&gt;
I decided to re-post this topic.  &lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Tips Texture Correction in Lightwork Rendering: (St. Layout Is the Answer) AC9 User&lt;/B&gt;&lt;BR /&gt;
Users of Archicad 10 should note that when "Matching Internal Engine," to transfer texture map information from the Internal Engine to the LightWorks Engine, that the transfer bug inverting the texture map in Archicad 9 has been fixed.(Dwight Atkinson)&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/68559i8C567C7971019BF8/image-size/large?v=v2&amp;amp;px=999" border="0" alt="ALPHA Part 2.jpg" title="ALPHA Part 2.jpg" /&gt;</description>
      <pubDate>Tue, 03 Apr 2007 15:06:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22807#M12142</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-04-03T15:06:09Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22808#M12143</link>
      <description>Please let me add one modification to this list of instructions:&lt;BR /&gt;
&lt;BR /&gt;
Users of Archicad 10 should note that when "Matching Internal Engine," to transfer texture map information from the Internal Engine to the LightWorks Engine, that the transfer bug inverting the texture map in Archicad 9 has been fixed.&lt;BR /&gt;
&lt;BR /&gt;
The ST layout instructions will now result in an inverted image.</description>
      <pubDate>Tue, 03 Apr 2007 16:10:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22808#M12143</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-04-03T16:10:08Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22809#M12144</link>
      <description>Thank you for your Information Dwight!&lt;BR /&gt;
I didn't realize that was a bug!  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_eek.gif" style="display : inline;" /&gt; (till u explained it) &lt;BR /&gt;
yes, I'm using AC9 to work with it!&lt;BR /&gt;
&lt;BR /&gt;
Dwight, Final released of AC9 still appear this bug?&lt;BR /&gt;
&lt;BR /&gt;
Cheers!</description>
      <pubDate>Tue, 03 Apr 2007 16:54:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22809#M12144</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-04-03T16:54:14Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22810#M12145</link>
      <description>you would need to answer that for yourself. &lt;BR /&gt;
I am always so far ahead of the curve......</description>
      <pubDate>Tue, 03 Apr 2007 16:57:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22810#M12145</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-04-03T16:57:20Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22811#M12146</link>
      <description>And, as Luzan mentioned the use of the alpha-masked images in Artlantis... one should mention that they are immediately usable in Piranesi as well, but even more simply as Piranesi doesn't need any geometry, it will just inert the masked image to scale, with shadow casting, in a scene. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
Karl</description>
      <pubDate>Tue, 03 Apr 2007 17:52:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22811#M12146</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2007-04-03T17:52:59Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22812#M12147</link>
      <description>This is a fantastic summary Luzan, thanks for posting it and doing so in th face of the impossible language of english.  Thanks also to all the other contributors.  &lt;BR /&gt;
&lt;BR /&gt;
My question is if this could be done using the Picture Object in the library  and instead of making a material, you just point the Picture to the Tiff file directly.  Would this still work?  It seems like it would be easier but I'm probably forgetting half a dozen steps.  Anyone?</description>
      <pubDate>Tue, 24 Mar 2009 17:27:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22812#M12147</guid>
      <dc:creator>Chazz</dc:creator>
      <dc:date>2009-03-24T17:27:57Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22813#M12148</link>
      <description>Using Picture 12 and a masked image is simple:&lt;BR /&gt;
&lt;BR /&gt;
Start with a PNG file. PNG is a relatively new format that supports transparency.&lt;BR /&gt;
&lt;BR /&gt;
When you turn off the frame in the Picture 12 and call an image made in Photoshop with a transparent background, you'll get a masked shape.....&lt;BR /&gt;
&lt;BR /&gt;
of course, that image must be in the library database so if you lalalala have a new image, you must load it or Archicad can't see it lalalala....</description>
      <pubDate>Tue, 24 Mar 2009 18:19:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22813#M12148</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2009-03-24T18:19:23Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22814#M12149</link>
      <description>Thanks as always Dwight. Your info is excruciatingly l timely, I was just working on it.  And it is so nice when one actually does know the lalalala parts.  &lt;BR /&gt;
&lt;BR /&gt;
And the shadow-casting part works too?  That seems to me like a minor miracle to me.  I'll do a test here in a bit.</description>
      <pubDate>Tue, 24 Mar 2009 18:46:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22814#M12149</guid>
      <dc:creator>Chazz</dc:creator>
      <dc:date>2009-03-24T18:46:30Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22815#M12150</link>
      <description>Can't get the transparency to work with PNG but it works great with TIFF.  On the downside, I can't get the shadow casting to work with TIFF or PNG.</description>
      <pubDate>Tue, 24 Mar 2009 20:07:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22815#M12150</guid>
      <dc:creator>Chazz</dc:creator>
      <dc:date>2009-03-24T20:07:47Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22816#M12151</link>
      <description>I guess you need PING, BLINGG or DING formats for that.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Back to the floating icon on the material, then. Not so bad, eh?</description>
      <pubDate>Tue, 24 Mar 2009 20:39:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22816#M12151</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2009-03-24T20:39:44Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22817#M12152</link>
      <description>It gets curiouser and curiouser.....&lt;BR /&gt;
&lt;BR /&gt;
 OK, when I export to Atlantis 2.0, the transparency does NOT come through (on TIFF or PNG) but the shadow casting IS present in both file types (for the rectangular shape, not the cutout shape).  If anyone anyone had any thoughts about what I'm doing wrong, I'm all ears.</description>
      <pubDate>Tue, 24 Mar 2009 20:45:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22817#M12152</guid>
      <dc:creator>Chazz</dc:creator>
      <dc:date>2009-03-24T20:45:51Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22818#M12153</link>
      <description>Just tell artlantis to use the alpha channel, or another background color...</description>
      <pubDate>Tue, 24 Mar 2009 20:47:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22818#M12153</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2009-03-24T20:47:15Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22819#M12154</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;Just tell artlantis to use the alpha channel, or another background color...&lt;/BLOCKQUOTE&gt;

Pretty sure I've tried every permutation and combination in Artlantis.  No love.  I can get the alpha material to look like translucent smoked glass but nothing totally clear &amp;amp; transparent.  This may be something I should take up in the Artlantis forums......</description>
      <pubDate>Tue, 24 Mar 2009 21:10:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22819#M12154</guid>
      <dc:creator>Chazz</dc:creator>
      <dc:date>2009-03-24T21:10:13Z</dc:date>
    </item>
    <item>
      <title>Re: Tips Alpha Channel &amp; Texture Correction in LW</title>
      <link>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22820#M12155</link>
      <description>You may test to place the image itself in Artlantis, as texture on an empty object with invisible material, instead of exporting the Archicad object with attached image.</description>
      <pubDate>Tue, 24 Mar 2009 21:24:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Tips-Alpha-Channel-amp-Texture-Correction-in-LW/m-p/22820#M12155</guid>
      <dc:creator>Thomas Holm</dc:creator>
      <dc:date>2009-03-24T21:24:04Z</dc:date>
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