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    <title>topic Re: Rendering on a marsh site in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143159#M13033</link>
    <description>I have been experimenting with ArchiRADAR's grass on a large lawn, and it is not so slow as you might expect.&lt;BR /&gt;
&lt;BR /&gt;
With Artlantis 2, you can gang object selections to multiply them each move, so covering an area is easy enough.</description>
    <pubDate>Sat, 20 Dec 2008 03:34:00 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2008-12-20T03:34:00Z</dc:date>
    <item>
      <title>Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143154#M13028</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Ok guys i need some input.  I have a project located at the edge of a marsh and need to start doing renderings for the A.R.B.  (review board).  Does any one have a good idea on how to create a marsh like object?  I mean it can be a flat surface, but placeing 1000 tiny library parts will kill the rendering time.  Ideas? &lt;BR /&gt;
&lt;BR /&gt;
I attached a pic of the site i need to recreate.&lt;BR /&gt;
&lt;BR /&gt;
&lt;IMG src="http://i47.photobucket.com/albums/f192/bet124/IMG_1412.jpg" /&gt;&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:18:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143154#M13028</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:18:44Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143155#M13029</link>
      <description>The picture is a good start.&lt;BR /&gt;
Why would you need a 3D grass object?&lt;BR /&gt;
&lt;BR /&gt;
Why not use Photoshop to integrate the building project into the site without trying to re-render the site? Or use the LightWorks ShadowCatcher feature to cast shadows with the background photo.&lt;BR /&gt;
&lt;BR /&gt;
Further: ArchiRADAR does have a free grass object that could be repurposed to swamp grass - in Artlantis. I'd be glad to pose as a Swamp Creature just in case you need some local entourage.&lt;BR /&gt;
&lt;BR /&gt;
If you are concerned for rendering time, use the fully featured Artlantis Demo - it can eat many of those grass objects for breakfast.</description>
      <pubDate>Fri, 19 Dec 2008 21:56:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143155#M13029</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-19T21:56:37Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143156#M13030</link>
      <description>I wish it was that easy to just photoshop that building in, but i need renderings from all angels and from up above as well.  I have Arlantis Studio but have not dropped the model in yet.  but even still I don't have the good Artlanits libraries with lots of vegetation.</description>
      <pubDate>Fri, 19 Dec 2008 22:08:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143156#M13030</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-19T22:08:26Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143157#M13031</link>
      <description>I get your point.&lt;BR /&gt;
&lt;BR /&gt;
There are many free elements at ArchiRADAR for Artlantis.&lt;BR /&gt;
&lt;BR /&gt;
Artlantis is good but they still don't have a heavens-eye-view, however.&lt;BR /&gt;
&lt;BR /&gt;
I should also advise that Lucifer is the only angel accepting rendering work at this time. He brings light. He works in 3D Studio because it is so much like Hell.</description>
      <pubDate>Fri, 19 Dec 2008 22:18:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143157#M13031</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-19T22:18:08Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143158#M13032</link>
      <description>If it must be 3D, then consider:&lt;BR /&gt;
&lt;A href="http://www.artlantisobjects.com/html/free_objects.html" target="_blank"&gt;http://www.artlantisobjects.com/html/free_objects.html&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Multiplying the placed objects may take a while...and not sure what an entire marsh full would do to rendering times!  (If you do not need animation, consider doing multiple renderings and merging in Photoshop.  For example, render the scene with the reed grasses with radiosity turned off - as the grasses will make that really slow - and then render again with the grasses invisible, but with radiosity on.  Etc.  If you can get away with turning shadow casting off on the grasses, that will help, too if you have 100's of them placed.)&lt;BR /&gt;
&lt;BR /&gt;
Karl&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/8477i0459BCCF3C82FD33/image-size/large?v=v2&amp;amp;px=999" border="0" alt="artlantisobjects.com.png" title="artlantisobjects.com.png" /&gt;</description>
      <pubDate>Sat, 20 Dec 2008 03:29:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143158#M13032</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2008-12-20T03:29:12Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143159#M13033</link>
      <description>I have been experimenting with ArchiRADAR's grass on a large lawn, and it is not so slow as you might expect.&lt;BR /&gt;
&lt;BR /&gt;
With Artlantis 2, you can gang object selections to multiply them each move, so covering an area is easy enough.</description>
      <pubDate>Sat, 20 Dec 2008 03:34:00 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143159#M13033</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-20T03:34:00Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143160#M13034</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;I have been experimenting with ArchiRADAR's grass on a large lawn, and it is not so slow as you might expect.&lt;/BLOCKQUOTE&gt;

I see that they have a virtual treasure trove of free objects there!  Which of the 7 or so grass objects are you working with?&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Sat, 20 Dec 2008 04:26:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143160#M13034</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2008-12-20T04:26:45Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143161#M13035</link>
      <description>&lt;A href="http://www.archiradar.it/index.php?option=com_docman&amp;amp;task=cat_view&amp;amp;gid=44&amp;amp;Itemid=28" target="_blank"&gt;&lt;LINK_TEXT text="http://www.archiradar.it/index.php?opti ... &amp;amp;Itemid=28"&gt;http://www.archiradar.it/index.php?option=com_docman&amp;amp;task=cat_view&amp;amp;gid=44&amp;amp;Itemid=28&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Oggetti di Vegetazione:&lt;BR /&gt;
&lt;BR /&gt;
erba&lt;BR /&gt;
erba corta&lt;BR /&gt;
erba lunga&lt;BR /&gt;
erba di marijuana&lt;BR /&gt;
erba pesce</description>
      <pubDate>Sat, 20 Dec 2008 06:13:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143161#M13035</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-20T06:13:52Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143162#M13036</link>
      <description>i posted this during the week&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/6713i6FCDDEEDF355DB30/image-size/large?v=v2&amp;amp;px=999" border="0" alt="archiradar grass.jpg" title="archiradar grass.jpg" /&gt;</description>
      <pubDate>Sat, 20 Dec 2008 06:16:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143162#M13036</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-20T06:16:20Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143163#M13037</link>
      <description>I have been using those Archiradar free plants since 2005, when Artlantis R first came out.&lt;BR /&gt;
Heavy, but you can achieve very passable results with them.&lt;BR /&gt;
And free...&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/8391iD06DF8F28F95D73F/image-size/large?v=v2&amp;amp;px=999" border="0" alt="RIP CAD.2.jpg" title="RIP CAD.2.jpg" /&gt;</description>
      <pubDate>Sat, 20 Dec 2008 12:05:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143163#M13037</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-20T12:05:48Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143164#M13038</link>
      <description>Thanks guys.  Great images. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
Karl</description>
      <pubDate>Sat, 20 Dec 2008 20:33:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143164#M13038</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2008-12-20T20:33:53Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143165#M13039</link>
      <description>Cad RIP, we won't miss you.</description>
      <pubDate>Sat, 20 Dec 2008 23:42:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143165#M13039</guid>
      <dc:creator>Erich</dc:creator>
      <dc:date>2008-12-20T23:42:42Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143166#M13040</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;&lt;A href="http://www.archiradar.it/index.php?option=com_docman&amp;amp;task=cat_view&amp;amp;gid=44&amp;amp;Itemid=28" target="_blank"&gt;&lt;LINK_TEXT text="http://www.archiradar.it/index.php?opti ... &amp;amp;Itemid=28"&gt;http://www.archiradar.it/index.php?option=com_docman&amp;amp;task=cat_view&amp;amp;gid=44&amp;amp;Itemid=28&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Oggetti di Vegetazione:&lt;BR /&gt;
&lt;BR /&gt;
erba&lt;BR /&gt;
erba corta&lt;BR /&gt;
erba lunga&lt;BR /&gt;
erba di marijuana&lt;BR /&gt;
erba pesce&lt;/BLOCKQUOTE&gt;

&lt;E&gt;&lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
There is yet more erba in the next collection down - screenshot attached.&lt;BR /&gt;
&lt;BR /&gt;
Note that the plain 'erba' in this other collection looks pretty close to crab grass, for those people in Florida and the Carribean who are looking for grass.  The rest of us can use it anywhere we want to plop a weed. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt; Others are slight variants of normal grass and still interesting.&lt;BR /&gt;
&lt;BR /&gt;
Lots of great stuff at the ArchiRadar site!&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Sun, 21 Dec 2008 00:16:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143166#M13040</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2008-12-21T00:16:06Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering on a marsh site</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143167#M13041</link>
      <description>Wonderful. The Italians won't be helping us with our winter renderings.&lt;BR /&gt;
&lt;BR /&gt;
I am looking in their collection for:&lt;BR /&gt;
&lt;BR /&gt;
neve deriva&lt;BR /&gt;
&lt;BR /&gt;
barba gelo&lt;BR /&gt;
&lt;BR /&gt;
naso ghiacciolo&lt;BR /&gt;
&lt;BR /&gt;
lingua congelate su acciaio&lt;BR /&gt;
&lt;BR /&gt;
and&lt;BR /&gt;
&lt;BR /&gt;
barba gelo 2</description>
      <pubDate>Sun, 21 Dec 2008 00:40:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-on-a-marsh-site/m-p/143167#M13041</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-21T00:40:57Z</dc:date>
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