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    <title>topic Re: Artlantis Lawn Objects in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141022#M13045</link>
    <description>Thanks, you are right it's not so bad, it doesn´t take that long.&lt;BR /&gt;
Great lawn objects, by the way.</description>
    <pubDate>Sat, 20 Dec 2008 18:06:57 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2008-12-20T18:06:57Z</dc:date>
    <item>
      <title>Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141019#M13042</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Archicad users frustrated with the indoor/outdoor carpet-like qualities of LightWorks lawn might enjoy the free ArchiRadar grass objects in their Artlantis models.&lt;BR /&gt;
&lt;BR /&gt;
Even though the individual objects are small, it is quick enough to array an entire lawn with a variety of trimmed and wild grasses.&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="archiradar grass.jpg" style="width: 455px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/9264i5CD138377D5DF90A/image-size/large?v=v2&amp;amp;px=999" role="button" title="archiradar grass.jpg" alt="archiradar grass.jpg" /&gt;&lt;/span&gt;</description>
      <pubDate>Thu, 11 May 2023 11:08:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141019#M13042</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2023-05-11T11:08:05Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141020#M13043</link>
      <description>Two question:&lt;BR /&gt;
When do you place the lawn in your model, in archicad as a gdl object or in artlantis as an artlantis object?&lt;BR /&gt;
Inside Artlantis, is there any way to quickly distribute the lawn object over an entire area (surface)? I mean not manualy one by one.&lt;BR /&gt;
&lt;BR /&gt;
Thank you</description>
      <pubDate>Sat, 20 Dec 2008 15:03:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141020#M13043</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-20T15:03:53Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141021#M13044</link>
      <description>In Artlantis.&lt;BR /&gt;
&lt;BR /&gt;
Place one. Place another one. Place another one. Gather them up, Drag Copies. Gather them all, drag copies, Gather them all, drag copies. This doubles then number each time. It is not so bad. They multiply like bunnies would. Even faster.</description>
      <pubDate>Sat, 20 Dec 2008 17:45:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141021#M13044</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-20T17:45:59Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141022#M13045</link>
      <description>Thanks, you are right it's not so bad, it doesn´t take that long.&lt;BR /&gt;
Great lawn objects, by the way.</description>
      <pubDate>Sat, 20 Dec 2008 18:06:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141022#M13045</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-20T18:06:57Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141023#M13046</link>
      <description>You should also rotate some of them, otherwise you get those pesky repetitions, as when you use not so good images on a texture.</description>
      <pubDate>Sun, 21 Dec 2008 20:07:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141023#M13046</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-21T20:07:44Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141024#M13047</link>
      <description>Also, perhaps, in rows? Like the trail from a Lawn Mower?</description>
      <pubDate>Sun, 21 Dec 2008 20:12:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141024#M13047</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-21T20:12:48Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141025#M13048</link>
      <description>Not really:</description>
      <pubDate>Sun, 21 Dec 2008 20:21:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141025#M13048</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-21T20:21:11Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141026#M13049</link>
      <description>Ah, and another thing. If you change the color of some of them, slightly, it will help you to get away from the carpet look.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/7693i6FB9BCA51A0F241F/image-size/large?v=v2&amp;amp;px=999" border="0" alt="capa.jpg" title="capa.jpg" /&gt;</description>
      <pubDate>Sun, 21 Dec 2008 20:22:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141026#M13049</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-21T20:22:35Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141027#M13050</link>
      <description>Miguel:&lt;BR /&gt;
&lt;BR /&gt;
How much of a render time increase factor would that grass cause compared to a flat texture?</description>
      <pubDate>Sun, 21 Dec 2008 21:06:03 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141027#M13050</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-21T21:06:03Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141028#M13051</link>
      <description>Can´t be precise, because I did those images with Artlantis R Beta, some 3 years ago.&lt;BR /&gt;
&lt;BR /&gt;
As far as i remember, the house took half an hour or so (instead of 2 or 3 minutes), and the RIP CAD crashed because one of those trees didn't like radiosity (or the other way around).&lt;BR /&gt;
&lt;BR /&gt;
On a wild guess, maybe 10 times more, with radiosity.&lt;BR /&gt;
&lt;BR /&gt;
Bottom line, for the kind of work I do (quick and dirty, or at least dirty and dirty) it was too much trouble to insert the grass and render it, but for high end images, my guess is it is well worth the time you don´t have to spend photoshopping it later.</description>
      <pubDate>Sun, 21 Dec 2008 21:25:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141028#M13051</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-21T21:25:04Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141029#M13052</link>
      <description>I found a reasonable compromise with the Dosch Design Shader with Bump turned way up.&lt;BR /&gt;
&lt;BR /&gt;
"Natural 01"</description>
      <pubDate>Sun, 21 Dec 2008 21:46:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141029#M13052</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-21T21:46:23Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141030#M13053</link>
      <description>Looks very good, except for the lines where the grass meets the walls.&lt;BR /&gt;
If that line is far away enough, then it should be a winner.</description>
      <pubDate>Sun, 21 Dec 2008 21:50:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141030#M13053</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-21T21:50:48Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141031#M13054</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;I found a reasonable compromise with the Dosch Design Shader with Bump turned way up.&lt;BR /&gt;
&lt;BR /&gt;
"Natural 01"&lt;/BLOCKQUOTE&gt;

For me, the bump (and several other controls) are disabled for the Dosch Natural 01...which I don't understand ... the media folder clearly has the bump image defined. (Same problem with all of the ground shaders.)&lt;BR /&gt;
&lt;BR /&gt;
I've tried reloading in various ways, and still no bump control.  Any ideas short of redefining a custom shader with the Dosch images?&lt;BR /&gt;
&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Karl</description>
      <pubDate>Sun, 21 Dec 2008 23:55:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141031#M13054</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2008-12-21T23:55:05Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141032#M13055</link>
      <description>Thanks for mentioning that. &lt;BR /&gt;
&lt;BR /&gt;
I have been using it for so long altered, that i forgot.&lt;BR /&gt;
&lt;BR /&gt;
Take the locked Dosch Shader and apply as a material.&lt;BR /&gt;
&lt;BR /&gt;
Right-Click on the new material and "Create Shader from" - You get the new dialog.&lt;BR /&gt;
&lt;BR /&gt;
When you save the shader with a new name, the Bump Slider will be active and then you exaggerate the bump.&lt;BR /&gt;
&lt;BR /&gt;
Yiggi diggi do.</description>
      <pubDate>Mon, 22 Dec 2008 00:14:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141032#M13055</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-22T00:14:39Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141033#M13056</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;Take the locked Dosch Shader and apply as a material.&lt;BR /&gt;
&lt;BR /&gt;
Right-Click on the new material and "Create Shader from" - You get the new dialog.&lt;BR /&gt;
&lt;BR /&gt;
When you save the shader with a new name, the Bump Slider will be active and then you exaggerate the bump.&lt;BR /&gt;
&lt;BR /&gt;
Yiggi diggi do.&lt;/BLOCKQUOTE&gt;

Works.  Thanks, Dwight.  Ends up duplicating the big jpg files, and the shader naming doesn't work properly, so something for Abvent.  (There are other bugs in the Dosch objects that I reported during beta.)  So, we can each re-save everything and clean up the folders in order to work - but I think Abvent should post for download a set of replacement "xsh" files that work properly without futzing.&lt;BR /&gt;
&lt;BR /&gt;
But, hey, at least Artlantis 2+ has the define shader command. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Karl</description>
      <pubDate>Mon, 22 Dec 2008 05:50:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141033#M13056</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2008-12-22T05:50:14Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141034#M13057</link>
      <description>Karl,&lt;BR /&gt;
&lt;BR /&gt;
I just talked with Georges. He will have a look at the shaders.&lt;BR /&gt;
&lt;BR /&gt;
Sjaak</description>
      <pubDate>Mon, 22 Dec 2008 08:35:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141034#M13057</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-22T08:35:09Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis Lawn Objects</title>
      <link>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141035#M13058</link>
      <description>Thanks, Sjaak.  Saved me typing up a report. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Mon, 22 Dec 2008 17:37:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Artlantis-Lawn-Objects/m-p/141035#M13058</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2008-12-22T17:37:49Z</dc:date>
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