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    <title>topic Re: some OpenGL questions in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144849#M13086</link>
    <description>hi&lt;BR /&gt;
thanks for the first answer - good idea&lt;BR /&gt;
&lt;BR /&gt;
what i meant in the second question is, is there a way to avoid &lt;B&gt;linking &lt;/B&gt;regular, object material showing in the object proporties, and just use the material for rendering or open GL presentation showing in the attributes window.&lt;BR /&gt;
&lt;BR /&gt;
hope i meade it clear.&lt;BR /&gt;
&lt;BR /&gt;
oh and mary xmas for all u christians (:</description>
    <pubDate>Thu, 25 Dec 2008 16:28:14 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2008-12-25T16:28:14Z</dc:date>
    <item>
      <title>some OpenGL questions</title>
      <link>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144847#M13084</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;hello&lt;BR /&gt;
&lt;BR /&gt;
i would like to know how do i create a new materials-list&lt;BR /&gt;
so each time i wanna apply a material, it would give me only my  materials and not all of the existing ones.&lt;BR /&gt;
also, is there a way to avoid giving a material to a wall for instance, and then give it a material for open gl presentation ? &lt;BR /&gt;
&lt;BR /&gt;
cya&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:53:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144847#M13084</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:53:14Z</dc:date>
    </item>
    <item>
      <title>Re: some open GL questions</title>
      <link>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144848#M13085</link>
      <description>Materials are managed through the attribute manager, but there are many objects that call materials in the default list.&lt;BR /&gt;
&lt;BR /&gt;
My suggestion is to not delete the existing materials, but to make new materials with a single letter space in front of the name so they appear at the top of the list - this makes them easy to find.&lt;BR /&gt;
&lt;BR /&gt;
All objects must have materials, so this "Avoid giving a material" i do not understand. Please clarify…</description>
      <pubDate>Wed, 24 Dec 2008 22:19:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144848#M13085</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-12-24T22:19:22Z</dc:date>
    </item>
    <item>
      <title>Re: some OpenGL questions</title>
      <link>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144849#M13086</link>
      <description>hi&lt;BR /&gt;
thanks for the first answer - good idea&lt;BR /&gt;
&lt;BR /&gt;
what i meant in the second question is, is there a way to avoid &lt;B&gt;linking &lt;/B&gt;regular, object material showing in the object proporties, and just use the material for rendering or open GL presentation showing in the attributes window.&lt;BR /&gt;
&lt;BR /&gt;
hope i meade it clear.&lt;BR /&gt;
&lt;BR /&gt;
oh and mary xmas for all u christians (:</description>
      <pubDate>Thu, 25 Dec 2008 16:28:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144849#M13086</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-25T16:28:14Z</dc:date>
    </item>
    <item>
      <title>Re: some OpenGL questions</title>
      <link>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144850#M13087</link>
      <description>&lt;BLOCKQUOTE&gt;oh and mary xmas for all u christians &lt;/BLOCKQUOTE&gt; &lt;BR /&gt;
&lt;BR /&gt;
and same to you too</description>
      <pubDate>Thu, 25 Dec 2008 21:31:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144850#M13087</guid>
      <dc:creator>Aime</dc:creator>
      <dc:date>2008-12-25T21:31:54Z</dc:date>
    </item>
    <item>
      <title>Re: some OpenGL questions</title>
      <link>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144851#M13088</link>
      <description>hope nobody gor offended - i realy meant mary christmass (:&lt;BR /&gt;
thing is im jewish .</description>
      <pubDate>Fri, 26 Dec 2008 07:53:43 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144851#M13088</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-12-26T07:53:43Z</dc:date>
    </item>
    <item>
      <title>Re: some OpenGL questions</title>
      <link>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144852#M13089</link>
      <description>Then ..... a Happy Hanukkah to you.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 26 Dec 2008 08:06:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144852#M13089</guid>
      <dc:creator>Stress Co_</dc:creator>
      <dc:date>2008-12-26T08:06:26Z</dc:date>
    </item>
    <item>
      <title>Re: some OpenGL questions</title>
      <link>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144853#M13090</link>
      <description>&lt;BLOCKQUOTE&gt;hope nobody gor offended&lt;/BLOCKQUOTE&gt;

none taken.really wishing you a merry christmas.&lt;BR /&gt;
cheers</description>
      <pubDate>Sat, 27 Dec 2008 18:42:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/some-OpenGL-questions/m-p/144853#M13090</guid>
      <dc:creator>Aime</dc:creator>
      <dc:date>2008-12-27T18:42:13Z</dc:date>
    </item>
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