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    <title>topic Re: Imported 3ds objects default to mirror finish in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104874#M13429</link>
    <description>The Objects materials render with the mirror finish. Only with LW. I can change the individual material parameters to ArchiCAD materials, but each object can have up to a dozen parameters. &lt;BR /&gt;
&lt;BR /&gt;
With the internal render engine they are matte. If I open them in other programs (like form Z) they are matte also.</description>
    <pubDate>Thu, 29 May 2008 23:36:06 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2008-05-29T23:36:06Z</dc:date>
    <item>
      <title>Imported 3ds objects default to mirror finish</title>
      <link>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104872#M13427</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Is there a work around for a problem I'm finding using imported/converted 3ds models in Lightworks? The Object's materials all seem to default to a mirror finish. I have several objects and would prefer not to tweak every material setting.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:53:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104872#M13427</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:53:25Z</dc:date>
    </item>
    <item>
      <title>Re: Imported 3ds objects default to mirror finish</title>
      <link>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104873#M13428</link>
      <description>Mine all come in as "general"&lt;BR /&gt;
&lt;BR /&gt;
Since I always tweak the symbol, i never think of reassigning a material&lt;BR /&gt;
as being a problem.&lt;BR /&gt;
&lt;BR /&gt;
What are they surfaced with when you export?&lt;BR /&gt;
&lt;BR /&gt;
Does "Use Objects Materials" in the Object dialog help restore the imported element?</description>
      <pubDate>Thu, 29 May 2008 23:14:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104873#M13428</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-05-29T23:14:52Z</dc:date>
    </item>
    <item>
      <title>Re: Imported 3ds objects default to mirror finish</title>
      <link>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104874#M13429</link>
      <description>The Objects materials render with the mirror finish. Only with LW. I can change the individual material parameters to ArchiCAD materials, but each object can have up to a dozen parameters. &lt;BR /&gt;
&lt;BR /&gt;
With the internal render engine they are matte. If I open them in other programs (like form Z) they are matte also.</description>
      <pubDate>Thu, 29 May 2008 23:36:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104874#M13429</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-05-29T23:36:06Z</dc:date>
    </item>
    <item>
      <title>Re: Imported 3ds objects default to mirror finish</title>
      <link>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104875#M13430</link>
      <description>It is not the devil making Archicad do that.&lt;BR /&gt;
&lt;BR /&gt;
What material does Archicad think it is? &lt;BR /&gt;
&lt;BR /&gt;
The 3Ds in DOES NOT alter the Lightworks material, so whatever is being called is shiny.&lt;BR /&gt;
&lt;BR /&gt;
Open that material and change its values in LightWorks.&lt;BR /&gt;
&lt;BR /&gt;
You need only do this once.&lt;BR /&gt;
&lt;BR /&gt;
How did you manage to get so many shiny materials in Archicad?</description>
      <pubDate>Fri, 30 May 2008 01:01:41 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104875#M13430</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-05-30T01:01:41Z</dc:date>
    </item>
    <item>
      <title>Re: Imported 3ds objects default to mirror finish</title>
      <link>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104876#M13431</link>
      <description>Most of the shiny objects come from formfonts.com. &lt;BR /&gt;
&lt;BR /&gt;
Here is what I don't understand. When I import a 3ds model it has its native materials. These materials are not added to the general library. Where are they? &lt;BR /&gt;
&lt;BR /&gt;
 I have the option of overriding the native materials and substituting one from the materials library.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/7640i3889EE447A08C22B/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Picture 1.png" title="Picture 1.png" /&gt;</description>
      <pubDate>Fri, 30 May 2008 18:31:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104876#M13431</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-05-30T18:31:16Z</dc:date>
    </item>
    <item>
      <title>Re: Imported 3ds objects default to mirror finish</title>
      <link>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104877#M13432</link>
      <description>as far as i have noticed so far, the native materials that are attached to the object b4 the import don't convert into ArchiCad at all.&lt;BR /&gt;
it creates the 'specular diffuse and ambient' values that the material requires,  and associates to [General] (well for me any way)&lt;BR /&gt;
&lt;BR /&gt;
Generally after converting a 3ds object into ArchiCad, i would place the object in the work space then 'Ctrl + Shift + O' to open the object.&lt;BR /&gt;
&lt;BR /&gt;
Then redefine the 'labels' for materials and change the defaults to some thing that i would generally use. This helps tidy the object parameters up a lot.&lt;BR /&gt;
PLUS a 3D preview &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt; saves a lot of time if you can paste an image into that slot when browsing your library.&lt;BR /&gt;
&lt;BR /&gt;
If by chance you do happen to find out how to use the native materials without going through a 'create new' process i would love to know.</description>
      <pubDate>Mon, 02 Jun 2008 20:42:34 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Imported-3ds-objects-default-to-mirror-finish/m-p/104877#M13432</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-06-02T20:42:34Z</dc:date>
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