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    <title>topic Re: What was the way of avoiding this in Artlantis? in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121544#M13570</link>
    <description>This is moire. &lt;BR /&gt;
&lt;BR /&gt;
"When the moon hits your eye like a big pizza pie, that's moire"&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
It is an unfortunate coincidence between the bitmap rendering resolution and your display.&lt;BR /&gt;
&lt;BR /&gt;
Doe it happen at all resolutions?&lt;BR /&gt;
&lt;BR /&gt;
Can you make it go away in a larger rendering?</description>
    <pubDate>Mon, 30 Jun 2008 15:14:27 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2008-06-30T15:14:27Z</dc:date>
    <item>
      <title>What was the way of avoiding this in Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121543#M13569</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I thought I remembered it was smoothness but it is not changing anything here. Then I thought it was related to the default shader so I tried basic shader and nothing changed. &lt;BR /&gt;
&lt;BR /&gt;
Artlantis 2, default or basic shader with a brick texture with a bump.&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="Picture 2.png" style="width: 118px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/13719i0F61CB6C5BDFF291/image-size/large?v=v2&amp;amp;px=999" role="button" title="Picture 2.png" alt="Picture 2.png" /&gt;&lt;/span&gt;</description>
      <pubDate>Thu, 11 May 2023 10:57:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121543#M13569</guid>
      <dc:creator>Ignacio Azpiazu</dc:creator>
      <dc:date>2023-05-11T10:57:45Z</dc:date>
    </item>
    <item>
      <title>Re: What was the way of avoiding this in Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121544#M13570</link>
      <description>This is moire. &lt;BR /&gt;
&lt;BR /&gt;
"When the moon hits your eye like a big pizza pie, that's moire"&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
It is an unfortunate coincidence between the bitmap rendering resolution and your display.&lt;BR /&gt;
&lt;BR /&gt;
Doe it happen at all resolutions?&lt;BR /&gt;
&lt;BR /&gt;
Can you make it go away in a larger rendering?</description>
      <pubDate>Mon, 30 Jun 2008 15:14:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121544#M13570</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-06-30T15:14:27Z</dc:date>
    </item>
    <item>
      <title>Re: What was the way of avoiding this in Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121545#M13571</link>
      <description>This can also be caused by low quality textures. What is the size/quality of the texure you use?&lt;BR /&gt;
&lt;BR /&gt;
Sjaak</description>
      <pubDate>Mon, 30 Jun 2008 15:37:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121545#M13571</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-06-30T15:37:28Z</dc:date>
    </item>
    <item>
      <title>Re: What was the way of avoiding this in Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121546#M13572</link>
      <description>And turn off bumping - see what happens.</description>
      <pubDate>Mon, 30 Jun 2008 15:53:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121546#M13572</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-06-30T15:53:25Z</dc:date>
    </item>
    <item>
      <title>Re: What was the way of avoiding this in Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121547#M13573</link>
      <description>Great, the problem disappears with&lt;BR /&gt;
- making the rendering much larger leaving the texture as it is (it is a poor texture, 70 pix square for a 3-brick-wide picture), or&lt;BR /&gt;
- adding resolution to the texture (made image size 5x in Photoshop) without needing to change the rendering size. &lt;BR /&gt;
&lt;BR /&gt;
I'll Photoshop the textures a bit and all will be fine. Thanks very much.</description>
      <pubDate>Mon, 30 Jun 2008 20:25:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121547#M13573</guid>
      <dc:creator>Ignacio Azpiazu</dc:creator>
      <dc:date>2008-06-30T20:25:59Z</dc:date>
    </item>
    <item>
      <title>Re: What was the way of avoiding this in Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121548#M13574</link>
      <description>&lt;BLOCKQUOTE&gt;Ignacio wrote:&lt;BR /&gt;
I'll Photoshop the textures a bit and all will be fine. Thanks very much.&lt;/BLOCKQUOTE&gt;

Or use the Artlantis brick shaders?  Or the Dosch brick?  Much higher res / quality without visible repeats.&lt;BR /&gt;
&lt;BR /&gt;
Other than the low res texture in your case, the smoothness slider always does it for me.  Used to be (v 1.2?) a mip-mapping option that reduced moire also, but this appears to be automatic in 2.0.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Tue, 01 Jul 2008 01:09:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121548#M13574</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2008-07-01T01:09:38Z</dc:date>
    </item>
    <item>
      <title>Re: What was the way of avoiding this in Artlantis?</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121549#M13575</link>
      <description>I haven't test Artlantis enough,&lt;BR /&gt;
but, if my brain still works and not take a vacation I think, other software antialiasing at highest rate should help a bit in lower resolutions? Isn't it (you other people that still have working brains)?</description>
      <pubDate>Tue, 01 Jul 2008 06:33:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-was-the-way-of-avoiding-this-in-Artlantis/m-p/121549#M13575</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-07-01T06:33:07Z</dc:date>
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