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    <title>topic Re: Trees in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148856#M13852</link>
    <description>I'd like to get intelligent GDL-trees so I wouldn't need to use external renderer. If someone just made a couple of diffrent kind of low-poly trees with that random stuff and likes. I'd be ready to pay for that kind of a object.</description>
    <pubDate>Thu, 28 Aug 2008 08:27:13 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2008-08-28T08:27:13Z</dc:date>
    <item>
      <title>Trees</title>
      <link>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148853#M13849</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Has anyone any experience of using Marlin Studios "Tree Farm"?&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.marlinstudios.com/" target="_blank"&gt;http://www.marlinstudios.com/&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
They look really excellent with low polygon count too.&lt;BR /&gt;
&lt;BR /&gt;
Trouble is, they come in .obj .max and .iwo formats and it appears that we have to convert them to .3DS to get them into ArchiCAD.&lt;BR /&gt;
&lt;BR /&gt;
No problem, you may say, except that to get the low polycount tree a group leaves are on a polygon that relies on alpha channel use. See:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.graphisoft.com/support/archicad/archiguide/AlphaChannelinTextures.html" target="_blank"&gt;&lt;LINK_TEXT text="http://www.graphisoft.com/support/archi ... tures.html"&gt;http://www.graphisoft.com/support/archicad/archiguide/AlphaChannelinTextures.html&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Has anyone had any succes with this?&lt;BR /&gt;
&lt;BR /&gt;
Hope you have and can get back to me.&lt;BR /&gt;
&lt;BR /&gt;
Steve&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 12:42:34 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148853#M13849</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T12:42:34Z</dc:date>
    </item>
    <item>
      <title>Re: Trees</title>
      <link>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148854#M13850</link>
      <description>Hi Steve,&lt;BR /&gt;
&lt;BR /&gt;
They look good, but I should imagine the texture alignment would be lost on conversion, and the alpha textures would not appear in elevs/section, just the crude outline of the 'branch' polygons.&lt;BR /&gt;
&lt;BR /&gt;
Dwight and others apparently have had some success using the Onyx trees split into two parts.&lt;BR /&gt;
&lt;BR /&gt;
Here's a thread about importing objects which may be useful -&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://archicad-talk.graphisoft.com/viewtopic.php?p=123343&amp;amp;highlight=tree#123343" target="_blank"&gt;&lt;/A&gt;&lt;S&gt;&lt;A href="http://archicad-talk.graphisoft.com/viewtopic.php?p=123343&amp;amp;highlight=tree#123343" target="_blank"&gt;&lt;/A&gt;&lt;A href="&amp;lt;/s&amp;gt;&amp;lt;LINK_TEXT text=&amp;quot;http://archicad-talk.graphisoft.com/vie ... ree#123343&amp;quot;&amp;gt;http://archicad-talk.graphisoft.com/viewtopic.php?p=123343&amp;amp;highlight=tree#123343&amp;lt;/LINK_TEXT&amp;gt;&amp;lt;e&amp;gt;"&gt;&lt;/A&gt;&lt;/S&gt;&lt;LINK_TEXT text="http://archicad-talk.graphisoft.com/vie ... ree#123343"&gt;http://archicad-talk.graphisoft.com/viewtopic.php?p=123343&amp;amp;highlight=tree#123343&lt;/LINK_TEXT&gt;&lt;E&gt;&lt;/E&gt;&lt;BR /&gt;
&lt;BR /&gt;
I also believe people are bringing trees and entourage directly into Artlantis and C4D to render with even better results. I don't know for sure if the formats you mentioned are directly importable into the renderers, but I would have thought so.</description>
      <pubDate>Wed, 20 Aug 2008 15:45:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148854#M13850</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-08-20T15:45:56Z</dc:date>
    </item>
    <item>
      <title>Re: Trees</title>
      <link>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148855#M13851</link>
      <description>Thanks for that Peter, very useful.&lt;BR /&gt;
I've been using the Bank Holiday to play around a bit and I can import the trees I have into (a demo version) of Autodesk's 3D Max complete with all channels (including the alpha) which renders just as it should in 3D. I don't know enough about the app to do much more with it. You have to specifically enable the alpha channel to get it to render properly.&lt;BR /&gt;
Maybe I have to do something similar when getting to grips with the ArchiCad renderer. I'll explore the links you sent in more detail and try to understand it; it looked helpful at first read-through.&lt;BR /&gt;
These formats seem such industry standards that I am a bit surprised with the lack of import options in ArchiCad. &lt;BR /&gt;
I have a sneaking suspicion you're right about how they will render in elevations as the alpha channels only seem to kick in when the rendering engine is used.&lt;BR /&gt;
I'll post the results of my labours.&lt;BR /&gt;
Many thanks.&lt;BR /&gt;
Stephen</description>
      <pubDate>Sun, 24 Aug 2008 13:36:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148855#M13851</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-08-24T13:36:32Z</dc:date>
    </item>
    <item>
      <title>Re: Trees</title>
      <link>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148856#M13852</link>
      <description>I'd like to get intelligent GDL-trees so I wouldn't need to use external renderer. If someone just made a couple of diffrent kind of low-poly trees with that random stuff and likes. I'd be ready to pay for that kind of a object.</description>
      <pubDate>Thu, 28 Aug 2008 08:27:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148856#M13852</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-08-28T08:27:13Z</dc:date>
    </item>
    <item>
      <title>Re: Trees</title>
      <link>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148857#M13853</link>
      <description>Mudshark,&lt;BR /&gt;
&lt;BR /&gt;
The versions of ArchiCAD from 10 upwards all have much improved GDL-based trees. Have a look under 'Site Improvements' - 'Garden' in your object library. There are a variety of trees of differing proportions that you can adjust to suit your needs.&lt;BR /&gt;
&lt;BR /&gt;
Slightly annoyingly they still suffer from some texture distortion on the branches, but they look OK from a distance.&lt;BR /&gt;
&lt;BR /&gt;
Also check out the trees in the object depository. There are some in the 'garden works library' that work well too.&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://archicad-talk.graphisoft.com/object_depository.php?browse=Depository/02+Sitework%2FGarden" target="_blank"&gt;&lt;/A&gt;&lt;S&gt;&lt;A href="http://archicad-talk.graphisoft.com/object_depository.php?browse=Depository/02+Sitework%2FGarden" target="_blank"&gt;&lt;/A&gt;&lt;A href="&amp;lt;/s&amp;gt;&amp;lt;LINK_TEXT text=&amp;quot;http://archicad-talk.graphisoft.com/obj ... k%2FGarden&amp;quot;&amp;gt;http://archicad-talk.graphisoft.com/object_depository.php?browse=Depository/02+Sitework%2FGarden&amp;lt;/LINK_TEXT&amp;gt;&amp;lt;e&amp;gt;"&gt;&lt;/A&gt;&lt;/S&gt;&lt;LINK_TEXT text="http://archicad-talk.graphisoft.com/obj ... k%2FGarden"&gt;http://archicad-talk.graphisoft.com/object_depository.php?browse=Depository/02+Sitework%2FGarden&lt;/LINK_TEXT&gt;&lt;E&gt;&lt;/E&gt;</description>
      <pubDate>Thu, 28 Aug 2008 12:58:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Trees/m-p/148857#M13853</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-08-28T12:58:31Z</dc:date>
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