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    <title>topic Re: Reverse light in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45597#M14119</link>
    <description>&lt;BLOCKQUOTE&gt;andyro wrote:&lt;BR /&gt;Have you tried messing with materials? In 'reality' where is the light coming from? A valence? Translucent tiles? Or is the room just too dark?&lt;/BLOCKQUOTE&gt;

1 My bathroom doesnt have natural light&lt;BR /&gt;
2 I want to make a source of this light --&amp;gt; lets say it can be a shinning bar which I want to place in the floor.&lt;BR /&gt;
&lt;BR /&gt;
As I said before I need to make a light which source will be installed in the floor but it will shine in oposite direction</description>
    <pubDate>Sun, 03 Dec 2006 23:57:37 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2006-12-03T23:57:37Z</dc:date>
    <item>
      <title>Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45593#M14115</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi mates,&lt;BR /&gt;
I was searching the documenation and also this awesome board but couldn't find a solution for this:&lt;BR /&gt;
&lt;BR /&gt;
I want to design shining floor in a bathroom.&lt;BR /&gt;
I need a reverse light tool but can't find any - nor any kind of parameter.&lt;BR /&gt;
I mean I need a light that will shine from down - up, from floor to ceiling&lt;BR /&gt;
&lt;BR /&gt;
There is a lightning PANEL but only with traditional light.&lt;BR /&gt;
Please help me,&lt;BR /&gt;
regards&lt;BR /&gt;
Mar&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 12:39:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45593#M14115</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T12:39:52Z</dc:date>
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    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45594#M14116</link>
      <description>These ones aren't doin' it for ya?</description>
      <pubDate>Sun, 03 Dec 2006 22:37:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45594#M14116</guid>
      <dc:creator>Andy Thomson</dc:creator>
      <dc:date>2006-12-03T22:37:50Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45595#M14117</link>
      <description>Of course not.&lt;BR /&gt;
I want to be able to make a shining bar for example.</description>
      <pubDate>Sun, 03 Dec 2006 22:51:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45595#M14117</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-03T22:51:48Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45596#M14118</link>
      <description>Have you tried messing with materials? In 'reality' where is the light coming from? A valence? Translucent tiles? Or is the room just too dark?</description>
      <pubDate>Sun, 03 Dec 2006 23:00:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45596#M14118</guid>
      <dc:creator>Andy Thomson</dc:creator>
      <dc:date>2006-12-03T23:00:57Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45597#M14119</link>
      <description>&lt;BLOCKQUOTE&gt;andyro wrote:&lt;BR /&gt;Have you tried messing with materials? In 'reality' where is the light coming from? A valence? Translucent tiles? Or is the room just too dark?&lt;/BLOCKQUOTE&gt;

1 My bathroom doesnt have natural light&lt;BR /&gt;
2 I want to make a source of this light --&amp;gt; lets say it can be a shinning bar which I want to place in the floor.&lt;BR /&gt;
&lt;BR /&gt;
As I said before I need to make a light which source will be installed in the floor but it will shine in oposite direction</description>
      <pubDate>Sun, 03 Dec 2006 23:57:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45597#M14119</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-03T23:57:37Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45598#M14120</link>
      <description>Search for advice by Dwight, from his book, describing either a plasma tv screen or neon / fluorescent lighting. This should point you in the right direction. Or just buy his book.&lt;BR /&gt;
&lt;BR /&gt;
The trick is that the object does not provide the light source itself, it is a prop, and the light source is actually from the objects andyro mentions.</description>
      <pubDate>Mon, 04 Dec 2006 00:27:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45598#M14120</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-04T00:27:58Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45599#M14121</link>
      <description>Using the settings in that material screnshot to make light strips in the floor, and setting an uplight with parallel sides (cone shape = cylinder) and making the object larger than the room - you get the effect s2uart refers to....&lt;BR /&gt;
&lt;BR /&gt;
Anyways, you can plop those in valences or do the Billy Jean floor, whatever works...</description>
      <pubDate>Mon, 04 Dec 2006 02:28:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45599#M14121</guid>
      <dc:creator>Andy Thomson</dc:creator>
      <dc:date>2006-12-04T02:28:56Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45600#M14122</link>
      <description>You could try opening "strip lamp" and "saving it as" under a different name&lt;BR /&gt;
then go into the 3D scipt and right at the top type  mulz -1   and then&lt;BR /&gt;
save the part. This creates a rectangular lamp that points upward.&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Mon, 04 Dec 2006 02:39:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45600#M14122</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-04T02:39:32Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45601#M14123</link>
      <description>Great idea Peter, the object becomes stretchy, but the light is still cast from a square (with a silly cone) in the center....see screenshot below...is there perhaps a way to modify the uplight cone to be truly a parallel light object, then we could use the tilt angle parameter to direct it. Even if inner and outer cones are set to zero degrees, the object still casts raking cone light....which is why I typically make thes objects huge, but then the effect is not entirely accurate...&lt;BR /&gt;
&lt;BR /&gt;
What to try next??&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/9086iFD0402241CF7ED82/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Picture 6.png" title="Picture 6.png" /&gt;</description>
      <pubDate>Mon, 04 Dec 2006 02:51:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45601#M14123</guid>
      <dc:creator>Andy Thomson</dc:creator>
      <dc:date>2006-12-04T02:51:46Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45602#M14124</link>
      <description>Andy,&lt;BR /&gt;
I know very little about lamps because I rarely do interior renderings.&lt;BR /&gt;
Looking at the code for a light source type object in the GDL manual,&lt;BR /&gt;
I can see that GS does not have a truly diffuse light source &lt;BR /&gt;
so apparently we are stuck with some form of cone shape.&lt;BR /&gt;
I have never created a light source type object so I don't&lt;BR /&gt;
know if what you are asking is possible in GDL.&lt;BR /&gt;
Perhaps someone with experience coding light sources&lt;BR /&gt;
could answer your question.&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Mon, 04 Dec 2006 03:14:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45602#M14124</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-04T03:14:14Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45603#M14125</link>
      <description>a cone is fine, just a cone with 89.999 degree walls would be nice!&lt;BR /&gt;
&lt;BR /&gt;
 &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;</description>
      <pubDate>Mon, 04 Dec 2006 03:30:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45603#M14125</guid>
      <dc:creator>Andy Thomson</dc:creator>
      <dc:date>2006-12-04T03:30:49Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45604#M14126</link>
      <description>Andy,&lt;BR /&gt;
Looking at the parameter list of the object "strip lamp 10",&lt;BR /&gt;
I notice that some of the parameters are hidden.&lt;BR /&gt;
If you un-hide them you might be able to get the&lt;BR /&gt;
control you are talking about.&lt;BR /&gt;
&lt;BR /&gt;
Again looking at the code for the LIGHT command&lt;BR /&gt;
it appears that one can make a cylindrical light source&lt;BR /&gt;
if the radius is set to the cylinder radius you want and&lt;BR /&gt;
the two angles, one of which is hidden in this object,&lt;BR /&gt;
are set to zero.&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Mon, 04 Dec 2006 04:07:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45604#M14126</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-04T04:07:09Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45605#M14127</link>
      <description>&lt;BLOCKQUOTE&gt;Peter wrote:&lt;BR /&gt;code for a light source type object in the GDL &lt;BR /&gt;
GS does not have a truly diffuse light source &lt;BR /&gt;
so apparently we are stuck with some form of cone shape.&lt;BR /&gt;
Peter Devlin&lt;/BLOCKQUOTE&gt;

Partly true, partly not.&lt;BR /&gt;
&lt;BR /&gt;
My book spends a lot of time demonstrating making and controlling diffuse light using the light cone light source. Exercises in the book indicate precisely how to illuminate an entire room with soft light coming from only one light source. This information remains current from Archicad 9 to Archicad 10.&lt;BR /&gt;
&lt;BR /&gt;
The "light cone down" is the energy source used by most of the "lamps" along with the magical "wall light diffuse."&lt;BR /&gt;
 &lt;BR /&gt;
In doing the travelling seminars, I've been expanding this part of the lecture to make upp for simplifications in sunlighting techniques available in Archicad 10. The seminar is coming to the Bay area, Los Angeles and Orange County at the end of January.&lt;BR /&gt;
&lt;BR /&gt;
Buying the book will immediately give you the power to cammand this light, or you could experiment for a week on your own like I did.&lt;BR /&gt;
&lt;BR /&gt;
The attached image is one of the light cone development exercises I did in discovering how to control soft llighting.</description>
      <pubDate>Mon, 04 Dec 2006 04:09:34 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45605#M14127</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-12-04T04:09:34Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45606#M14128</link>
      <description>Furthermore, an entire room can be illuminated by just one light source.&lt;BR /&gt;
&lt;BR /&gt;
Things work better if you use a little fill light. In this example, there's a golden "general lilght" to the left of the camera.</description>
      <pubDate>Mon, 04 Dec 2006 04:12:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45606#M14128</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-12-04T04:12:17Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45607#M14129</link>
      <description>The wall light indirect actually has a "Diffuse" setting, but it is hidden at the bottom of a long list of parameters. This is overly modest and certainly is a quality posessed by the sister of the girl you are dating but don't find out about it until after the engagement.&lt;BR /&gt;
&lt;BR /&gt;
I think Graphisoft really messed up naming this light source and by placing the diffuse control at the bottom. Joke on us. Haha.&lt;BR /&gt;
&lt;BR /&gt;
The attached image shows a naked wall light indirect with "Show light cone" "ON." This exposes the vertical cone that is normally even more diffuse. You'll find this source in wall lamps.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/7715i8F014FEEE9C08848/image-size/large?v=v2&amp;amp;px=999" border="0" alt="show litecone.jpg" title="show litecone.jpg" /&gt;</description>
      <pubDate>Mon, 04 Dec 2006 04:18:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45607#M14129</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-12-04T04:18:23Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45608#M14130</link>
      <description>And the last thing I am giving away tonite in a vain attempt to clear the last copies of my book prior to Christmas is the way to fool the eye into thinking you have a light emitting surface when you don't. And that is by making your strip lights have a "Constant" reflectance shader and for wacky extra colors, an attenuated emission shader. This is how we make thousands of light fixtures in a building without incurring a useless rendering time hit.&lt;BR /&gt;
&lt;BR /&gt;
For instance, the attached has no interior lights.&lt;BR /&gt;
&lt;BR /&gt;
Some of the lads have alluded to things in the book that solve this problem, particularly not expecting the lamp to be the light source. Keep them separate.</description>
      <pubDate>Mon, 04 Dec 2006 04:27:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45608#M14130</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-12-04T04:27:02Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45609#M14131</link>
      <description>Okay, one more, but it is a promo for my upcoming California Seminars. Further to the llight cone issue, there's several ways to illuminate large interior spaces with a mere hanful of lights. Here's a test room with just three lights.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/7749i7470BA83DF1C1E0E/image-size/large?v=v2&amp;amp;px=999" border="0" alt="three colors.jpg" title="three colors.jpg" /&gt;</description>
      <pubDate>Mon, 04 Dec 2006 04:36:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45609#M14131</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-12-04T04:36:25Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45610#M14132</link>
      <description>Hello Dwight,&lt;BR /&gt;
I guess what I meant by the term "diffuse light source" would be&lt;BR /&gt;
a light source that is like a radiant panel or like a giant CRT screen&lt;BR /&gt;
that covers an entire wall or an entire floor.&lt;BR /&gt;
The effect of such a lighting device on walls, ceilings, and objects&lt;BR /&gt;
would be that there would be no fall off edges, no matter how diffuse,&lt;BR /&gt;
and there would be no shadows in corners.&lt;BR /&gt;
Are we using this term in the same sense or differently ?&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Mon, 04 Dec 2006 04:37:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45610#M14132</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-04T04:37:52Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45611#M14133</link>
      <description>That would be your windolite.&lt;BR /&gt;
&lt;BR /&gt;
Or overlapping light cones that extend past the walls.&lt;BR /&gt;
&lt;BR /&gt;
All of these need to be modulated with a general light source, but it is free in the rendering time because it casts no shadows.</description>
      <pubDate>Mon, 04 Dec 2006 04:53:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45611#M14133</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-12-04T04:53:04Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45612#M14134</link>
      <description>Hello Dwight,&lt;BR /&gt;
When you say "That would be your windolite. "&lt;BR /&gt;
are you referring to the "window light" object in the lightworks folder ?&lt;BR /&gt;
Thanks,&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Mon, 04 Dec 2006 05:07:18 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Reverse-light/m-p/45612#M14134</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-12-04T05:07:18Z</dc:date>
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