<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Lightworks Graininess in AC11 in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50415#M14541</link>
    <description>A side comment:&lt;BR /&gt;
&lt;BR /&gt;
Rendering with distant elements like this one do not benefit from the extra time Realistic Sun takes. Try a high ambient Ordinary Sun.</description>
    <pubDate>Fri, 14 Mar 2008 16:52:24 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2008-03-14T16:52:24Z</dc:date>
    <item>
      <title>Lightworks Graininess in AC11</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50411#M14537</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hello!&lt;BR /&gt;
&lt;BR /&gt;
I have just made the switch to AC11 - la di da.. and I am in the process of producing renders from it for the first time.&lt;BR /&gt;
&lt;BR /&gt;
I have noticed a slight graininess that is occurring but only in sections - please see attachment.&lt;BR /&gt;
&lt;BR /&gt;
My settings are:&lt;BR /&gt;
Method: Best&lt;BR /&gt;
Effects: all on&lt;BR /&gt;
Light Sources: All but Camera on (100%)&lt;BR /&gt;
Shadow Casting: By Lamp Settings&lt;BR /&gt;
Class: Sun Shader - Realistic&lt;BR /&gt;
&lt;BR /&gt;
output to .tga at 300dpi&lt;BR /&gt;
size: 1600 x 900&lt;BR /&gt;
&lt;BR /&gt;
Light Sources:&lt;BR /&gt;
Undersun and SkyObject&lt;BR /&gt;
&lt;BR /&gt;
Sun Settings 80% 80% and contribution to ambient at 30%&lt;BR /&gt;
&lt;BR /&gt;
This image has a lot wrong with it.. it is no where near finished.. &lt;BR /&gt;
&lt;BR /&gt;
Anyone know what is going wrong? Any advice and/or suggestion are appreciated as always.&lt;BR /&gt;
&lt;BR /&gt;
Chrissy&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/72159i61A80604D7F7610A/image-size/large?v=v2&amp;amp;px=999" border="0" alt="1-Camera.jpg" title="1-Camera.jpg" /&gt;</description>
      <pubDate>Thu, 11 May 2023 11:19:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50411#M14537</guid>
      <dc:creator>muzedesigns</dc:creator>
      <dc:date>2023-05-11T11:19:07Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks Graininess in AC11</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50412#M14538</link>
      <description>And some extra details for the Sun Shader.. &lt;BR /&gt;
Shadows: yes&lt;BR /&gt;
number of samples: 128 samples&lt;BR /&gt;
Diversion Angle: 5.0&lt;BR /&gt;
&lt;BR /&gt;
&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 14 Mar 2008 02:38:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50412#M14538</guid>
      <dc:creator>muzedesigns</dc:creator>
      <dc:date>2008-03-14T02:38:46Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks Graininess in AC11</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50413#M14539</link>
      <description>i've noticed that graininess appear with the kind of low resolution shadows you have. if you're using the 'realistic sun' the number of samples needs to be quite high . . . which obviously results in a longer rendering time.&lt;BR /&gt;
&lt;BR /&gt;
try setting the method to 'final'; anti-aliasing to the best (which can also be responsible for grain if it's anything lower but also greatly increases the rendering time); the number of samples to 256 (or even 512 if you've got a fast machine); and the diversion angle to 2º (we have sharp shadows in this part of the world  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;  )&lt;BR /&gt;
&lt;BR /&gt;
you may have to wait some time . . . is that any good?&lt;BR /&gt;
&lt;BR /&gt;
~/ben</description>
      <pubDate>Fri, 14 Mar 2008 03:46:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50413#M14539</guid>
      <dc:creator>__archiben</dc:creator>
      <dc:date>2008-03-14T03:46:24Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks Graininess in AC11</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50414#M14540</link>
      <description>&lt;BLOCKQUOTE&gt;muzedesigns wrote:&lt;BR /&gt;This image has a lot wrong with it.. it is no where near finished.. &lt;/BLOCKQUOTE&gt;

As long as this is not one brand dealership, try for different cars ... or some empty parking spaces?&lt;BR /&gt;
&lt;BR /&gt;
Hint: Transportation library</description>
      <pubDate>Fri, 14 Mar 2008 15:43:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50414#M14540</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2008-03-14T15:43:01Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks Graininess in AC11</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50415#M14541</link>
      <description>A side comment:&lt;BR /&gt;
&lt;BR /&gt;
Rendering with distant elements like this one do not benefit from the extra time Realistic Sun takes. Try a high ambient Ordinary Sun.</description>
      <pubDate>Fri, 14 Mar 2008 16:52:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50415#M14541</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-03-14T16:52:24Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks Graininess in AC11</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50416#M14542</link>
      <description>&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;As long as this is not one brand dealership, try for different cars ... or some empty parking spaces?&lt;/BLOCKQUOTE&gt;

Why not just change it to a &lt;A href="http://www.dw-world.de/dw/article/0,1441,2542584,00.html" target="_blank"&gt;Trabi&lt;/A&gt; - the One Car For All Needs?&lt;BR /&gt;
&lt;BR /&gt;
(sorry for being off topic &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;</description>
      <pubDate>Fri, 14 Mar 2008 19:33:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50416#M14542</guid>
      <dc:creator>Thomas Holm</dc:creator>
      <dc:date>2008-03-14T19:33:15Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks Graininess in AC11</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50417#M14543</link>
      <description>Ben: Thank you for your suggestions - unfortunately I doubt I have a powerful-enough machine to try to execute the 512+ Samples - But will definitely note this for future projects when I do have a beefier computer.&lt;BR /&gt;
&lt;BR /&gt;
Djorde: With the large volume of cars, this is unfortunately the only one that I can get to render (one of several cars that came with the Parking Object - the others would work too but aren't appropriate for this 'scene').. It is also 'brand-less' which is essential as it is a development proposal to be pitch to a variety of different companies.. I might try to find 3 different unidentifiable low polygon car objects though - thank you! (and if anyone has any suggestions/recommendations I would love to check them out as what I have is embarrassingly limited)&lt;BR /&gt;
&lt;BR /&gt;
Dwight: I will render out with the Ordinary Sun Shader with High Ambience as suggested - which should speed up the render time considerably, so thank you and I will make a note note to bother with the Realistic Shader from large distances.. its about 9 hours per image on my machine with the Realistic Shader on so look forward to a speedier render time.&lt;BR /&gt;
&lt;BR /&gt;
Thomas: Thank you for introducing me to such a cool car - which has now made me resent the car object I have used even more.. &lt;BR /&gt;
&lt;BR /&gt;
Thanks guys - I will let you know how I go!</description>
      <pubDate>Sat, 15 Mar 2008 07:49:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50417#M14543</guid>
      <dc:creator>muzedesigns</dc:creator>
      <dc:date>2008-03-15T07:49:02Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks Graininess in AC11</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50418#M14544</link>
      <description>This comment was all lies I spoke too soon!&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;muzedesigns wrote:&lt;BR /&gt;the others would work too but aren't appropriate for this 'scene')..&lt;/BLOCKQUOTE&gt;

I just had another look at the car collection and there are a few - Djorde: Thanks again for the suggestion of different cars..&lt;BR /&gt;
&lt;BR /&gt;
Also Dwight - &lt;BR /&gt;
"I would have used a PC to do this job, but I actually needed to get something done" &lt;BR /&gt;
You might just be Canada's funniest Architect after all - I crack up ever time I read this line.. I want a T-Shirt with this on it! You should totally pitch it to Apple!</description>
      <pubDate>Sat, 15 Mar 2008 07:54:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-Graininess-in-AC11/m-p/50418#M14544</guid>
      <dc:creator>muzedesigns</dc:creator>
      <dc:date>2008-03-15T07:54:33Z</dc:date>
    </item>
  </channel>
</rss>

