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    <title>topic Re: Rendering external textures and colours in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Rendering-external-textures-and-colours/m-p/53211#M14556</link>
    <description>&lt;BLOCKQUOTE&gt;Joeri wrote:&lt;BR /&gt;Try "Match with Internal Engine"   &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;&lt;/BLOCKQUOTE&gt;
This is indeed the correct solution, but it clearly shows that the two engines are entirely different beasts, not speaking (much) to eachother. Setting the textures should be identical to both and only when you want, you could replace the texture with a dedicated LightWorks procedural shader. This should be optional.</description>
    <pubDate>Thu, 20 Mar 2008 09:44:52 GMT</pubDate>
    <dc:creator>stefan</dc:creator>
    <dc:date>2008-03-20T09:44:52Z</dc:date>
    <item>
      <title>Rendering external textures and colours</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-external-textures-and-colours/m-p/53209#M14554</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi, I'm new to archicad and I have just learnt how to add external textures to my project. I'm just wondering how to render the external textures using Lightworks Engine because i just can't seem to. What i did was i duplicated an existing texture...renamed it and changed the texture with an external texture. This only works when I use Internal engine to render, not lightworks. Is there a way to actually do this? I'm sorry if this is a silly question. Please help.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:22:03 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-external-textures-and-colours/m-p/53209#M14554</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:22:03Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering external textures and colours</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-external-textures-and-colours/m-p/53210#M14555</link>
      <description>Try "Match with Internal Engine"   &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;</description>
      <pubDate>Wed, 19 Mar 2008 18:37:00 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-external-textures-and-colours/m-p/53210#M14555</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-03-19T18:37:00Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering external textures and colours</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-external-textures-and-colours/m-p/53211#M14556</link>
      <description>&lt;BLOCKQUOTE&gt;Joeri wrote:&lt;BR /&gt;Try "Match with Internal Engine"   &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;&lt;/BLOCKQUOTE&gt;
This is indeed the correct solution, but it clearly shows that the two engines are entirely different beasts, not speaking (much) to eachother. Setting the textures should be identical to both and only when you want, you could replace the texture with a dedicated LightWorks procedural shader. This should be optional.</description>
      <pubDate>Thu, 20 Mar 2008 09:44:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-external-textures-and-colours/m-p/53211#M14556</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2008-03-20T09:44:52Z</dc:date>
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