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    <title>topic Re: White wall texture in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64606#M14792</link>
    <description>Yes I have now realized that you need to load it as an attribute in Attribute Manager thanks to Dwight's advice and not as a materials image. You mentioned in your post that you use this material as a base  Does that imply that you can change colors as well as bring in textures in the Infernal Engine also and maintain the great qualities of the original material? I would love to see an example of how you have used this material in another manner.</description>
    <pubDate>Mon, 05 May 2008 16:05:11 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2008-05-05T16:05:11Z</dc:date>
    <item>
      <title>White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64598#M14784</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;From Dwight's book he says....&lt;BR /&gt;
&lt;BR /&gt;
"There's just too much whiteness in the world, especially when there is no such thing as "white." Highly reflective surfaces immediately glare out and can't express the character of a scene. This is why texture should be applied to all neutral surfaces, surface reflectance and illustrations should combinations of tinted color-it simply makes surfaces more interesting than white light does."&lt;BR /&gt;
&lt;BR /&gt;
While the above is good advice, I was wondering what folks had managed to put together as their favourite white wall texture for interior views?&lt;BR /&gt;
&lt;BR /&gt;
I've attached an attribute file which is what we use as a starting point for a matt emulsion.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:51:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64598#M14784</guid>
      <dc:creator>fuzzytnth3</dc:creator>
      <dc:date>2023-05-11T10:51:39Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64599#M14785</link>
      <description>You've made this cold grey based in my nominal roughness surface. &lt;BR /&gt;
I suggest that the ideal neutral surface is achieved if you reduce blue from 234 to 226 for a slightly warm tint.</description>
      <pubDate>Thu, 03 Apr 2008 15:28:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64599#M14785</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-04-03T15:28:40Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64600#M14786</link>
      <description>Could you give me an understanding of how an attribute file is used? How is it created and how to load it in a new material? Foe example the download of this file is named AMA White Emulsion Matt.aat,when you make  a new material in Internal engine and find the material to load it searches and tries to load it but is not succesfull. Is there a special way to load this file to a new material? Then if you want to change the color or texture say to create a stressed wall how do you combine the the properties of this wall surface with a texture? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_confused.gif" style="display : inline;" /&gt;</description>
      <pubDate>Mon, 05 May 2008 14:22:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64600#M14786</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-05-05T14:22:25Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64601#M14787</link>
      <description>AAT Attribute files are stored attributes of many properties.&lt;BR /&gt;
You employ the Attribute Manager to append new attributes to an existing file.</description>
      <pubDate>Mon, 05 May 2008 15:19:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64601#M14787</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-05-05T15:19:39Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64602#M14788</link>
      <description>Thank you.</description>
      <pubDate>Mon, 05 May 2008 15:25:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64602#M14788</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-05-05T15:25:38Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64603#M14789</link>
      <description>As for the rest of your question, that takes a small essay to explain. &lt;BR /&gt;
&lt;BR /&gt;
There happens to be a chapter in my book that clarifies how to work with textures and shaders in LightWorks that is of some applicability with the Infernal Engine.</description>
      <pubDate>Mon, 05 May 2008 15:41:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64603#M14789</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-05-05T15:41:38Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64604#M14790</link>
      <description>will check it out. &lt;BR /&gt;
thanks again</description>
      <pubDate>Mon, 05 May 2008 15:45:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64604#M14790</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-05-05T15:45:54Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64605#M14791</link>
      <description>Use the Attribute Manager command to import the material settings. The material I've made is intended to be used with the Lightworks rendering engine not the Internal REngine btw.&lt;BR /&gt;
&lt;BR /&gt;
To select which engine ArchiCAD will use to Photorender adjust the Photorendering settings in the Creative Imaging command.</description>
      <pubDate>Mon, 05 May 2008 15:55:18 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64605#M14791</guid>
      <dc:creator>fuzzytnth3</dc:creator>
      <dc:date>2008-05-05T15:55:18Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64606#M14792</link>
      <description>Yes I have now realized that you need to load it as an attribute in Attribute Manager thanks to Dwight's advice and not as a materials image. You mentioned in your post that you use this material as a base  Does that imply that you can change colors as well as bring in textures in the Infernal Engine also and maintain the great qualities of the original material? I would love to see an example of how you have used this material in another manner.</description>
      <pubDate>Mon, 05 May 2008 16:05:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64606#M14792</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-05-05T16:05:11Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64607#M14793</link>
      <description>Internal Engine only uses textures. &lt;BR /&gt;
To take ANYTHING from LightWorks shaders means capturing an image from a rendered wall, ensuring that it is sized correctly.</description>
      <pubDate>Mon, 05 May 2008 16:15:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64607#M14793</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-05-05T16:15:02Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64608#M14794</link>
      <description>I am not sure if I understand what you mean. Could you please expound on that thought?</description>
      <pubDate>Mon, 05 May 2008 16:23:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64608#M14794</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-05-05T16:23:24Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64609#M14795</link>
      <description>Shaders can be mathematically generated - no visible texture until rendered.&lt;BR /&gt;
Lightworks can use shaders, alone or in combination with textures.&lt;BR /&gt;
&lt;BR /&gt;
Textures are images. The internal engine uses textures.&lt;BR /&gt;
&lt;BR /&gt;
The only way to get a shader-like image into the internal engine is to somehow make a rendered image of it and then capture that image, using it to make the internal engine texture.&lt;BR /&gt;
&lt;BR /&gt;
We do this by rendering a softly lit wall - say 1mx1m for easy sizing - and taking a screenshot of it.n NOw you have a texture for the internal engine.&lt;BR /&gt;
&lt;BR /&gt;
Viola!!! Bassoon!</description>
      <pubDate>Mon, 05 May 2008 16:30:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64609#M14795</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-05-05T16:30:56Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64610#M14796</link>
      <description>Perfect. I got it. Now to your reply that Lightworks can use a shader in combination with a texture. Do you choose the shader and load the image to this shader? In this case would you duplicate the .aat imported material and in LW choose a texture image to combine with this material without affecting any of the qualities of this material?&lt;BR /&gt;
BTW I want to thank( fuzzytnth3) for his contribution of this material Good work!</description>
      <pubDate>Mon, 05 May 2008 17:05:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64610#M14796</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-05-05T17:05:44Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64611#M14797</link>
      <description>Sit down and study how LightWorks makes a Surface and you will have your answer.&lt;BR /&gt;
&lt;BR /&gt;
You'll see that most shader classes have a choice of an image file.</description>
      <pubDate>Mon, 05 May 2008 17:16:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64611#M14797</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-05-05T17:16:49Z</dc:date>
    </item>
    <item>
      <title>Re: White wall texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64612#M14798</link>
      <description>Yes, I will do that.&lt;BR /&gt;
Thank you</description>
      <pubDate>Mon, 05 May 2008 17:25:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/White-wall-texture/m-p/64612#M14798</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-05-05T17:25:55Z</dc:date>
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