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    <title>topic Re: Rendering or Walk-through.What is better? in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40768#M14944</link>
    <description>I think it's totally possible to understand architecture without movement. I think too many people rely on the complete walk-through, including the more boring spaces. It's one thing to make an entrance into a key space, it's another to walk down 50 feet of corridor first.&lt;BR /&gt;
&lt;BR /&gt;
A good animation can tell the story of the building and convey the experience of being in it with very little movement in just the key areas. &lt;BR /&gt;
&lt;BR /&gt;
My tendency is to make small vignettes of the building, maybe 5 to 10 seconds in each space, with relatively slow movement of both the camera location and direction, just to show a little "sweep" of the space. &lt;BR /&gt;
&lt;BR /&gt;
With a video editor (I use Final Cut Pro), you can splice these together with titles and graphics.</description>
    <pubDate>Wed, 09 May 2007 16:56:46 GMT</pubDate>
    <dc:creator>TomWaltz</dc:creator>
    <dc:date>2007-05-09T16:56:46Z</dc:date>
    <item>
      <title>Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40761#M14937</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Rendering or Walk-through. To represent building spaces what is better? in your opinion...&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:26:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40761#M14937</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:26:42Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40762#M14938</link>
      <description>In my opinion a walk through is better because you get to understand the building more.  The only thing is if the building is large it could take a while to do the walk through so several renders would be better in that situation. It depends on how much time u've got!</description>
      <pubDate>Tue, 01 May 2007 11:07:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40762#M14938</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-05-01T11:07:47Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40763#M14939</link>
      <description>A series of still views merging into each other.</description>
      <pubDate>Wed, 02 May 2007 04:16:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40763#M14939</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2007-05-02T04:16:29Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40764#M14940</link>
      <description>We have had some amazing success with flythroughs made in Studio lately. They are great to wow the client, and then we can guide them through the model in OpenGL 'shooter-style' to discuss the design. Doing the lattter without the former would freak them out I think.&lt;BR /&gt;
&lt;BR /&gt;
The flythroughs take a painfully long time to render however. 48 hours or more is not uncommon for us.&lt;BR /&gt;
&lt;BR /&gt;
Of course all of this depends on client, budget, time constraints and project phase - we show mere scribbles at first.</description>
      <pubDate>Wed, 02 May 2007 04:21:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40764#M14940</guid>
      <dc:creator>Andy Thomson</dc:creator>
      <dc:date>2007-05-02T04:21:40Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40765#M14941</link>
      <description>&lt;BLOCKQUOTE&gt;Karlsson wrote:&lt;BR /&gt;Rendering or Walk-through. To represent building spaces what is better? in your opinion...&lt;/BLOCKQUOTE&gt;

the real question is: is it possible to understand an Architecture without movement ?</description>
      <pubDate>Wed, 02 May 2007 12:21:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40765#M14941</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-05-02T12:21:44Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40766#M14942</link>
      <description>I think it is possible to understand architecture without movement if you show the most relevant and important features of a building. The areas which sum up your design intentions.</description>
      <pubDate>Wed, 02 May 2007 22:35:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40766#M14942</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-05-02T22:35:14Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40767#M14943</link>
      <description>Neither&lt;BR /&gt;
&lt;BR /&gt;
Movie, which is a sequence of small video clips, stitched together with music.&lt;BR /&gt;
This way, you have movement, less rendering time and no shoot 'em up feeling.</description>
      <pubDate>Wed, 09 May 2007 16:31:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40767#M14943</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-05-09T16:31:11Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40768#M14944</link>
      <description>I think it's totally possible to understand architecture without movement. I think too many people rely on the complete walk-through, including the more boring spaces. It's one thing to make an entrance into a key space, it's another to walk down 50 feet of corridor first.&lt;BR /&gt;
&lt;BR /&gt;
A good animation can tell the story of the building and convey the experience of being in it with very little movement in just the key areas. &lt;BR /&gt;
&lt;BR /&gt;
My tendency is to make small vignettes of the building, maybe 5 to 10 seconds in each space, with relatively slow movement of both the camera location and direction, just to show a little "sweep" of the space. &lt;BR /&gt;
&lt;BR /&gt;
With a video editor (I use Final Cut Pro), you can splice these together with titles and graphics.</description>
      <pubDate>Wed, 09 May 2007 16:56:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40768#M14944</guid>
      <dc:creator>TomWaltz</dc:creator>
      <dc:date>2007-05-09T16:56:46Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40769#M14945</link>
      <description>&lt;BLOCKQUOTE&gt;Neither &lt;BR /&gt;
&lt;BR /&gt;
Movie, which is a sequence of small video clips, stitched together with music. &lt;BR /&gt;
This way, you have movement, less rendering time and no shoot 'em up feeling.&lt;BR /&gt;
_________________&lt;BR /&gt;
MIGUEL KRIPPAHL 
&lt;/BLOCKQUOTE&gt;

I abslutely agree with miguel.Time is something we dont have most of us to spare and smal video clips with the key features of the deign stitched together is morw than good.</description>
      <pubDate>Wed, 09 May 2007 17:24:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40769#M14945</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-05-09T17:24:15Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering or Walk-through.What is better?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40770#M14946</link>
      <description>The interactive walk-through is not an alternative to photo-realistic rendering, but an extra instrument at Architect's disposal.&lt;BR /&gt;
VRML models can be used for collaboration, model checking, work process integration, electronic design review, sales, and marketing with architects, owners, engineers, detailers, fabricators, erectors, contractors, designers.&lt;BR /&gt;
&lt;BR /&gt;
Giovanni Dragone &lt;BR /&gt;
&lt;A href="http://www.vitruvian-studio.com" target="_blank"&gt;www.vitruvian-studio.com&lt;/A&gt;</description>
      <pubDate>Thu, 24 May 2007 04:45:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-or-Walk-through-What-is-better/m-p/40770#M14946</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-05-24T04:45:10Z</dc:date>
    </item>
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