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    <title>topic Re: fly through wobble in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89684#M15164</link>
    <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;I suggest no intermediate cameras. Place every camera side-by-each with exactly the same target.&lt;BR /&gt;
&lt;BR /&gt;
You can always have fewer VR viewpoints to reduce the file size.&lt;/BLOCKQUOTE&gt;

Tried removing intermediate cameras with each camera 1-1/2 degrees apart - worked great! nice smooth rotation and i can still controll frame rate and file / image size.&lt;BR /&gt;
&lt;BR /&gt;
Will try experimenting with VR more too. i have alway like the ability to drag and pan around the building.&lt;BR /&gt;
&lt;BR /&gt;
Thanks all!</description>
    <pubDate>Thu, 05 Jul 2007 16:41:04 GMT</pubDate>
    <dc:creator>David Bearss</dc:creator>
    <dc:date>2007-07-05T16:41:04Z</dc:date>
    <item>
      <title>fly through wobble</title>
      <link>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89678#M15158</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I am trying to make a very simple fly around animation that is easily sent via e-mail. I have placed a ring of cameras equally spaced apart around my building model with their target points equally space on a smaller ring. when viewing this animation however, the camera seems to wobble back and forth as it rotates around the building. when looking closely at the in between frames their paths are clearly on a different arc line than I would like them to be.&lt;BR /&gt;
Hopefully I have explained this clearly. Anyway, any ideas on how to eliminate the wobbles?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:19:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89678#M15158</guid>
      <dc:creator>David Bearss</dc:creator>
      <dc:date>2023-05-11T11:19:35Z</dc:date>
    </item>
    <item>
      <title>Re: fly through wobble</title>
      <link>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89679#M15159</link>
      <description>You can use the 'Smooth Path at Cameras' to help with that (and apply it at each camera), but the best bet is to make your path a Bezier curve with a smooth target path, and keep your cameras as equidistant as possible. It does get harder once you point your cameras away from horizontal.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.</description>
      <pubDate>Tue, 03 Jul 2007 21:35:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89679#M15159</guid>
      <dc:creator>Link</dc:creator>
      <dc:date>2007-07-03T21:35:07Z</dc:date>
    </item>
    <item>
      <title>Re: fly through wobble</title>
      <link>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89680#M15160</link>
      <description>Link,&lt;BR /&gt;
I have the settings just as you mention. The wobble is in the horizontal plane. Attached is camera layout with all cameras identical. With this setup it seems that the spacing between the camera target in between frames is closer together near the center space between the keyframes and further apart near the keyframes.</description>
      <pubDate>Tue, 03 Jul 2007 22:04:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89680#M15160</guid>
      <dc:creator>David Bearss</dc:creator>
      <dc:date>2007-07-03T22:04:13Z</dc:date>
    </item>
    <item>
      <title>Re: fly through wobble</title>
      <link>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89681#M15161</link>
      <description>You sure none of your cameras have a roll angle applied to them?  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Have you tried putting all of your targets at exactly the same location?&lt;BR /&gt;
&lt;BR /&gt;
It seems like a VR Object with just 3 parallels and a max highest view of 0 degrees would better suit your purposes.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Link.</description>
      <pubDate>Tue, 03 Jul 2007 22:13:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89681#M15161</guid>
      <dc:creator>Link</dc:creator>
      <dc:date>2007-07-03T22:13:57Z</dc:date>
    </item>
    <item>
      <title>Re: fly through wobble</title>
      <link>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89682#M15162</link>
      <description>Roll angles at 0.&lt;BR /&gt;
All targets at same location have oddly enough the same result.&lt;BR /&gt;
&lt;BR /&gt;
I do like the VR object and have used them in the past but videos seem to be able to compress into smaller files. More options for editing too.</description>
      <pubDate>Tue, 03 Jul 2007 22:36:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89682#M15162</guid>
      <dc:creator>David Bearss</dc:creator>
      <dc:date>2007-07-03T22:36:55Z</dc:date>
    </item>
    <item>
      <title>Re: fly through wobble</title>
      <link>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89683#M15163</link>
      <description>I suggest no intermediate cameras. Place every camera side-by-each with exactly the same target.&lt;BR /&gt;
&lt;BR /&gt;
You can always have fewer VR viewpoints to reduce the file size.</description>
      <pubDate>Wed, 04 Jul 2007 01:04:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89683#M15163</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-07-04T01:04:48Z</dc:date>
    </item>
    <item>
      <title>Re: fly through wobble</title>
      <link>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89684#M15164</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;I suggest no intermediate cameras. Place every camera side-by-each with exactly the same target.&lt;BR /&gt;
&lt;BR /&gt;
You can always have fewer VR viewpoints to reduce the file size.&lt;/BLOCKQUOTE&gt;

Tried removing intermediate cameras with each camera 1-1/2 degrees apart - worked great! nice smooth rotation and i can still controll frame rate and file / image size.&lt;BR /&gt;
&lt;BR /&gt;
Will try experimenting with VR more too. i have alway like the ability to drag and pan around the building.&lt;BR /&gt;
&lt;BR /&gt;
Thanks all!</description>
      <pubDate>Thu, 05 Jul 2007 16:41:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/fly-through-wobble/m-p/89684#M15164</guid>
      <dc:creator>David Bearss</dc:creator>
      <dc:date>2007-07-05T16:41:04Z</dc:date>
    </item>
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