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    <title>topic Re: failed LightWorks render of custom material in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35337#M15491</link>
    <description>Ok... hold up. The drama is half over. I can render the image almost the way I want.&lt;BR /&gt;
&lt;BR /&gt;
I had a look at some of the Lightworks material and render settings and tried using similar settings for my file - with a bit of fine tuning I managed.&lt;BR /&gt;
&lt;BR /&gt;
Just a few size and alignment issues to iron out - leave it with me.&lt;BR /&gt;
&lt;BR /&gt;
Thanks for the help.</description>
    <pubDate>Thu, 13 Sep 2007 00:03:20 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2007-09-13T00:03:20Z</dc:date>
    <item>
      <title>failed LightWorks render of custom material</title>
      <link>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35333#M15487</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi.&lt;BR /&gt;
I created a new texture for a sandstone block wall, which I saved as a BMP (and later as a TIF) and she looks great in the Internal Engine, but when I try to render in Lightworks it's just black.&lt;BR /&gt;
I tried adjusting pretty much everything i could think of but all i could manage was making it go completely white or a dark shade of grey.&lt;BR /&gt;
&lt;BR /&gt;
This is driving me up the virtual wall and I wondered if anyone has a solution to rendering an image file as a texture in Lightworks.&lt;BR /&gt;
&lt;BR /&gt;
Any help would be really appreciated.&lt;BR /&gt;
&lt;BR /&gt;
Cheers.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:24:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35333#M15487</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:24:53Z</dc:date>
    </item>
    <item>
      <title>Re: failed LightWorks render of custom material</title>
      <link>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35334#M15488</link>
      <description>Have you tried: In the Material Settings - Change the Preview from Internal Engine to Lightworks - then in the bottom left hand corner hitting the Match with Internal Engine?  If you create a new material sometimes the lightworks engine doesn't recognize the material if you place it using the Internal Engine.</description>
      <pubDate>Wed, 12 Sep 2007 15:35:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35334#M15488</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-09-12T15:35:13Z</dc:date>
    </item>
    <item>
      <title>Re: failed LightWorks render of custom material</title>
      <link>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35335#M15489</link>
      <description>Landry is right. Material creation must be manually matched between the different rendering methods because LightWorks in an Add-On with different material potentials.&lt;BR /&gt;
&lt;BR /&gt;
You should review the LightWorks Archive information for shader-based materials that can be saved in archicad.&lt;BR /&gt;
&lt;BR /&gt;
There's a nice sandstone in there, for instance.</description>
      <pubDate>Wed, 12 Sep 2007 18:46:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35335#M15489</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-09-12T18:46:13Z</dc:date>
    </item>
    <item>
      <title>Re: failed LightWorks render of custom material</title>
      <link>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35336#M15490</link>
      <description>Thanks Landry. I went thru that process before I even tried to render, and it didn't do the trick.&lt;BR /&gt;
&lt;BR /&gt;
And thanks Dwight, I do already appreciate that the two rendering engines aren't fully interchangeable. I just don't know enough of the intricacies of LightWorks to get this one to work.&lt;BR /&gt;
&lt;BR /&gt;
Also, as nice as the Lightworks Sandstone texture is, it is no good for this particular job. I need to find a way to render my walls to match my image. Is it possible?</description>
      <pubDate>Wed, 12 Sep 2007 23:24:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35336#M15490</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-09-12T23:24:14Z</dc:date>
    </item>
    <item>
      <title>Re: failed LightWorks render of custom material</title>
      <link>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35337#M15491</link>
      <description>Ok... hold up. The drama is half over. I can render the image almost the way I want.&lt;BR /&gt;
&lt;BR /&gt;
I had a look at some of the Lightworks material and render settings and tried using similar settings for my file - with a bit of fine tuning I managed.&lt;BR /&gt;
&lt;BR /&gt;
Just a few size and alignment issues to iron out - leave it with me.&lt;BR /&gt;
&lt;BR /&gt;
Thanks for the help.</description>
      <pubDate>Thu, 13 Sep 2007 00:03:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/failed-LightWorks-render-of-custom-material/m-p/35337#M15491</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-09-13T00:03:20Z</dc:date>
    </item>
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